The Bounty Hunting & Bounties tips, and general discussion thread

Well, either I do not understand what you have meant in your post, or you do not understand something. The fact that you were interdicted does not mean that you were interdicted because of you bounty, may be these are pirates who interdict you? Or in case you have joined the power - these might be the ships of the different factions that interdict you.


1; Then again: NPCs trying to interdict me almost all the time ever since I completed that legal mission and got the wanted stat, it's not about joining a power faction (that's already done, no interdiction attempt since then, my operating systems are the same).
I don't think it's a coincidence but of course it could be.

2;
What was the point of the bounty then? Destroy any amount of ships, land at the station pay everything off and you are clean.
Agree, that's why I said FD should have increased the bounty fine drastically, because the current solution doesn't make any sense to me (and it seems not just to me).
But I think you'd understand this: If you got a legal ie: not covert/blackops whatever mission that tells you, a target should be eliminated in another system, make no sense set that target stat as "clean", unless it's a blackops stuff for more money.
Or there should be an option (or options that you have to find the better option from) to lure it from visible and/or scannable range of witnesses, which of course increase the lenght of mission in time, make it harder and more exciting.
 
Last edited:
yea bountys are on timers now but there not faction wide now just for that system. a week from now you will have a option to pay being that's a murder bounty or you can not pay and extend it a week then its gone.
 
Last edited:
The scan-happy-system-security can't wait i show up.

If only they did. I've accumulated quite a pile of bounties in a number of systems around one where I'm operating from (I'm squeaky clean there) and apart from one incident where the cops showed up while I was chewing up my assassination target, it's business as usual. I smuggle stuff all over the place, even cash-in bounties in those systems with a jolly whistle on my lips as I waltz into their security office.
_
Where are all the headhunters? What are the coppers doing? Filing paperwork? Come on already, you've got a Diamondback to fry!
_
*Switches to Python*
 
Frontier, please read twice the OP's (EDIT: actually it was Druantia who posted the bug, sorry) problem and then you will realize that there are some pretty annoying "bugs" (can I call it a bug?) How is it possible that he got bounty for killing a pirate which was RED on his radar as he started shooting first? Plus, he did not get any bounty for wingman#1 but got bounty for wingman#2? Oh come on... pirate is a pirate, you should never get bounty on your head for that... and especially not for 7 days!!

Plus, why some pirates are quest critical and some not?? When you get the mission to hunt pirates in some system, ANY killed pirate should be counted into the mission. (Btw, did you fix the kill counter which was reseting after a mission update)?
 
Last edited:
1; Then again: NPCs trying to interdict me almost all the time ever since I completed that legal mission and got the wanted stat, it's not about joining a power faction (that's already done, no interdiction attempt since then, my operating systems are the same).
I don't think it's a coincidence but of course it could be.

Well, if I'm reading this correctly that 'legal mission' was an assassination contract. Assassination is an illegal activity, hitmen don't get away with murder by saying 'but someone paid me to do it officer'.

If your target isn't wanted in the jurisdiction you found them in, then to local law enforcement you're still murdering an innocent civilian, just because someone else wants them dead doesn't make it legal.
 
No you won't. NPCs usually have been trying to interdict me in other systems ever since I completed a legal mission and get the wanted stat. I'd never had interdiction with my Conda before.
So not just KWS shows you are a wanted fella or not in NS, but pirates ans bhs also see your stat in SC, not sure about police don't have any problem near the stations.

And I was interdicted from time to time since 1.3 release. The fact that you are or are not interdicted is affected by the probability of the event.
 
Whats the difference between directly payoff the bounty or pay for a dummyship to waste?
Except that the dummyship way is a bit inconvenient ..
 
Not logged on for ages and have just done all the updates .... quite excited to be fair.
Picked up a pirate mission and flew to the system (Diso) and saw a pirate (in a wing of 2) ... scanned him then opened fire, destroyed him and his wingman attacked me in a cargo ship ... I was grinning from ear to ear, he turned red and hit me so I fired back and was immediately fined for assault. I now have a 200CR bounty that I cannot shift for 7 days. Who is responsible for suggesting that at FD?
Druantia
15 minutes, an assault bounty only lasts 15 minutes only murder lasts 7 days.

It was discussed at length on these very forums, I think the idea was to make punishment for murder be appropriate and not just paid off in seconds. It's still got a few bugs to work out.
 
Well, if I'm reading this correctly that 'legal mission' was an assassination contract. Assassination is an illegal activity, hitmen don't get away with murder by saying 'but someone paid me to do it officer'.

If your target isn't wanted in the jurisdiction you found them in, then to local law enforcement you're still murdering an innocent civilian, just because someone else wants them dead doesn't make it legal.

