The Bounty Hunting & Bounties tips, and general discussion thread

NPC enemies no getting bounties...possible bug?

Firstly, I'm aware that if you meet an enemy ship in space controlled by an opposing faction (i.e. if you're a Federation pilot and you're in Empire space), you can be attacked freely, but get a bounty yourself if you return fire. That's fine, I'm down with that.

However, what I'm not down with is the fact that this also appears to be true when enemy ships attack you in your own space!

I'm pledged to Winters. Today, in the Zeta Trianguli Australis system - a system that is not only Federation, but controlled by Winters - I met a ship flown by one of Aisling Duval's men, who interdicted me. Thinking this was a hostile act, as we were in Federation space, and that I'd be allowed to return fire, I submitted. The ship instantly opened fire on me, but didn't get a Wanted status, so I ran the kill warrant scanner. Can you guess what the result was? "No record". Of course, I didn't want to get a Federation bounty (especially with my reputation dropping at an exponential rate thanks to the new decay mechanic) so I had no choice but to flee.

So basically, it seems to be perfectly acceptable for an Empire ship to interdict and fire on a Federation pilot, in Federation space...whatsupwiththat?? - anyway, just thought I'd mention it here first before I go ahead and post it as a bug report, because I think it's a bug, but maybe it's intentional.
 
Do human players get bounties defending themselves

I know NPC ships belonging to the controlling power can attack you if you are hostile in there territory with impunity, (you will get fined or a bounty even when defending yourself)
I do not play much in open, being mainly a trader, but does this work the same way for human players, i know players can attack at will if you are marked "enemy" to them, but does the defending human player get fined or a bounty for shooting back the same as against an NPC pilot.
If this is the case, it seems unfair, and if not, then why do NPC's have different set of rules.
And i am not complaining, just trying to clarify how it works.
 
If you are in an opposing power's territory then human players can shoot you with impunity and, if you fire back, you will get a fine/bounty.
 
If you are in an opposing power's territory then human players can shoot you with impunity and, if you fire back, you will get a fine/bounty.

thanks for the info, but i see 2 problems at least with that.
So this is a good tool for the noob killers, or griefers, just look for those who have joined an opposing power.
And is bad for powerplay, joining means your open season in a lot of the space bubble. Unable to legally defend yourself.
I feel this should be changed to allow for defending yourself. A 7 day bounty is a bit of a tough punishment, even if only in that system, you could easily rack up a lot of them. And then don't you have to go round paying off the fines after 7 days, or it goes to a galaxy wide bounty.
And if you do have to pay the fine in 7 days in the same system, you could get another, so endless loop.
 
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Even if you destroy them its only a 6K bounty. To me it makes more sense to be wanted in an opposing power.

To quote myself from another thread:
You are pledged to Arissa Lavigny-Duval. You are currently carrying a load of vegetables and lithium to the remote Imperial Industrial system of HENGISTOX.
What you did not notice, was that 14.87 light years away, in the system WINTERIA, which is an Imperial system with 7 billion inhabitants, forces loyal to Winters established a secret mind-control facility disguised as an aid station. This facility projects a field exactly 15 Ly in radius that magically makes laws stop being enforced in some situations.

You find yourself being interdicted by federal ships... in Imperial space... while working for one of the most powerful Imperial politicans. You expect to be protected, or, at the very least, the bounty laws to apply. However, because of Felicia's mind control field, this doesn't occur, which might leave you a bit baffled because Felicia is very distinctly federal while the place you are in is very distinctly Imperial (as well as five times more basky and only containing a quarter of the capitalism.)

I think it is reasonable, that in situations such as these, confusion may occur under the current gameplay mechanics.

The bounty mechanics work really strangely with PP. I hope things get changed in the future.

And same-faction powers warring with each other: The last time I checked, Winters and Hudson were two opposing sides in a representative democracy. I can get that there might be a bit of conflict, but people who have pledged to one side are lawless in the other power's mind-control field?
 
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And what about being attacked while being hostile in another power space, BUT from still another's power ship? (not from the system's owning power I mean): yesterday I was attacked by a Kumo Crew ship while being in Li Yong Rui space, and I'm currently aligned with Arissa.
That ship attacked me, without becoming wanted, when I fired back (after a long time he was shooting at me) I immediately become wanted myself?!?!?!
 
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And what about being attacked while being hostile in another power space, BUT from still another's power ship? (not from the system's owning power I mean): yesterday I was attacked by a Kumo Crew ship while being in Li Yong Rui space, and I'm currently aligned with Arissa.
That ship attacked me, without becoming wanted, when I fired back (after a long time he was shooting at me) I immediately become wanted myself?!?!?!

Happened to me as well. I have no idea whether I will get a bounty or not, so rule 1 is to attack anyway. Then Bounty Shmounty. System authority are so hopeless anyway I could have a flashing red neon sign over me stating "No 1 criminal destroy on sight" and they will still ignore me, until I scratch their paintwork of course.
 
Cannot pay off "Dormant Bounty"

I took two assassination missions, one in Balatu and the other in Caelinus, killing the targets getting a 5,400 & 12,900 fine in the process.

Paid off the 5,400 one in Caelinus and I waited until the 6 day Wanted status ended then went back to Balatu to pay off the fine. Been to both stations in the Balatu system, but cannot pay it off. The contacts is empty. It shows in my transactions as a "Dormant Bounty". How do I get rid of this? I'm suspecting this will turn into another bounty if I don't pay for it.

