The Bounty Hunting & Bounties tips, and general discussion thread

The bounty should be tied to the ship you are commiting the crime with.

I wonder why FD hasn't implemented this yet.

Because it becomes an easy exploit for rich players, just strip down the ship and park it up somewhere.

Alternatively it means just by changing ship a criminal becomes clean, so if you were killed by a player and then the next day you see him and exact revenge, you are the criminal which is definitely not correct.

The bounty paid on someone should come from the guilty party and not conjured out of nothing like it is now.
 
One of these days I got a mission to kill bounty hunters in a nearby system. I didn't really think about the repercusions - the pay was good. So I went, killed them and got the bounty I deserved. I then realised that the bounty is not payable and had an expiry on it. So I grabbed myself a sindy, striped it down, got in contact with a friend who was nearby, killed me, bounty cleared, everyone happy.

But it shouldnt be that way. I mean, come-on, I killed the poor NPC BHs in my A-rated ASP, got the bounty and then cleaned my sins with ~800-900 credits.

So I think the way it should be: The bounty should be tied to the ship you are commiting the crime with. Should you decide to strip down your blood-stained ship, and (if) your insurance cost goes below your bounty then you should still have the diffrence on your head as bounty after you get blown. Period. This will solve the farming problem once and for all.

I wonder why FD hasn't implemented this yet.

I'm guessing your friend blew you up outside of the system you got the bounty in? If you had been blown up in a system which has a faction that issued the bounty then your rebuy cost will include the bounty. If you are in another system which has not got a faction that issued the bounty, when you get blown up it becomes a legacy bounty.

From another thread:

The fine / bounty system is easy to understand.. *cough* luckily for people like me a kind chap (Uncle Jack's Guide to Crime & Punishment) made this flow chart https://drive.google.com/file/d/0B00TuDphtYTCczNSMmlCUEJZZlk/view

Hope that helps someone else out there.
 
Because it becomes an easy exploit for rich players, just strip down the ship and park it up somewhere.

Alternatively it means just by changing ship a criminal becomes clean, so if you were killed by a player and then the next day you see him and exact revenge, you are the criminal which is definitely not correct.

The bounty paid on someone should come from the guilty party and not conjured out of nothing like it is now.

Ehmm you are right. But what if the bounty is tied to you but also tied to your rebuy cost? i.e. if you get the bounty with your expensive ship and then switch to a cheap one and get blown by a friend, you only get rid off the bounty that is equal to the rebuy cost?

I'm guessing your friend blew you up outside of the system you got the bounty in? If you had been blown up in a system which has a faction that issued the bounty then your rebuy cost will include the bounty. If you are in another system which has not got a faction that issued the bounty, when you get blown up it becomes a legacy bounty.

From another thread:

No. I was blown in the system the bounty was issued. In fact (and because we had issues ''seeing'' each other - the notorius ED network problems) we met just outside the station that was controlled by the faction that issued the bounty. Obviously not inside the no fire zone. It was an outpost btw. Police is quiter there.

PS: Ok I am totally confused now: I should still have a dormant bounty no matter if my friend blue me up or not. I just read the Uncle Jack's Guide to crime and Punishment and according to it I should have a legacy fine. But I am pretty sure I don't have one from what I remember from yesterday. I am not in my ED PC right now (I am at work) but I am going to recheck when I get home

PS2: I am going to test again when I get home: go to a system, comit a major crime (kill a police), go to a station in another system and take cheap sindy, go back to the system I got bounty, let police kill me there, check rebuy screen.
 
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No. I was blown in the system the bounty was issued. In fact (and because we had issues ''seeing'' each other - the notorius ED network problems) we met just outside the station that was controlled by the faction that issued the bounty. Obviously not inside the no fire zone. It was an outpost btw. Police is quiter there.

