The Console Is Not Your Enemy

I played OFP Dragon Rising. It was very terrible. Lol

Isn't the Arma engine (or whatever it's called), like 20 years old or something?

It still almost identical to the original Operation Flashpoint, or whatever it was called. Just with adding bling.

They updated the living crap out of it for ARMA 3 but at it's core it still plays like the older engine used in A1 & 2.

I was playing with a friend who was on a newer i7 with a 1080 and 32gb of ram, running off of an SSD and he still had FPS issues when we got into the city.
 
I'm completely speculating...Frontier has said they are supporting the Pro, so that means two copies of each asset (textures and 3D models), unless Frontier does some sort of "on the fly" resolution reduction.

Frontier have never actually said anything tangible about what they are doing with PS4 Pro. They have not confirmed 4K (of any sort on pro) or supersampling to 1080p or any real extra features just that they plan to support it, its another one of those no news, no info gigs they like.

Don't shoot the messenger. Elite: Dangerous Coming to PS4 With PS4 Pro Support in 2017

Granted, I am speculating (disclaimed in OP) on what they'll need to do based on what other developers have said is required to support the Pro.
 
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They updated the living crap out of it for ARMA 3 but at it's core it still plays like the older engine used in A1 & 2.

I was playing with a friend who was on a newer i7 with a 1080 and 32gb of ram, running off of an SSD and he still had FPS issues when we got into the city.

Lol
I was running and old Intel Core 2 Quad Q6600 (OC'd to 3.0ghz), and 8GB ddr2, with my trusty AMD HD 6870 that I go on about all the time.
My GPU was bottlenecking my CPU in Arma 3, so I upgraded to an AMD FX 8320, and 8GB DDR3.

It made a surprising difference.
Even Arma II ran massively better with the AMD FX 8320.

Still get random lag spikes in cities of course. Lol
 
It's been the PC gamers enemy for over a decade or more. You'd have to be an older PC gamer who has never touched a console to understand what has happened. There's a reason Star Citizen isn't a console game and ED is. Take a look at both and you'll understand why SC couldn't have been done on a console, or at least until the next gen consoles come out several years from now. From ED bubble mechanics to the lack of the previous PC features from the originals to the lack of atmospheric landing and space legs, can all be blamed on the console.
 
It's been the PC gamers enemy for over a decade or more. You'd have to be an older PC gamer who has never touched a console to understand what has happened. There's a reason Star Citizen isn't a console game and ED is. Take a look at both and you'll understand why SC couldn't have been done on a console, or at least until the next gen consoles come out several years from now. From ED bubble mechanics to the lack of the previous PC features from the originals to the lack of atmospheric landing and space legs, can all be blamed on the console.

By the time SC comes out, we'll have a PS7 and Xbox -2 or something. :p
 
They updated the living crap out of it for ARMA 3 but at it's core it still plays like the older engine used in A1 & 2.

I was playing with a friend who was on a newer i7 with a 1080 and 32gb of ram, running off of an SSD and he still had FPS issues when we got into the city.

As I said depends on the mission and server :) but yes ArmA 3 engine is crapy if you think about it in small scale, but if you think about it on the large scales it's insane!

Anyway , this is not ArmA forums so i will restrict this to my last post about it :), if you got any questions about it , I'm somewhat expert editor on the game :p
 
It's been the PC gamers enemy for over a decade or more. You'd have to be an older PC gamer who has never touched a console to understand what has happened. There's a reason Star Citizen isn't a console game and ED is. Take a look at both and you'll understand why SC couldn't have been done on a console, or at least until the next gen consoles come out several years from now. From ED bubble mechanics to the lack of the previous PC features from the originals to the lack of atmospheric landing and space legs, can all be blamed on the console.

Agreed, Star Citizen isn't a console game. It's not a game at all.. It's an alpha-stage tech demo. By the time it's done (IF), consoles will have the same horsepower that PCs have today. And all the "ED lacks xyz" can be blamed on the simple fact that this stuff is incredibly difficult to do, and FDev probably just does not have the manpower to do 1,000 different things well in the span of a couple of months. Perhaps if they get an infusion of funding from the console market, they can put more manpower into these other features, and we'll all be able to enjoy things like space legs and atmospheric landings.

-- NINJA'D --
 
It's been the PC gamers enemy for over a decade or more. You'd have to be an older PC gamer who has never touched a console to understand what has happened. There's a reason Star Citizen isn't a console game and ED is. Take a look at both and you'll understand why SC couldn't have been done on a console, or at least until the next gen consoles come out several years from now. From ED bubble mechanics to the lack of the previous PC features from the originals to the lack of atmospheric landing and space legs, can all be blamed on the console.

http://www.emperorshammer.org/to/files/wiki/xvt_cheat_sheet.pdf

and

http://2.bp.blogspot.com/-RK5RaA4_W5M/UbS3ks0ZVFI/AAAAAAAAAGQ/fDMmaEpT50M/s1600/ref.PNG

are just simple examples of it...
 

stormyuk

Volunteer Moderator
Don't shoot the messenger. Elite: Dangerous Coming to PS4 With PS4 Pro Support in 2017

Granted, I am speculating (disclaimed in OP) on what they'll need to do based on what other developers have said is required to support the Pro.

Not shooting the messenger at all. :)

"As for the PS4 Pro improvements, Frontier said only that people on that system will "further benefit from enhanced performance throughout" the game."

FDev don't do specifics well, the headline title says lots but the detail says like nothing (Hey also I have a Pro now so don't get me wrong I want support, I also want FDev to tell us "Stuff").
 
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Very good point. My favorite part of Star Wars - A New Hope was watching Luke deftly fly his X-Wing using his mastery of these many, many awkward keyboard combinations. More buttons is definitely better. A simple throttle control? That's for children! Give me a dozen keys on the keyboard instead. Now my HOTAS looks so inferior after seeing what people can do with a keyboard. Thanks a lot!
 
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Very good point. My favorite part of Star Wars - A New Hope was watching Luke deftly fly his X-Wing using his mastery of these many, many awkward keyboard combinations. More buttons is definitely better. A simple throttle control? That's for children! Give me a dozen keys on the keyboard instead. Now my HOTAS looks so inferior after seeing what people can do with a keyboard. Thanks a lot!
As a, potentially amusing if not desperately relevant aside; I was enchanted to see in the original terminator movie that Arnie Schwarzenegger was running on a 6502. Enchanted, but perhaps not surprised.
 
Very good point. My favorite part of Star Wars - A New Hope was watching Luke deftly fly his X-Wing using his mastery of these many, many awkward keyboard combinations. More buttons is definitely better. A simple throttle control? That's for children! Give me a dozen keys on the keyboard instead. Now my HOTAS looks so inferior after seeing what people can do with a keyboard. Thanks a lot!

You only really needed three buttons for 99% of the throttle work in the old X-wing games and ED's control scheme is quite a bit more complex than X-wing Alliance.
 
Xbox exclusive.

Featured-Too-Big-Not-To-Fail-The-Steel-Battalion-Series.jpg


That controller was built spesifically for Steel Battalion.
 
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As soon as consoles came onto the scene, visual assets appeared to take a massive hit in order to improve performance across all formats. Prior to consoles, visuals were far better (planets, black holes, ships, et al.), so it can't be a coincidence, unless the COBRA engine isn't able to cope with modern day gaming demands. :)
 
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