I have both.
Games have slowly been becoming more accessible since they hit their peak of complexity about 25 years ago, as their expected audience grows..
It's not necessarily a bad thing anyway.
Needlessly over complicating something makes it dull, usually. Lol
You only really needed three buttons for 99% of the throttle work in the old X-wing games and ED's control scheme is quite a bit more complex than X-wing Alliance.
Games reached their peak of complexity about 25 years ago ? What utter tosh.
Lets look at a 1991 PC spec. An ultra-high-end system would be a 80486-based PC running at 25MHz with 4G of RAM and VGA graphics running at 1024x768 and would have cost US$ 4,500 in 1991 and would have been way way out of the reach of most people. So there would have been zero games written to take advantage of that level of hardware. Most people would be running a 12MHz 80286 with 2G of RAM with virtually no graphics capabilities - still a hefty US$ 1,500. CPUs are now at least x1000 quicker with at least 2x cores and graphics GPUs literally millions of times quicker. Are you seriously suggesting that today's games are no more complex ?
What world do you live in ?
If you are correct then games software must be the only genre of software that has not got more complex in the past 25 years - and I don't believe that for 1 second.
fit only for the most clueless of individuals.
Do you mean the planets? Not sure if you noticed but dirt is kinda beige, and most planets are dirty rocks
FWIW. The palette change was explained a while back as the planets were adjusted to better reflect their chemical composition.
Please define the group you are singling out in this statement, bearing in mind my previous post about platform wars.
By the time SC comes out, we'll have a PS7 and Xbox -2 or something.![]()
As I said depends on the mission and serverbut yes ArmA 3 engine is crapy if you think about it in small scale, but if you think about it on the large scales it's insane!
Anyway , this is not ArmA forums so i will restrict this to my last post about it, if you got any questions about it , I'm somewhat expert editor on the game
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$2,000.⁰⁰ PC < $400.⁰⁰ Console.
lol you said comes out.. like.. like it's going to be an actual game someday. +1 to you sir.
Ehh... the scale isn't really a part of the conversation though. Yeah, what you can do with the game is insane which is where it's appeal comes from I'd imagine, but that doesn't change the fact that Bohemia really needs to rebuild their engine from scratch. Server is part of it but its the scripting that kills most multiplayer ARMA missions and setups. Heavy scripting brings down the server FPS which, in turn, brings down player FPS. We tested this on our own servers when trying to locate/troubleshoot the bottleneck a few years back. I too am an experienced mission curator/modder of ARMA
Eh, price isn't the only thing you look at when making this type of decision though. For example:
Things I can do on my PC:
- Buy and play games at next to nothing prices. (Gamesplanet, steam sales, gmg, etc, not available on consoles)
- Mod the ever living crap out of said games. (While present on console, it's very limited and only on a couple of games)
- Do my taxes
- Check my email with the click of one button.
- Explore the world wide web and everything included with it with relative ease.
- Watch movies
- Listen to music
- Create music and movies (from scratch, not from video game footage).
- Edit video game footage beyond simple cropping.
- Stream multiple sources without needing a capture card or external peripheral.
- And so on..
What I can do on my Playstation 4:
- Play games.
- Pay Sony's ridiculous costs for multiplayer interaction on top of my ISP bill.
- Stream to Twitch/Youtube, single source, no overlay editing.
- Share game achievements to facebook/google!
- Voice chat with friends in/out of games.
I know there's more on both sides of the aisle but I'm sure you get the general idea. I built my computer for a lot more than gaming, gaming just happens to be a happy thing I can do with it. I also only paid $900 for all of the parts initially and, over the last 7 years, have put maybe another $500 into it (GPU upgrade).
All things considered. I play Minecraft, LittleBigPlanet and Disney Infinity with my kids on the PS4 and fully intend to buy a Nintendo Switch at some point in the future. I'm not against consoles, just stupid one line arguments. Each platform has its merits..
..you also can't deny that true PC games have basically disappeared since the console became popular again with the growth of online gaming.
As well as an Xbone and decent spec PC...I also have a Wii.
