Said it earlier today (and oft before) that I'd like to see stealth back in the game. The trouble with silent running (for me) was the whole you have to have your shields down thing. If you could get away with one ring to shields in silent running, or shields came back to minimal strength a lot faster it would offset the penalty.
.
Another issue with stealth is the whole implementation of different grades of sensors and weapon ranges. Dogfighting in Elite is a bit too much 'knife fight in a post box'. I feel that with longer sensor and weapon ranges, plus the use of drones/other ships to relay targeting information (it's in the novels
) things could be more interesting (at some loss of the close-in, 'visual' dogfighting style). Add in actually having bases/structures/more stuff to hide behind in asteroid fields and around stations (a la the CQC maps) and again hiding could come into its own.
.
As for cloaking devices? True 'Klingon' cloaks - no. Deployable, disposable mylar/fabric shields to hide behind whilst waiting for an ambush. Yes. Again, I'll point at the novels - Mr Brookes himself uses one such object as a plot device.
.
Another issue with stealth is the whole implementation of different grades of sensors and weapon ranges. Dogfighting in Elite is a bit too much 'knife fight in a post box'. I feel that with longer sensor and weapon ranges, plus the use of drones/other ships to relay targeting information (it's in the novels
.
As for cloaking devices? True 'Klingon' cloaks - no. Deployable, disposable mylar/fabric shields to hide behind whilst waiting for an ambush. Yes. Again, I'll point at the novels - Mr Brookes himself uses one such object as a plot device.