There's lots of scuttlebutt about Frontier "dumbing down" Elite so they can make more sales on the consoles. I'm a console gamer, but I hope this isn't true. It's really not in Frontier's best interest to go down this road. I actually think, done right, the consoles can help the PC side of the game.
First, more income flowing into Frontier's budget means more longevity for the franchise. Businesses run on money, so it's in everyone's best interests for Frontier to be successful on the consoles. Hopefully the upcoming influx of income will allow Frontier to hire more developers to work on features old and new.
Second, I don't believe Frontier needs to dumb down the game to sell the game. Arena proved that to be a flawed approach. Complex games are become more and more popular on consoles. If I wanted to play "dumb" games, I wouldn't own a PS4, I would just play those games on my iPad. I'm not alone. Look at the biggest games on the PS4, for example, and you'll see many if not most of them have pretty complex gameplay elements compared to the early days of consoles.
Third, it is trivial, assuming FDev knows what they are doing, to maintain different assets for different platforms. There is no reason to reduce polygon counts or texture resolutions on the PC version for the sake of any other platform. Ironically the Xbox proved that the consoles could handle the higher polygon count pre-2.3 release. The only potential performance reason for reducing p-count might be for PSVR, but those "low res" models can easily be stored as separate assets from the hi-res variants. This is the normal practice in many fields of software design. Even the consoles themselves are heading in this direction with PS4 Pro and Scorpio.
Finally, Elite Dangerous is nothing without its community, and from what I've seen here, it would be financial suicide for Frontier to alienate its core PC gamers.
I could say more, but this post is long enough. Thoughts?
First, more income flowing into Frontier's budget means more longevity for the franchise. Businesses run on money, so it's in everyone's best interests for Frontier to be successful on the consoles. Hopefully the upcoming influx of income will allow Frontier to hire more developers to work on features old and new.
Second, I don't believe Frontier needs to dumb down the game to sell the game. Arena proved that to be a flawed approach. Complex games are become more and more popular on consoles. If I wanted to play "dumb" games, I wouldn't own a PS4, I would just play those games on my iPad. I'm not alone. Look at the biggest games on the PS4, for example, and you'll see many if not most of them have pretty complex gameplay elements compared to the early days of consoles.
Third, it is trivial, assuming FDev knows what they are doing, to maintain different assets for different platforms. There is no reason to reduce polygon counts or texture resolutions on the PC version for the sake of any other platform. Ironically the Xbox proved that the consoles could handle the higher polygon count pre-2.3 release. The only potential performance reason for reducing p-count might be for PSVR, but those "low res" models can easily be stored as separate assets from the hi-res variants. This is the normal practice in many fields of software design. Even the consoles themselves are heading in this direction with PS4 Pro and Scorpio.
Finally, Elite Dangerous is nothing without its community, and from what I've seen here, it would be financial suicide for Frontier to alienate its core PC gamers.
I could say more, but this post is long enough. Thoughts?