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Odd, this doesn't jive with how bounties have worked for me at all. You only get a Dormant Bounty if you die with a Bounty that goes unclaimed, IIRC.

If you have an active Bounty and let the timer expire, then it disappears... no need to go pay it at all.

As far as I'm aware, the Dormant Bounty will also disappear at the expiration of the timer.
 
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Dormant bounty's will drop off after the period is expired, unless you get scanned in the issuing system, then they will become active again and start back at 7 days.
 
And what about being attacked while being hostile in another power space, BUT from still another's power ship? (not from the system's owning power I mean): yesterday I was attacked by a Kumo Crew ship while being in Li Yong Rui space, and I'm currently aligned with Arissa.
That ship attacked me, without becoming wanted, when I fired back (after a long time he was shooting at me) I immediately become wanted myself?!?!?!

You think that's bad? I got attacked by one of Aisling Duval's ships, in Federation space, when I myself an pledged to a Federation power! The ship in question got no bounty (I ran the kill warrant scanner just to be sure). Since I didn't want to risk a Federation bounty, as my rep is dropping qucikly enough as it is, I had no choice but to flee.

I think the power/enemy/bounty thing isn't quite working right. I know it's a complicated thing that takes time to fix, but I just want to make sure FD are aware of it.
 
Dormant bounty's will drop off after the period is expired, unless you get scanned in the issuing system, then they will become active again and start back at 7 days.
Cool. Thanks that makes sense. Well, actually it doesn't, but I understand it now. :) Rep all round.
 
I took two assassination missions, one in Balatu and the other in Caelinus, killing the targets getting a 5,400 & 12,900 fine in the process.

Paid off the 5,400 one in Caelinus and I waited until the 6 day Wanted status ended then went back to Balatu to pay off the fine. Been to both stations in the Balatu system, but cannot pay it off. The contacts is empty. It shows in my transactions as a "Dormant Bounty". How do I get rid of this? I'm suspecting this will turn into another bounty if I don't pay for it.


You died after getting the bounty. Wherever this happened, you were not scanned by the faction that issued the bounty. If you had been scanned the bounty would have been added to your insurance. So now the bounty becomes dormant, and the authorities dont (yet) know you are wanted. This is important later on, as being caught with a dormant bounty and killed can meen the difference between a simple re-buy or a sidewinder +1000cr...
 
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Odd, this doesn't jive with how bounties have worked for me at all. You only get a Dormant Bounty if you die with a Bounty that goes unclaimed, IIRC.

If you have an active Bounty and let the timer expire, then it disappears... no need to go pay it at all.

As far as I'm aware, the Dormant Bounty will also disappear at the expiration of the timer.

Doesn't it turn into a Legacy Fine?
(Up until now I thought Legacy Fine and Dormant Bounty were the same thing but clearly they are different - too complex!!!).
 
Doesn't it turn into a Legacy Fine?
(Up until now I thought Legacy Fine and Dormant Bounty were the same thing but clearly they are different - too complex!!!).

Fines become a bounty after some time, unless you pay them.
Bounties are either removed (you were scanned and killed), become a legacy fine (you outlived the bounty timer) or go dormant (you were killed, but they didnt know you were wanted or you were in a different system).
Legacy fines never become bounties and never expire. You either pay them manually, or they'll get added to your insurance if you get blown up in that system.
 
Fines become a bounty after some time, unless you pay them.
Bounties are either removed (you were scanned and killed), become a legacy fine (you outlived the bounty timer) or go dormant (you were killed, but they didnt know you were wanted or you were in a different system).
Legacy fines never become bounties and never expire. You either pay them manually, or they'll get added to your insurance if you get blown up in that system.

Then do legacy fines not appear in the transaction panel? Because all bounties I've had just disappear when the timer expires, no fine added to the transaction panel.
 
Then do legacy fines not appear in the transaction panel? Because all bounties I've had just disappear when the timer expires, no fine added to the transaction panel.

No, they don't and it's quite an annoyance as you have no way to keep track of them at all after the bounty expires aside from writing them down yourself.
 
[video=youtube;6uAQtS4PJLE]https://www.youtube.com/watch?v=6uAQtS4PJLE[/video]

Recently I was taking a break from being a psycho and RES hunting. I ended up assaulting a wanted ship by firing before my scan completed. Lets not argue about that for now, I had itchy trigger finger and obviously he was going to turn wanted in half a second anyways. I hopped into a sidewinder to clear the bounty.

I was scanned by the security that issued my bounty in the same system, and the bounty went to dormant when I was destroyed. I expected it to become part of my rebuy, according to dev post here: https://forums.frontier.co.uk/showthread.php?t=141640&p=2170003&viewfull=1#post2170003
An active bounty is resolved in one of the following ways: Firstly if a ship detects the bounty and destroys you then the bounty is claimed and removed.

I've since moved on to a different system.
 
New Combat Community Goal - Bounty Hunting 3 days only!

Hi Chaps,

There's a new bounty hunty community goal but it's a very short one. Best be quick.

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Location HIP 116213 on the Delaine and Utopia borders.

HIP 116213, is an expansion area for Utopia so while you're in the area, you could pledge for a while and get rid of the trouble makers at the violent protests too and help bring order out of the chaos. :eek:
 
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