The core gameplay is boring

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How about Emperor assassination, missing Federation president, faulty stations, epidemic outbreak few months ago, Unknown Artefacts and Barnacles?

Not enough story?

There is no Hero's Journey in this game, unless you build it for yourself.

I like that part, but some apparently don't.
 
How about Emperor assassination, missing Federation president, faulty stations, epidemic outbreak few months ago, Unknown Artefacts and Barnacles?

Not enough story?
They weren't relayed to the user in overproduced video cutscenes, so they must not count.
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You know what about Elite I find most boring? Threads on this topic. I am out of suggestions and responses, and its made me understand now why some people just say "this games not for you then, go play something else."
 
Compare your hours played to other games in your library. I bet Elite is near the top of the list.

Thats what I love about this game, it gets better with time, and I cant say that for majority of the games in my library.

Yeah thats it and same here. I bought so many highly praised games in steam sale the last months and most of them i played 1-4 hours after they disapeared in the abyss.

I think i have about 6 weeks ingame time in ED. And yes ED can get boring but also be absolutelly fascinating and relaxing.
 
Because you cant compare game A with game B. The Legend of Zelda series were all quite linear with a epic storys and not more. I like bugged games because they let you do things which werent intended by the developers. So i like playing with the bugged background simulation in ED althought she has driven me nearly insane.
If you like stars, universe whatever exploration in this game is awesome if you find your way to play it (i speak for myself).

..............what?
 
Compare your hours played to other games in your library. I bet Elite is near the top of the list. So yeah, you will get bored of every game if you play it long enough, but I bet it took you a lot longer to get bored of Elite vs most other games, so calling it boring isnt fair. The beautiful thing about Elite its constantly changing, and new things are being added. This spring alone there will be an expanded mission system and a new loot. You will also be able to craft exotic weapons and modules for your ship!! Thats going to give you plenty new stuff to do/discover and experience. In the summer you will have ship launched fighters. And later in the year passenger missions and multi crew with friends.

Thats what I love about this game, it gets better with time, and I cant say that for majority of the games in my library.

Not really one of my most played games.

Most of the time I've spent in this game was wondering looking at the good graphics but thats not precisely gameplay. I forced myself to play ED because I was waiting for a good sci fi game since... I play games.

Yes the game gets better everytime because its really empty so anything thrown at us will be better than nothing, but I'm looking forward to 2.1 with the fix in AI and new missions system.

I also hope the multi-crew patch have complex mechanics, then maybe I will tell my friends to buy horizons with a really good discount.
 
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Its not depth - its engagement. Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless.

Do any of you feel for the plight of any minor faction? Even with a face to a name do you really care what happens or who wins any conflict? Nope..

Actually, a lot of us do.

This is a game where what you get out of it depends on what you put into it. It doesn't spoonfed you immersion or engagement, you have to make the effort to engage with it and immerse yourself in it.

If you do that then yes, you DO care what happens and who wins a conflict.
 
How about Emperor assassination, missing Federation president, faulty stations, epidemic outbreak few months ago, Unknown Artefacts and Barnacles?

Not enough story?

And every one of them with no depth... The Imp got assassinated, personally I was in rage mode (there isn't many others to be fair) someone had to answer, if we find out its a Fed backed plot it will be WAR! Even if it was a outsider with Feds funding it (CIA in middleeast anyone? ;) ? ;) it will be all out war! - outcome??? Some bad gang did it, here have a hug! :(
The rest on the list are the same bar barneys, but its a cert that will end badly or some totally dumb outcome! (They aren't thargs, they are giant worm fossils from .err... the moon! ;)
 
Actually, a lot of us do.

This is a game where what you get out of it depends on what you put into it. It doesn't spoonfed you immersion or engagement, you have to make the effort to engage with it and immerse yourself in it.

If you do that then yes, you DO care what happens and who wins a conflict.

Actually, it is the game's job to spoonfeed you immersion and engagement. Otherwise it's left up to the player...if the player doesn't find it, it's the fault of the game design.

There are elements of game design to engage the player with the world. It sounds like 2.1 might bring us closer to that, but let's not pretend here that the game has good engagement.
 