PS: Ok I am totally confused now: I should still have a dormant bounty no matter if my friend blue me up or not. I just read the Uncle Jack's Guide to crime and Punishment and according to it I should have a legacy fine. But I am pretty sure I don't have one from what I remember from yesterday. I am not in my ED PC right now (I am at work) but I am going to recheck when I get home

PS2: I am going to test again when I get home: go to a system, comit a major crime (kill a police), go to a station in another system and take cheap sindy, go back to the system I got bounty, let police kill me there, check rebuy screen.

Firstly, if your friend had destroyed you in a system where you were clean, he would have become wanted himself, and unless he used a kws on you, your bounty would not have been cleared and would have become a dormant bounty when you re-spawned. By destroying you in the system where you were wanted, he claimed your bounty, thus clearing it on death.

You get a legacy fine when a bounty's timer expires. This clears your wanted status, and if you wish, you can pay off the legacy fine. If you don't pay off the legacy fine, and you subsequently get destroyed in the system where it is pending, then that gets added to your rebuy cost. I don't believe a bounty ever comes out of a players funds.
 
[h=2]The Bounty Hunting & Bounties tips, and general discussion thread[/h]

Rank 5 Antal Pledges get 100% bounty bonus
Plus Fines and Bounties are +50% in exploited systems and +100% in control systems


Keep the peace and make a killing. Join Antal and create Utopia.
 
Firstly, if your friend had destroyed you in a system where you were clean, he would have become wanted himself, and unless he used a kws on you, your bounty would not have been cleared and would have become a dormant bounty when you re-spawned. By destroying you in the system where you were wanted, he claimed your bounty, thus clearing it on death.

You get a legacy fine when a bounty's timer expires. This clears your wanted status, and if you wish, you can pay off the legacy fine. If you don't pay off the legacy fine, and you subsequently get destroyed in the system where it is pending, then that gets added to your rebuy cost. I don't believe a bounty ever comes out of a players funds.

Well then either Uncle Jack's Guide to Crime & Punishment in ED is wrong or I don't get it (Probably the 2nd :D )

Bounty system.JPG
 
Well then either Uncle Jack's Guide to Crime & Punishment in ED is wrong or I don't get it (Probably the 2nd :D )

View attachment 65468

To my understanding, there is an error in the flowchart.

I believe that if you have a bounty, and you are destroyed and the bounty is claimed, you respawn clean. If you are destroyed and the bounty is not claimed (for example, you are destroyed outside of the system where the bounty is active and your destroyer did not use a kill warrant scanner to detect the bounty) then it becomes a dormant bounty. If the timer on the bounty expires, it becomes a legacy fine.

Where I believe the chart may be incorrect is the box that says "Killed by NPC or CMDR. Bounty is paid out" should lead simply to respawn as clean, and the box that says "Ship destroyed but Bounty not detected" should flow directly to Dormant Bounty.

I'm pretty sure this is how it works, and your experience seems to support that, however, I am quite willing to acknowledge that my understanding of the system is not complete or perfect. :)
 
Shouldn't all this info be in the official manual or at least in an official thread from an official Frontier community manager? Just a thought :rolleyes: ...

PS: These are the rules of the game. Shouldn't they be clear ?
 
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I don't believe a bounty ever comes out of a players funds.

I believe I may be incorrect about this. According to posters on another thread, if you are destroyed, your bounty is claimed, and you respawn at a station controlled by the faction who issued the original bounty, the bounty will be added to your rebuy screen. Your wanted status will be cleared. I cannot confirm this as I haven't done it.
 
I believe I may be incorrect about this. According to posters on another thread, if you are destroyed, your bounty is claimed, and you respawn at a station controlled by the faction who issued the original bounty, the bounty will be added to your rebuy screen. Your wanted status will be cleared. I cannot confirm this as I haven't done it.

Ok but when I was destroyed by my friend in the system I was wanted, I did not respawn in that system. I respawned in the system I had last docked and saved-exited ED. But I can not recall if my bounty was added to the rebuy cost as it was a relatively small bounty.

