The Commanders - Camera Suite controls

Camera is absolutely a pile of steaming brown stuff , What was wrong with the old one that was easy to use and everyone used it. this new set up has spoilt exploration for me.
 
Camera is absolutely a pile of steaming brown stuff , What was wrong with the old one that was easy to use and everyone used it. this new set up has spoilt exploration for me.

That's a pity, but exactly how I felt up to last month, when I finally took the time to get it sorted thanks to this thread. I've now got a setting where it pretty much feels/behaves like the 'old' camera did. Only real differences are a) I need to press 3 keys to get there instead of 1 and b) I can get my shots composed much faster compared to 'old'. If you like I can screenshot/share my setup when I'm back home.
 
Why the hell did they change something so simple , press button...move camera...take picture....done.

Agreed. I have no problem with a full cinematic camera for the creative and them who have time or inclination to use it, but something simple for the rest of us to use would be nice, should have left the old one intact and implemented the knew one as a completely separate entity. I mean blur? Right now I have enough trouble just getting the camera to stay in one ace to get a picture of my ship let alone trying to blur anything.
 
Camera is absolutely a pile of steaming brown stuff , What was wrong with the old one that was easy to use and everyone used it. this new set up has spoilt exploration for me.

Well, I suppose that's one way to look at it but I think you are missing a trick by not trying to get to grips with it.

As I said right at the beginning of this post you are best to think of the camera now as a remote drone that you can control from your ship or SRV and if you set it up to emulate your ships controls you can quickly and easily switch between the two.

Now you say that this camera has spoilt exploration for you. Please watch this video I have produced especially for you and other explorers to show why it will be invaluable to you...

(apologies for the sound quality - I think my NVidia recording software picked up a bit of interference from somewhere).

[video=youtube_share;gE0JJuKE37Q]https://youtu.be/gE0JJuKE37Q[/video]

Ok, watched it? How many times have you driven up a mountain range or other planetary feature only to find yourself disorientated? With the camera drone you can pan out and see where you are in relation to the topography. You can crest mountain ranges and look at what is beyond them or plunge into a crevasse. Yes you are limited to a range of 250 metres on a planet surface but even so...a handy exploration tool to have.

Not an explorer? How about using the drone to scout out installations before deciding where best to attack or where security drones might be lurking. Personally I think the new camera is a boon. Yes there is a small learning curve but it's worth sticking with it.

Hope this helped to change your mind a little. :)
 
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Thanks for Vid , very pretty , but all I want is to take pictures not make a feature film.
So how many buttons did you have to map out for that lol , I just want one button that goes click...nothing more =-(
 
Just been playing with the camera focus pull to increase the DOF and make the ship pop a bit more...what do you think?

PoKzaRy.jpg



yO9ryEs.jpg



nGlcqnI.jpg



cE3clWY.jpg
 
Hail fellow Commanders.

I have seen a lot of confused posts with people frustrated at the complexity of setting up the new camera suite included with The Commanders release so I thought some explanation based on my own findings may be helpful.

First of all forget the free camera is a camera and think of it as flying another ship or drone with your own ship as its target!

With this concept in mind everything else should be relatively straight forward.


The Camera

The camera can be in one of two states - fixed or free.

A Fixed camera is static and does not move from its subject...as such you can really only look at what it is pointing at and any movement of the controls will affect the ship itself rather than the camera. There are 5 internal fixed camera
positions and 3 external fixed camera positions.

The Free camera is just that - you can pan it around; roll, pitch, yaw and slew left and right, up and down. You can roll it around it's own axis and zoom in and out and then lock it in a new aspect creating a bespoke external fixed camera.

The free camera can be accessed from any of the 5 internal or 3 external fixed cameras.

Caution: If you access the free camera from any of the 5 internal fixed camera's it is best to be gentle with the flight controls because they do cause some ship movement as well as moving the camera - you are better off sticking to the zoom and blur functions on the internal cameras.