It's only boring if you have no imagination.

Set you're own goals, give your cmdr a backstory and play to that (fed/imp sympathiser,retired pirate, galactic serial killer in hiding etc...). Find some friends and work towards something, anything. Dare I say it, blaze you're own trail :)

No disrespect intended to the OP, but you get out what you put in.

This is something that I don't understand about people saying use your imagination. Because I'm using my imagination I notice a serious lack of mechanics/gameplay. It feels weird.

I am a person who has played tabletop RPGs, the game I most played was D&D 3er ed., so I don't have problems to imagine things. While you're playing with pen and paper the only choice you have is to use your brain, in a PC game this feels very weird to imagine gameplay.

Even in those pen and paper RPG the rules to play those games have hundreds of pages, they have mechanics and lots of them. In Elite you have very simple mechanics and making my goals feels very artificial.

If this game were more complex I would make my own goals definitely, right now I don't have the tools.
 
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Not really one of my most played games.

Most of the time I've spent in this game was wondering looking at the good graphics but thats not precisely gameplay. I forced myself to play ED because I was waiting for a good sci fi game since... I play games.

Yes the game gets better everytime because its really empty so anything thrown at us will be better than nothing, but I'm looking forward to 2.1 with the fix in AI and new missions system.

I also hope the multi-crew patch have complex mechanics, then maybe I will tell my friends to buy horizons with a really good discount.

Youre absolutely right, the game could be a lot better. And the good news is that it will be! You have to remember this could be a 10 year process, we just finished the first year. And for year one, we have pretty good progress. The truth is, Elite has the "potential" to become the game you have always dreamed of. Thats exciting! Bad news is, building a living breathing universe takes a lot of time.

You never know, over the years Elite might climb that ladder and become one of your most played games.
 
They weren't relayed to the user in overproduced video cutscenes, so they must not count.
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They weren't relayed to the user other than appearing as text written in Galnet. Wow, how engaging is that. That's the issue here. (Okay, the barnacle was added as an inactive land object like a tree. And the alien artifact, yeah, there's something to write about. A different type of canister that does... nothing. Big lost opportunity over the past year since alien artifacts first appeared - yes, almost a year later and... nothing.)

But then again, where's the story with these things you mentioned? PP, Galnet and these other bits all seemed to be tossed together in various arcs disconnected from each other.

If you enjoy reading text to play-out a video game story then that's okay for you I guess. But I think you'll find most people don't want to go to a video game to read a story. They would read a book.

To the OP: yep, you've summarized things well. Game continues to be inch deep, mile wide with arcade/console simplicity.
 
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I do. I lead a minor faction called The Winged Hussars. We have our own goals and agenda. 180 Commanders care about it apart from me.

We're having a blast.

No offense intended. Glad you are enjoying your crew's fantasy. Because that is what it is. A bunch of guys pretending. But some of us don't have the time or imagination to make up a bunch of stuff like that. Its a casual night of playing where I want to engage in some meaningful fight or missions or "event".

Its sort of like when I play DCS or ARMA and some people take it so serious that they think its real life. They need to act like they are in the military and you have to behave and follow orders and all that .... and nobody seems to remember its just a game.

Its just a game. I'd like the sandbox to have some form of interaction with me instead of me just pretending like I'm a 12 year old. I'm not asking for massive amounts of content just something more than nothing.. which is what we have for content.

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I do. I lead a minor faction called The Winged Hussars. We have our own goals and agenda. 180 Commanders care about it apart from me.

We're having a blast.

Also my quote said "Engage the person's emotions and make them feel like they are part of the story. Not detached and meaningless."

Elite Dangerous DOES NOT do this. YOU Do this on your own. You are making it all up as you go. That is the point. The game doesn't do it. YOU HAVE TO. Every other game out there has some form of tool or something to aid you or provide it.

DCS has a mission editor and it has missions and campaigns. Arma has Zeus and a whole slew of tools. What does ED have?
 
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No offense intended. Glad you are enjoying your crew's fantasy. Because that is what it is. A bunch of guys pretending. But some of us don't have the time or imagination to make up a bunch of stuff like that. Its a casual night of playing where I want to engage in some meaningful fight or missions or "event".

