True, your always full of wisdom have you got reddit??True but the commonality of the star type could add to the figurative haystack too. Also no guarantee it's the main star either
True, your always full of wisdom have you got reddit??True but the commonality of the star type could add to the figurative haystack too. Also no guarantee it's the main star either
Aww, well, i couldnt find you but im u/tahnya666Yea I think it's the same name. Might be cmdrfilthymick or some variable combination of the 2 but usually I'm just there to downvote things because sadly it's the one thing I'm missing here
You found me it seems lolAww, well, i couldnt find you but im u/tahnya666
well, i couldnt find you but im u/tahnya666
You found me it seems lol
Well I wrote a program....
.....need to clean up the code cause its real janky but it works...mostly lol
Good enough for a job at fdev
where did you get the systems file from ?Well I wrote a program to go trough a 228 GB file of all known systems, filtering by star color, luminosity, distance to gas giant that only has 8 moons of letter h, might see where I can do a sql or csv data dump if anyone's interested. I can filter based on more or less prams. Also need to clean up the code cause its real janky but it works...mostly lol
{ "timestamp":"2022-03-21T20:25:03Z", "event":"SupercruiseExit", "Taxi":false, "Multicrew":false, "StarSystem":"Sol", "SystemAddress":10477373803, "Body":"Halley's Comet", "BodyID":21, "BodyType":"SmallBody" }
wow. That's stunningly helpful. I'll work through and see what i can find. thank you.Well, any orbital body, be it planet or station, should show up in the code with a BodyID number. You can look at your player journal log file on your computer, and you'll see text that looks like this:
That's what shows up when you drop out of supercruise. The main fields you'd be interested in are SystemAddress and BodyID. When you do a Full Spectrum Scan or scan a nav beacon in a system, it'll show the BodyID of every identified body.
What you'd be looking for are the BodyIDs that DON'T show up. So if it lists planet 7 with BodyID 12, and then lists planet 8 with BodyID 14, then that means there's something that's BodyID 13 that's not listed.
This thread goes into some details on how to find hidden BodyIDs in systems:
Discussion - Warning! Galaxy Map operating beyond safety limits.
No longer Working in EDO try EDH3.8 Galaxymap Supercharged! After getting some inquiries, I'll try to explain here how to find just about any body generated by the game using the Galaxy Map Search Bar. This includes bodys that are not in Game like Comets, well at least were they should be. The...forums.frontier.co.uk
By entering these weird procgen-style names for systems or bodies into your galmap search, you can target and drop at places that you can't otherwise see. That guy who made that thread has a link to a Google doc you can make a copy of to use to calculate the names you'd need to search for. You would need to enter the SystemAddress into the Google doc, and it would give you the procgen-style name for the system, and some names for the bodies that would be in it. For example, using that Google doc, you can find what the procgen-style name for Sol is, and listed below it also shows the names for body numbers in the system, such as Wregoe AC-D d12-22020096, which is the procgen-style name you can use to find Halley's Comet in Sol. Or, that is to say, the empty point in space that Halley's Comet is gravitationally supposed to be at, since it doesn't actually have a model in game. The above journal log text was from when I stopped by Halley's Comet. As you can see, it's listed by name there, though the point in space is empty. If you were to do a scan in Sol normally and look for BodyIDs listed, you would not see BodyID number 21 normally, as comets exist in the system generation but are hidden.
Anyway, orbital stations are listed with BodyIDs, just like planets and stars and comets are. So if there's a hidden untargetable orbital station in that system, with the way the game is coded, it should have a BodyID. If you look at your player journal log file, you can see if all BodyID numbers in the system are accounted for, or if there's a number missing. If there's a number missing, it might be a comet, it might be the barycenter point between two orbiting bodies, or it might be what you're looking for...
ah. it looks like the overflow has been fixed; or alternatively, it just simply doesn't work on console. I can correctly target the system using the generated name, but incrementing the name for the bodyID is ignored. I'm using the spreadsheet to generate the id's, and none of them are working. does the method definitely still work on pc, please?Well, any orbital body, be it planet or station, should show up in the code with a BodyID number. You can look at your player journal log file on your computer, and you'll see text that looks like this:
That's what shows up when you drop out of supercruise. The main fields you'd be interested in are SystemAddress and BodyID. When you do a Full Spectrum Scan or scan a nav beacon in a system, it'll show the BodyID of every identified body.
What you'd be looking for are the BodyIDs that DON'T show up. So if it lists planet 7 with BodyID 12, and then lists planet 8 with BodyID 14, then that means there's something that's BodyID 13 that's not listed.
This thread goes into some details on how to find hidden BodyIDs in systems:
Discussion - Warning! Galaxy Map operating beyond safety limits.
No longer Working in EDO try EDH3.8 Galaxymap Supercharged! After getting some inquiries, I'll try to explain here how to find just about any body generated by the game using the Galaxy Map Search Bar. This includes bodys that are not in Game like Comets, well at least were they should be. The...forums.frontier.co.uk
By entering these weird procgen-style names for systems or bodies into your galmap search, you can target and drop at places that you can't otherwise see. That guy who made that thread has a link to a Google doc you can make a copy of to use to calculate the names you'd need to search for. You would need to enter the SystemAddress into the Google doc, and it would give you the procgen-style name for the system, and some names for the bodies that would be in it. For example, using that Google doc, you can find what the procgen-style name for Sol is, and listed below it also shows the names for body numbers in the system, such as Wregoe AC-D d12-22020096, which is the procgen-style name you can use to find Halley's Comet in Sol. Or, that is to say, the empty point in space that Halley's Comet is gravitationally supposed to be at, since it doesn't actually have a model in game. The above journal log text was from when I stopped by Halley's Comet. As you can see, it's listed by name there, though the point in space is empty. If you were to do a scan in Sol normally and look for BodyIDs listed, you would not see BodyID number 21 normally, as comets exist in the system generation but are hidden.
Anyway, orbital stations are listed with BodyIDs, just like planets and stars and comets are. So if there's a hidden untargetable orbital station in that system, with the way the game is coded, it should have a BodyID. If you look at your player journal log file, you can see if all BodyID numbers in the system are accounted for, or if there's a number missing. If there's a number missing, it might be a comet, it might be the barycenter point between two orbiting bodies, or it might be what you're looking for...