You caught me because I don't recall whether it was assassination mission or not.
I accept official missions only at BB. Meaning there was no such a tab "illegal activity" like at smuggling stuff.
Above all, this target was a renegade at the faction I picked up the mission, but the jurisdictions weren't the same except the power faction. Yeah, that might explain the clear stat in that system, but after using KWS on the target that still showed clear, which can't be I think, or it makes no sense.
As you wrote: "then to local law enforcement you're still murdering an innocent civilian": After receiving pp1.3 this clear stat in that system needs a redo because of the same power faction imho.


@Aleksej:
And I was interdicted from time to time since 1.3 release. The fact that you are or are not interdicted is affected by the probability of the event.
I wasn't, just right after this mission.
 
Last edited:
You missed a double quote. Just sayin': this programming stuff can be harder than it looks. :)


lol did too just noticed it looking back myself, ahh well visual studio would have red squig'd it for me ;) think i'd be lost with out it these days ;)

edit: actually a lot of people would be surprised at how often a bug or an exploit is literally caued by something like that.. a single . or ; or word mispelt that doesn't cause an immediate exception but means that when it's run the program ignores an entire block of code.
 
Last edited:
I had this happen whilst fighting a wing of 3 wanted ships at a nav point.
I was 37Ls from the nearest station. I remain very annoyed. Elite Dangerous is now not the game I paid for last year. I don't mind enhancements and additions but the fundamental game-play foundations have changed. I've never experienced this with any game I've played in 36 years of home computer usage. Frontier built an artificial universe and allowed people to learn its rules and laws and get proficient with strategies to enjoy the reality. Then, at a whim, they change the nature of that reality. It might appeal to some of you but it KILLS my immersion.
 
...What was the point of the bounty then? Destroy any amount of ships, land at the station pay everything off and you are clean....

Whats the difference between directly payoff the bounty or pay for a dummyship to waste?
Except that the dummyship way is a bit inconvenient ..

This! I fail to understand why this new system is so much better, regarding just the fact to get rid of your bounty.
 
It sucks hard. And always happens when your a doing a mission to kill a target from the bulletin board. It's a mission!!!Why should we get a bounty for a week if it's a mission? This really equals to a system ban for a week!! I only take target missions to systems I don't usually go. But again this should not be. It'a freaking mission. If we want a rank progression we also get a bounty for a week. Major setback in the game play.

Pretty much what they were told by the beta testers feedback. They insisted it has to be like this now, unfortunately. Personally, I don't understand how a bounty can "expire" at all. It's like sayin you're only a criminal for a week, and if we don't catch you in that time, you're innocent. :D
 
I somehow hit a friendly doing bounty hunting (200CR), evaded the 10 security ships chasing after me for 200CR (off topic but this mechanic of security wanting to kill you immediately for 200CR I'm not sure I understand completely as killing me for 200CR when my ship is worth a lot more seems a bit harsh especially as I intend to pay the fine), docked at the station (after evading more scans), and was unable to pay my fine because it didn't show even if the station is affiliated with the faction I owed the fine to. I had to exit the game, and restart, and the fine showed up in the "legacy bounty" where I was able to pay it.

The desired behavior would be:
- any current fine visible in the transaction panel and/or causing a wanted flag should always be available for payment in a station affiliated with the faction issuing the fine so I can pay it without having to logout/login again.
 
Hi Aleksej,

Actually I do not think that is entirely correct, although I am still working on exact implementation.
I believe you will be wanted in area controlled by the minor faction that issued the bounty.

For example minor faction has expanded from system A to System B and is the controlling faction in A and B. You are actually wanted in both A and B. The vast majority of minor factions only exist in a single system, so your statement is "mostly" true. If you are in an area where a guild or group of players have been mucking around with the , you might come unstuck assuming it is just the system you obtained the bounty in.

Using the above A/B system, I actually got a bounty in system B, but blew up my ship around a station in system A (actually system defence managed to kill me befor eI could ram myself to death on the station...). Iwas able to pay off my bounty on the insurance page. However another bounty for another faction went dormant.

The only scenario I am not sure of is where there are stations owened by different factions.
Take system C:
Faction A is the controlling faction and controls station X.
Faction B is another minor faction and controls station Y.

If I have a bounty with Faction A, will I be wanted in and around Station Y? Historically I do not think I am wanted as the local faction has no bounty on me. The system authority might go for me though.
If I destroy my ship at station Y, will I pay of the bounty for Faction A? I do not think this will work, but have not tested it.

Simon

Simon

You will be wanted only in the system where you have received a bounty and in that system only. If you leave that system someone will have to use a KWS to find out that you are wanted somewhere else. And that someone will get a bounty on his/her head for destroying you after KWS in case this did not happen in the system that has issued a bounty on you.
 
Back
Top Bottom