When you access the free camera from any of the 3 external fixed cameras you are essentially piloting a drone with your own ship as it's target, although this can be changed by detaching the camera. When you detach the camera you are locking it in a fixed aspect and are then free to control your ship from a distance - again caution is advisable here as your ship can quickly disappear from the field of view and you will not be able to see where it is headed unless you change to the regular fixed camera's or exit the suite entirely.

After a bit of practice you will quickly get to grips with this...it's pretty cool watching yourself pilot your ship as a spectator. At this point you can lock your camera back to the ship and it will become a new temporary fixed camera.


Distance Limitations

The camera will allow you to zoom out from the point of focus to a limited range. Whether in your SRV or your ship on a planet surface the distance is restricted to 250 metres. Once clear of a body the distance increases to 3000 metres. Once the camera reaches either of these distances it is dragged along with the point of focus as if it were tethered to it.


The Controls

Ok, so enough explanation of the what, here's the meat and tatties of how:

In free camera mode you can bind the controls using exactly the same keys and controllers you use for flying your ship - these do NOT affect the ships controls or indeed even tell you that a key or axis is already in use! This is important because many of you think that you cannot use these functions as they are already assigned to controlling your ship.


Obviously there are going to be a lot of different controllers in use but as a guide here are the settings I have used with my X56 Rhino HOTAS controller.

The main control actions are boxed in blue for the throttle (camera travel forward and backward with the throttle X-axis and camera left, right, up and down using the H3 analogue stick).

The main control actions are boxed in green for the stick (camera pitch on the Y axis, yaw on the RZ axis and roll on the X axis).

All other functions are made with various buttons and hat switches on both stick and throttle as I find natural to me. The main thing is to use the flight stick and throttle to manoeuvre the camera exactly as you would your ship, once you
have these in place and are comfortable you can tweak the buttons and switches for the other functions as you see fit.


V5yq2EH.jpg



My X56 HOTAS settings for the camera:

Jf9PXyT.jpg



Edit: Using the camera for exploration video added.

[video=youtube_share;yQtOZ7XB_hM]
]Source: https://youtu.be/yQtOZ7XB_hM[/video]


Youtube Link - Ship Camera

[video=youtube_share;502GBZudxPQ]
]Source: https://youtu.be/502GBZudxPQ[/video]


Youtube Link - SRV Camera



[video=youtube_share;gE0JJuKE37Q]
]Source: https://youtu.be/gE0JJuKE37Q[/video]


YouTube Link - Using the SRV Camera to Explore


I hope this is of some help to those of you struggling with the camera suite.

Fly safe Commanders

Rardain


A-FREAKING-MEN.
HALLELUJAH!!
PRAISE THE GODS!!



Just been playing with the camera focus pull to increase the DOF and make the ship pop a bit more...what do you think?

PoKzaRy.jpg



yO9ryEs.jpg



nGlcqnI.jpg



cE3clWY.jpg


Are you freaking kidding me??

These are pics of a video game you are obviously from the future and brought back some LEGIT pics from your adventures out in the big black!


spiderman-crying-beautiful-meme.png
 
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Indeed the Camera !

I really struggled with this, yet now have some 80% sorted. So I can at least use the thing.
I do think the Control Key binding screen needs to be redesigned.
For those who know they say it’s easy.. For those who do not know! It’s imposable.
The Key binding for the controls needs to have it’s very own in game tutorial/editing section.
So when you have to bind a key to do Whatever! The tutorial shows exactly what the key is doing to your ship, your camera, your game!
Some of the terminology regarding say the Camera is bewildering as to what it is for. ( don't forget I am referring to us who do not know! )

To bind keys when in Camera mode, with a live camera. Would take out all that, stopping the game, go into controls. Change the binding. Back into the game. Re activate the camera. See what just changed. Only to find it was not what you thought it was going to do. So back into binding again . Arr. which one do I need to change!!!!!!!!!!

No wonder they say the game has a steep learning cliff. It’s because the Control binding method is so vague.

The game is actually quite straightforward, once the bindings are sorted.

It’s the secret bindings committee that give the game it’s Elite status. The game is way easer than the Control binding debacle.
 
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