Its sort of like when I play DCS or ARMA and some people take it so serious that they think its real life. They need to act like they are in the military and you have to behave and follow orders and all that .... and nobody seems to remember its just a game.

Its just a game. I'd like the sandbox to have some form of interaction with me instead of me just pretending like I'm a 12 year old. I'm not asking for massive amounts of content just something more than nothing.. which is what we have for content.

HAHAHAHA when I play DCS with my friend we talk like everyday without any terminology. Sometimes its really funny!

Yea, thats something I don't undestand about "use your imagination" feels really weird in a PC game from the year 2016. You did that when you were a kid and imagined a wooden stick would be the controls of a star ship.
Its cool to have player groups, really cool but the ones I've seen are really boring but its not their fault, its because of the lack of complexity of the game.

Its no different to fight for a faction in a group than doing it solo, you're doing the same stuff. (of course playing coop with people always be better)
 
I get up, go to work, come back, eat and sleep. Everything in my life revolves around these four things. Is my life boring? No, it most certainly isn't. I might have to try extreme sleeping.....

Granted but at least if you didn't do one of these things in real life there would be a consequence or observable effect.



There are lots of other things in the world to do. If ED bores you go do something else. (Not write on a forum of a boring game that you're bored)

Why? Isn't that what forums are about, both positive and negative discussions?



You are not looking at this right. Elite is a game of being a real live, normal, every day person, trying to make a living for themselves in the massive galaxy in which we all live. It is not a game about being a hero, a warrior, a princess or a magic fruit. People are substantially boring. Life is basically boring. We do pretty much the same thing all the time. What makes life interesting is the goals and trials we set ourselves, not how powerful the political party we support has become or how our group of friends "own" the street they live in. So with Elite, you have to set your own goals and succeed or fail in them. Frontier seem to be trying to make goals for people but it won't work and it can't work. Perhaps they too have forgotten what has made Elite last forty years.

Your exploration example is a perfect example of why some people find the game boring because they just don't get it, or don't want a game of life. Do you think Shackleton was brimming with excitement as he dragged a sledge, mile after mile across vast swathes of endless ice that all looked the same. Do you think he hummed with anticipation that the temperature might rise above -20 for five minutes. No, he trudged towards the pole, step by plodding step with back breaking endurance and probably constantly wishing he was home playing Elite instead. He didn't even make it. Scott may have entertained himself with lots of science before he actually did any exploring but, in the end, he did the same as Shackleton except he endeared himself to us all by eating a horse and writing a cool letter as he died.

The explorers of Elite are doing exactly that but in game form. The endurance required to get to The Abyss, let alone pick and plot a route through it and then, perhaps, find a bridge of scoopables between galactic arms, to report back to other explorers, perhaps having it named after them, is EXACTLY the right spirit for exploration. The honk, scan mechanic is irrelevant and making it "more interesting" will, in fact destroy it and make it far more boring and repetative

Much the same could be said of the prospectors of old, panning for gold or the pirates on the high seas and even, would you believe it, your modern combat soldier. In that, Elite has it perfect with long stretches of absolutely nothing and suddenly, intense and uncompromising action.

Perhaps your trading screen would be good and perhaps more unexpected things happening from time to time would help but Elite should always be a reflection of life, not a reflection of what many people wish it were.

Sorry to rant at your post :) It was one of several.

Whilst you are correct that some of the basic elements of real life being boring why would you want to add to that by buying a game you also accepted as being boring? This is a game you have purchased for entertainment, it's about escapism after all not something to add any further tedium!

What would you do if you went to the cinema to see the latest movie only to see it was 2 hours worth of someone doing nothing else but the same basic repetitive stuff as you in your every day life ? Would you queue up for the sequel?

But that being said I understand the development framework, it's not going to be a perfect journey and of course FD will make some mistakes along the way on a project this size but I will dip in and out of the game, taking breaks here and there and take each update as it comes. But don't tell me we should expect games to mirror the boring bits in our lives that's just absolute nonsense.
 
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