The Buckyball Racing Club Presents: The Colonia Trophy Dash. A Standing Challenge Event in Colonia
"The Colonia Trophy Dash is a time trial race that is intended to be an ongoing standing challenge with all waypoints in the Colonia region. All waypoints accept all three size classes of ship, so all ship types can compete. In a similar manner to the A* Challenge, the race will be split into Classic and Unlimited classes and the fastest times for each ship class will also be recorded."
Due to health reasons @Edelgard von Rhein is currently taking a break from the day-to-day management of the Colonia Trophy Dash so I will be taking over the running of this standing Buckyball challenge in the meantime.
You can find full details of the race in the OP of the original race thread as quoted below. The only difference while I'm running this is that submissions should be sent in a forum PM to me rather than to Edelgard.
The Colonia Trophy Dash is a time trial race that is intended to be an ongoing standing challenge with all waypoints in the Colonia region. All waypoints accept all three size classes of ship, so all ship types can compete. In a similar manner to the A* Challenge, the race will be split into Classic and Unlimited classes and the fastest times for each ship class will also be recorded.
There are two separate race classes: Classic and Unlimited. In Classic, no Engineering, FSD synthesis or Guardian technology is permitted but Neutron star and White Dwarf jet cone boosts are permitted: this is intended to both allow a level playing field and to encourage new players to race. In Unlimited, Engineering, FSD synthesis and Guardian Technology are all permitted. The use of Supercruise Assist and Docking Computers is not allowed in either category.
Note that it is necessary to have Elite: Dangerous: Horizons to participate.The Buckyball Racing Club's Discord server (https://discord.gg/YwxcsCf) and website (http://www.buckyballracing.org.uk) provide helpful information on entering a race and hints and tips for improving your flying skills.
Race times in Classic class are expected to vary considerably but a vessel with a decent jump range should be able to complete the course in under an hour, depending on chance factors such as planetary alignments. In comparison, Unlimited times are anticipated to be approximately 45 minutes or less but will also vary significantly by ship, loadout and pilot experience, with the very top pilots possibly completing the course in under 25 minutes in racing-optimised ships. Participants may take part in any play mode they wish but Open play is encouraged in order to meet other racers on the course.
Race OutlineThe race begins at the Dove Enigma megaship in the Colonia system and ends at Jaques station, also in Colonia. After leaving the Dove Enigma, the course proceeds through the following locations, in order, before returning to Jaques:
The starting point for the race is the Megaship Dove Enigma. Large landing pad availability is limited so, to race in Open if there are no free pads, it is possible to dock in Solo mode and then switch to Open once docked: a new instance will be created to accommodate you. Remember that, after landing, the pad still needs to turn around as normal so remember to enter the hangar and then return to the surface to avoid beginning with the pad turning around.
- Colonia Dream, Ratraii. (Coriolis)
- Moore's Charm, Luchtaine. (Asteroid Base)
- Brazilian Dream, Santos Dumont. (Plantery Port)
- Vera Rubin Complex, Garuda. (Planetary Port)
- Pedersen's Legacy, Mobia. (Planetary Port)
- Fort Mug, Eol Procul Centauri. (Planetary Port)
- Mortimer's Charm, Kinesi. (Orbis)
The first port of call in the race is Colonia Dream, the first Coriolis to be constructed in the Colonia region after Jaques' arrival. It is in close orbit of a moon that is itself in close orbit of its parent planet.
The megaship Dove Engima seen against the background of the Colonia Nebula.
The next stop is the Luchtaine system, where the Engineer Mel Brandon operates from The Brig, but the race calls instead at the nearby asteroid base Moore's Charm, located adjacent to the gas giant's rings.
The Coriolis station Colonia Dream seen next to Ratraii A 3 a, with Ratraii A 3 in the background.
The third stop on the race is a challenging high-gravity environment, at the planetary port Brazilian Dream on the ringed high metal content world Santos Dumont 6. The surface gravity here is 2.98g but the view is spectacular, as the base is located at high latitude and has a good view of the rings.
The asteroid base Moore's Charm, located adjacent to the rings of Luchtaine A 1.
After the high-gravity of the previous stop, comes a more complex low-gravity environment, with Vera Rubin Complex which is located on one of a pair of binary moons orbiting Garuda A 1. At 0.06g, this is the lowest gravity port of call in the race. This port is almost always on the dark side of the moon (it may be possible for it to be on the daylight side but it is very difficult to predict when this might happen).
The planetary port Brazilian Dream, on Santos Dumont 6, currently has the highest surface gravity of any settlement in Colonia.
