Lots of talk about The Community in online games these days. In fact, The Community is so important game developers employ Community Managers.
There are many large, medium and small player groups that have formed organically around Elite: Dangerous. Sharing experiences together. Transcending barriers such as geographic location, age, language, physicality, and pandemic related lock downs. Working towards common goals. Forming friendships that truly transcend the game world.
Odyssey is Elite Dangerous's biggest ever content update, and we are now unfortunately about to fracture The Community by breaking them into groups of those that can play Odyssey, and those that cannot, not out of choice, but due to a decision that has been intentionally made (whatever the reasons - a different discussion). Those that cannot will sit on the side-lines, watching, while all of the "Firsts" and "New Experiences" get played out directly in front of them, but from behind a perspex screen that they are unable to interact with in any meaningful way. In view, but just out of reach.
Perhaps The Community is not as important as we think it is? But I personally don't think that's true.
My ask is this: Please don't split The Community up. Release Odyssey on PC first by all means. Have testing periods on PC, but don't release it in Production until all of The Community can be involved, at least, those that want to. Not doing so I fear will irrecoverably damage some of the wonderful Communities that have grown around this amazing game.
Right on CMDRs!
o7
There are many large, medium and small player groups that have formed organically around Elite: Dangerous. Sharing experiences together. Transcending barriers such as geographic location, age, language, physicality, and pandemic related lock downs. Working towards common goals. Forming friendships that truly transcend the game world.
Odyssey is Elite Dangerous's biggest ever content update, and we are now unfortunately about to fracture The Community by breaking them into groups of those that can play Odyssey, and those that cannot, not out of choice, but due to a decision that has been intentionally made (whatever the reasons - a different discussion). Those that cannot will sit on the side-lines, watching, while all of the "Firsts" and "New Experiences" get played out directly in front of them, but from behind a perspex screen that they are unable to interact with in any meaningful way. In view, but just out of reach.
Perhaps The Community is not as important as we think it is? But I personally don't think that's true.
My ask is this: Please don't split The Community up. Release Odyssey on PC first by all means. Have testing periods on PC, but don't release it in Production until all of The Community can be involved, at least, those that want to. Not doing so I fear will irrecoverably damage some of the wonderful Communities that have grown around this amazing game.
Right on CMDRs!
o7