Anyway I am even more confused now since yeterdays events: I was interdicted by military while carying illicit cargo for a mission. The military NPC that interdicted me did not scan me at all. Insteed I saw on my comms panel: ''Crime detected - starting kill run'' and it started firing at me.
No fine warning, No bounty warning. Just ''under attack''. I run away cause I didn't want to fire to the law vehicle and get a definit bounty. I checked my transactions panel: no fine or bounty. System status clean. When I docked and delivered my illicit cargo to the recipient of my mission, I rechecked both transactions and my contacts -> local security office. Clean & clean. When I took off from the outpost a military NPC started firing at me the moment I went to the surface of the landing pad from the hangar. He kept firing and I switched to external view since I was indestructible while still docked to the pad. It was so strange and funny.
 
Ok but when I was destroyed by my friend in the system I was wanted, I did not respawn in that system. I respawned in the system I had last docked and saved-exited ED. But I can not recall if my bounty was added to the rebuy cost as it was a relatively small bounty.

I think that's correct, you respawn where you were last docked. And in that case, the bounty wouldn't have been added to your re-buy as it wasn't a bounty in that system. Personally I didn't think bounties were added to your re-buy, only legacy fines (expired bounties), it's just what I was reading on another thread.

Anyway I am even more confused now since yeterdays events: I was interdicted by military while carying illicit cargo for a mission. The military NPC that interdicted me did not scan me at all. Insteed I saw on my comms panel: ''Crime detected - starting kill run'' and it started firing at me.
No fine warning, No bounty warning. Just ''under attack''. I run away cause I didn't want to fire to the law vehicle and get a definit bounty. I checked my transactions panel: no fine or bounty. System status clean. When I docked and delivered my illicit cargo to the recipient of my mission, I rechecked both transactions and my contacts -> local security office. Clean & clean. When I took off from the outpost a military NPC started firing at me the moment I went to the surface of the landing pad from the hangar. He kept firing and I switched to external view since I was indestructible while still docked to the pad. It was so strange and funny.

Haha... That's another 'bug', what some people refer to as a 'rogue cop'. Well, may not be a bug, but essentially, as the game knows you are doing an illicit mission, it has you attacked by the authorities without a scan (some people speculate that the cop got a tip off). So essentially, the game throws a challenge into the mission. It's kind of odd as you would only get a fine for smuggling illicit cargo, you wouldn't get a bounty, so you wouldn't be wanted so you shouldn't be shot at, but hey, I guess FD are trying to get you to fire back at the cop which of course would get you wanted. Who knows, perhaps they think people get a thrill out being outlaws... :)
 
Hey I was recently attacked by Federal security forces (while actually I boosted away before they even scanned me, gotta love that Clipper) in an Anarchy system. Is this a known bug or does it have a valid explanation? What makes especially funny was I was doing a Federal ranking mission... In an Imperial Clipper... And was attacked by Fed police!:D
 
Really don't know. To begin with I assumed it was a bug as the response was essentially illegal, then there was speculation it was intended.

First item in the list of known bugs is the police may fire on players with no provocation, but since it gives no context, I couldn't say if it was referring to this scenario or not.
The other problem is I got out as soon as they arrived (pretty much) so I don't know what their actions would have been.
 
bounties

Good Morning Commanders,
I was wondering what determines the bounty that you get for murdering someone in the game? I went over to Edmund Mahon space and started taking out his people and for the longest time i've been getting 6k bounties. Now that I'm not finding anyone over there anymore I went to another one of his systems and I am getting 11k now. Why am I getting more now than before?

Thanks in advance :)
 
2 hours of Bounty hunting and NO bounties gained bug

Just like the title says.. 2 hours of Bounty hunting at a HAZ res site and about 1 hour into it i got into a wing. and went back to station for a short little break and absolutly no bounties to be had.


you all be warned there is a bug.



filled out bug report.
 
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Confirmed. Since approx. 45 minutes all new bounty-vouchers were not added to the transactions (approx. 8 millions value).
 
In addition to my above post: No more bounties shown on the left side now, resulting in a nice 0-Credits-payout after landing :)
 
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