Another relatively low gravity planetary port follows, with Pedersen's Legacy on Mobia A 1 a. This metal-rich moon is notable for its bright colour, its close orbit of its parent planet and is potato shape. The base can be found inside a crater that is, in turn, inside one of the largest impact craters on the moon.
The planetary port Vera Rubin Complex, on Garuda A 1 b, which is a binary moon with A 1 a seen in shadow in the background, with the gas giant A 1 in the distance.
The final planetary port in the race is Fort Mug, located on the surface of the innermost planet of Eol Procul Centauri, which is named Hutton Moon. This is a moderately high gravity environment, with a surface gravity of 1.31g. The planet is tidally locked and the base is on the dark side.
Pedersen's Legacy on Mobia A 1 a is located in a crater inside one of the largest impact craters on this small, metal-rich moon.
The penultimate port of call is the Orbis station Mortimer's Charm. Located adjacent to the rings of Kinesi 5, it commands spectacular views of this Earth-like World.
Fort Mug on the planet Hutton Moon, the innermost world in Eol Procul Centauri, is a moderately high gravity environment and is in perpetual night thanks to tidal locking.
Finally, the race ends where it all began in Colonia: Jaques station. Ever since its famous misjump, this station has remained in a highly-inclined orbit of the ringed gas giant now known as Colonia 4. There are several tourist beacons close to the station and tour ships can be seen approaching and leaving the station constantly. There is a detention centre in a nearby system if you should have an 'accident' on approach! Jaques also harbours a Guardian Tech Broker and has some of the best outfitting in the region but Colonia still lacks many A-rated modules.
Mortimer's Charm in orbit of a rare ringed Earth-like World, Kinesi 5, is the only Orbis station in the race, located adjacent to the planet's rings.
Jaques station seen against the backdrop of the ringed gas giant Colonia 4, has a polar orbit that often provides spectacular views of the gas giant's ring system.Submitting a Race EntryThe race is an ongoing standing challenge, so entries are welcome at any time. Please declare an intent to race in this thread, in order that other participants can look out for you on the course. It is not required if you prefer not to, however. Race entries are submitted by sending a PM to me on the Frontier Forums with the following information:
Race Evidence: the following information must be provided by screenshots (taken with the F10 key in-game on PC, console versions have alternative bindings) or be visible on a video. Screenshots can no longer be hosted on the forum and must be uploaded elsewhere (e.g. Imgur or equivalent) and a link provided. Video entries should be uploaded to a suitable video-hosting service (e.g. YouTube or equivalent) and the link provided.
- CMDR name
- Race Mode (Classic or Unlimited)
- Ship name
- Ship type
- Race time
- Link to race evidence (video or screenshots, see below)
This requires a total of 10 or 11 screenshots, depending on how the module information is captured, if video is not used. For examples of suitable screenshots when submitting race evidence, see also the Buckyball Racing Club's website.
- Outfitting of the ship showing the Core Internal and Optional Internal modules, with the jump range visible. Alternatively, the modules list in the right hand panel is acceptable. (1 or 2 screenshots)
- The ship on the pad, docked, at the Dove Enigma megaship showing the clock: this will be your start time. (1 screenshot)
- The ship on the pad, docked, at each of the above locations, showing the clock, in order. (7 screenshots)
- The ship on the pad, docked, at Jaques station showing the clock. This will be your finish time. (1 screenshot)
Taking a Rebuy
There are some challenging locations on the course and the possibility of ship destruction awaits at every landing. This will not necessarily invalidate the run. So that deliberate destruction gives no advantage, the following rules apply:
- If you respawn ahead of yourself on the course, e.g. at the location you were attempting to land at or reach next, the run is void.
- Respawning at your previous port of call is allowed.
- Respawning at a Detention Centre is allowed.
Additional NotesThe longest jump between waypoints is 39.56 LY.
Ships may repair and refuel at any waypoint with those facilities (be aware that some may not have them).
Ship-to-ship repairing and refueling is permitted.
Submissions should be made within five days of making a run. (May be subject to change, with experience).
Use of the wing beacon to skip supercruise journeys or part thereof is not permitted.
AcknowledgementsMany thanks to AkenBosch for alterations and improvements to the race banner.
ClassicUnlimitedClassic Ship Type RecordsUnlimited Ship Type Records
The latest leaderboards will be maintained in the OP here and updates will be posted in this thread until such time as Edelgard feels able to take this over again.
Until then, get well soon Edelgard but otherwise ... race on!
(last updated 14/07/3307)
(last updated 14/07/3307)