The Bounty Hunting & Bounties tips, and general discussion thread

Still getting a fine/bounty for attacking wanted ships

There was point when this bug was eliminated, but now it is back. This has happened 3 times now. The first two I wasn't too sure if I hit someone by mistake, but fairly sure I hadn't. The final time I checked who the fine was for when it flashed up and it was definitely for a npc labelled as wanted. Of course all the npc police around all converged on me and I barely made it out with a sliver of shield left. With the new bounty system this bug really needs to be cleared up once and for all. Now I have to wait for a the bounty on me to timeout.
 
People telling you to bounty hunt in a different system and get "trigger control" can kindly **** off.

The fact is that it's a fault in the game mechanics. Now the problem isn't moving to a different system, the problem is that it has to be done in the first place because the AI is utterly stupid sometimes but appearantly can't be blamed for their own mistakes. I completely agree with OP since I've had the same problem.
Getting "trigger control" is just a lame thing to say since you might have fired the projectile before you could even see the NPC moving into the line of fire.

It's not our fault NPC's are such nobs, so don't punish us for it.
 
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How about not ramming ships you didn't scan? Oh, right, it was "beyond your control". Funny how that happens to some people but not to others... And your solution is to make it okay to kill other people without scanning them? Great, absolutely brilliant idea...

You have a serious problem understanding the situation, don't you?

Yea it was beyond my control since the viper rammed me at the top right of my ship where I could never have seen it.
It can happen to anyone, just because other people haven't had the situation doesn't mean they some day will.

"And your solution is to make it okay to kill other people without scanning them? Great, absolutely brilliant idea."
Really? Is that my solution? Where did you read that? Stop pulling things out of thin air. If you had actualy READ my post you'd see that my solution is not getting a bounty for ramming a WANTED ship, weather it's scanned or not.
 
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You will get a bounty for attacking a ship you have not finished scanning yet. This has definitely happened to me before, see the feds laying into this ship and want to get a hit in before it is dust, but don't realize that my scanner hasn't determined its wanted status yet. Pretty silly IMO, but not a bug.
 
You will be wanted only in the system where you have received a bounty and in that system only. If you leave that system someone will have to use a KWS to find out that you are wanted somewhere else. And that someone will get a bounty on his/her head for destroying you after KWS in case this did not happen in the system that has issued a bounty on you.

That I believe is the case in regards other Cmdrs but in my experience bounty hunting NPCs completely ignore this and play by their own rules.

Case in point: In my capacity as a Imperial factionalist, a few months ago I decided to undermine the ruling faction of a independent system to help the competing Imperial faction take control of system, by taking missions from empire factions to kill authority ships belonging to the independent faction in that system.

Killing the police there got me a large bounty with the independent faction. But when I returned home to Imperial space, every time I set foot in to a RES, Nav beacon and in some USS sites I would very quickly get scanned by NPC bounty hunters, usually in wings of 2/3 ships who would then open fire even though I am not wanted in the Imperial system in question. Should I dare to return fire on the NPC bounty hunters to defend myself then it is me who then gets a Imperial bounty and all Imperial police on grid then immediately become hostile also and close in on my position.

Which pretty much makes RES/Nav beacon/USS sites unplayable as I am then forced to either get further criminal bounties in Empire space where I live simply for defending myself (for a bounty which I only got for helping the Empire in the first place!) or to avoid spiraling bounties would have to flee from the RES / Nav beacon / USS site or simply just not enter them to begin with.

I have no problem with being attacked by bounty hunters, but surely defending yourself from aggression from them should not ever be a crime?
 
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Worst part for me, is that after acquiring a 516k bounty to gain 1500 merits for PP. Nearly every mission on every station is an unlawful one. I cant bounty hunt in an unwanted system without some idiot npcs attempting to kill me, resulting an extra 200-400cr claims for me.

I feel its a poor poor decision to lock players out of paying off their bounties if they choose to.
 
this is why you dont speed in the station if your not speeding a suicide npc just dies no bounty. im wanted in 5 systems its relly that the end of the would just leave that system if a npc tryes to kill you run away no fines or longer bounty.
 
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You have a serious problem understanding the situation, don't you?

Yea it was beyond my control since the viper rammed me at the top right of my ship where I could never have seen it.
It can happen to anyone, just because other people haven't had the situation doesn't mean they some day will.

"And your solution is to make it okay to kill other people without scanning them? Great, absolutely brilliant idea."
Really? Is that my solution? Where did you read that? Stop pulling things out of thin air. If you had actualy READ my post you'd see that my solution is not getting a bounty for ramming a WANTED ship, weather it's scanned or not. But I guess that type of logic falls beyond your understanding.

You are totally right, my response was utter . Drinking + playing ED works fine, but probably shouldn't be on the boards then. :eek: My apologies!
 
I wish the OPs in these threads would explain a lot better what actually happened

a bounty for assault only lasts a few minutes and is just a few hundred credits.

So was the ship that flew through your fire almost dead and you finished it off?

or did you get the minor bounty and decided to stick around until the ship you shot was destroyed? How long did that take?


But there are no details. There's just a lot of rambling.
 
still waiting for that explanation from FD why we have ramming penalties outside of NFZs... I do would appreciate if pirates didnt insist on scanning from just 1000m. Makes them sitting ducks as well.
 
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[...] fact is i did get a bounty for doin nothing wrong. [...]
fact is, you shot an innocent and therefore have been flagged as a wanted criminal.

Look Simon, we understand that you did not intend to attack this ship. Yes, it may have been an accident, but how should the system authority vessels know about that?
All they probably saw was you firin ur laz0rs at some random guy who just passes through and shoop da woop, police brutality.
Feces happen, regardless if you step in it by accident or intend to fling it around.

Or to put it in words you might be more familiar with, think of it as a motion on changing the rules of internal procedure in order to optimise a previous requested change of rules of internal procedure right before the last ballot during a federal party convention.
You might have only the best in mind for everyone and really don't want to hurt anybody, but everyone within earshot wants to see you dead right now.

and btw. you should really downgrade to a lesser expensive vessel until you can afford its rebuy cost. Will safe you alot of nerve cords.
 
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So everyone is cool with not being able to pay of bounties asap, accidental or not?

Doesn't matter how it happens but having a bounty on you that you cannot remove is apparently shafting gameplay. At least in my current experience.
 
So everyone is cool with not being able to pay of bounties asap, accidental or not?

Doesn't matter how it happens but having a bounty on you that you cannot remove is apparently shafting gameplay. At least in my current experience.

It is a great change. Now bounty hunters can actually target human cmdrs as they cannot get rid of their bounties all the time anymore.
 
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