Which is absolutely great, you can play really groovy pixelated games on it plus dance around waving your arms like an eejit to the sound of s*** blowing up! [yesnod]
There's lots of scuttlebutt about Frontier "dumbing down" Elite so they can make more sales on the consoles. I'm a console gamer, but I hope this isn't true. It's really not in Frontier's best interest to go down this road. I actually think, done right, the consoles can help the PC side of the game.
First, more income flowing into Frontier's budget means more longevity for the franchise. Businesses run on money, so it's in everyone's best interests for Frontier to be successful on the consoles. Hopefully the upcoming influx of income will allow Frontier to hire more developers to work on features old and new.
Second, I don't believe Frontier needs to dumb down the game to sell the game. Arena proved that to be a flawed approach. Complex games are become more and more popular on consoles. If I wanted to play "dumb" games, I wouldn't own a PS4, I would just play those games on my iPad. I'm not alone. Look at the biggest games on the PS4, for example, and you'll see many if not most of them have pretty complex gameplay elements compared to the early days of consoles.
Third, it is trivial, assuming FDev knows what they are doing, to maintain different assets for different platforms. There is no reason to reduce polygon counts or texture resolutions on the PC version for the sake of any other platform. Ironically the Xbox proved that the consoles could handle the higher polygon count pre-2.3 release. The only potential performance reason for reducing p-count might be for PSVR, but those "low res" models can easily be stored as separate assets from the hi-res variants. This is the normal practice in many fields of software design. Even the consoles themselves are heading in this direction with PS4 Pro and Scorpio.
Finally, Elite Dangerous is nothing without its community, and from what I've seen here, it would be financial suicide for Frontier to alienate its core PC gamers.
I could say more, but this post is long enough. Thoughts?
There's lots of scuttlebutt about Frontier "dumbing down" Elite so they can make more sales on the consoles. I'm a console gamer, but I hope this isn't true. It's really not in Frontier's best interest to go down this road. I actually think, done right, the consoles can help the PC side of the game.
First, more income flowing into Frontier's budget means more longevity for the franchise. Businesses run on money, so it's in everyone's best interests for Frontier to be successful on the consoles. Hopefully the upcoming influx of income will allow Frontier to hire more developers to work on features old and new.
Second, I don't believe Frontier needs to dumb down the game to sell the game. Arena proved that to be a flawed approach. Complex games are become more and more popular on consoles. If I wanted to play "dumb" games, I wouldn't own a PS4, I would just play those games on my iPad. I'm not alone. Look at the biggest games on the PS4, for example, and you'll see many if not most of them have pretty complex gameplay elements compared to the early days of consoles.
Third, it is trivial, assuming FDev knows what they are doing, to maintain different assets for different platforms. There is no reason to reduce polygon counts or texture resolutions on the PC version for the sake of any other platform. Ironically the Xbox proved that the consoles could handle the higher polygon count pre-2.3 release. The only potential performance reason for reducing p-count might be for PSVR, but those "low res" models can easily be stored as separate assets from the hi-res variants. This is the normal practice in many fields of software design. Even the consoles themselves are heading in this direction with PS4 Pro and Scorpio.
Finally, Elite Dangerous is nothing without its community, and from what I've seen here, it would be financial suicide for Frontier to alienate its core PC gamers.
I could say more, but this post is long enough. Thoughts?
The whole worry with consoles is that Elite will deviate from it's attempt to build upon the original trilogy as the greatest space sim ever and instead devolve into shovelware fit only for the most clueless of individuals.
I dont think anyone has any problem with ED being on consoles but there is evidence enough to show that the PC version is affected visually. Thats largely where peoples complaints have come from.
I presume that he is talking about actual gameplay complexity, not technical complexity. You could have all the number crunching in the world and it might be a massive technical undertaking to program it all, but would it wouldn't necessarily provide any gameplay complexity.
And even then though, he's wrong. Once you step outside overhyped shovelware made for the lowest common denominator, many well-received modern games are incredibly complex. You just have to look at things like the X3 trilogy, Civilisation games or Path of Exile, all games that offer gameplay complexity far beyond any of their predecessors from 25 years ago. The whole worry with consoles is that Elite will deviate from it's attempt to build upon the original trilogy as the greatest space sim ever and instead devolve into shovelware fit only for the most clueless of individuals.