Here's another one to add to your signature:Oh yay, a quote to add to my signature.![]()
As I've said thirty million times... Anyone who says anything differently probably just doesn't know what they're talking about.
Here's another one to add to your signature:Oh yay, a quote to add to my signature.![]()
they have made it clear they are developing they game they want... so really it is their decision as to what gets added and when...
Your super-fancy ship computer can't tell which asteroids you've probed already...?.
Oh yay, a quote to add to my signature.![]()
It's not my fault people like you spew literally the same dumb statements all the time.Here's another one to add to your signature:
As I've said thirty million times... Anyone who says anything differently probably just doesn't know what they're talking about.
The thing is, no sane company would fund the development of a very ambitious space sandbox for ten years because it's damn risky! If it wasn't, we'd be swimming in space games of this scope for years now. Space games were almost dead for more than a decade and it's just reviving.
The only thing left to do was to fund the game through an ongoing development following release through sales of season passes.
FD is made up of and headed by very smart people
Your signature is patently ridiculous.
Of course good or bad game design is subjective. Who told you it isn't?
There is no Hero's Journey in this game, unless you build it for yourself.
I like that part, but some apparently don't.
Not that it couldn't have a Hero's Journey, but I'm not convinced it needs one. It could do fine as is if the social universe wasn't so disconnected from the player, and 2.1 sounds like a promising step in the right direction. They just need to add reasons to play the game that aren't all about stupid credits. CG's are a good place to go to for that, but they have to be reasonable to play......no silly charity CG's or ones with horrible goals or implementation.I have a feeling the "Hero's Journey" not only needs to be added but will be!! It would stand to improve the game quite a bit.
The thing is, being this early in development, its silly to complain about having nothing to do or not having enough ships ect. It would be like taking a car in early production which is just a chassis, with not even an engine or wheels and then complaining how slow it is and cant tow anything.
Personally I think Elite could become an epic game, its fairly solid already even in its early stage.
I think the most depressing thing right now is how the design documents/posts said the game would play like, and what we got with 1.0, and what we have now with 2.0.
For example, mining was supposed to have visibly-different asteroids (you could tell which ones would have minerals and which would have metals), heatmaps for finding specific things, frozen liquids, specialized lasers for different types of mining... not just "blindly shoot rock" that we got (and now "shoot a probe at one rock, but lord help you if you decide you're not going to MINE that rock). Your super-fancy ship computer can't tell which asteroids you've probed already...?.
When I say this game has very basic gameplay people say to me that what I really want is a story driven game, I don't know why they say this because what I say is really clear...
That's why I open this thread because I don't want to talk about a story:
The core of the game: Combat, Trade, Exploration and Mining are very basic, very easy, simplistic and short.
Everything in this game revolves in those 4 activities, Community Goals, Wings and Powerplay included but there wasn't new content in the core gameplay.
And thats why people say there are very little things to do because its true, its always the same recycled basic tasks.
The basic activities are really short and simple, you can learn all from the begining and the only thing that will change is the ship you use, then is a matter of repeat those simple tasks until bored.
I don't mind to do repetitive things when the gameplay is fun!
I know there will be people who will say "this game is not for you move along" "don't come to the forums to say bad things about the game", but I have hope in this game.
In this game you choose an instance and the difficulty, it never ends, it has no goals and you know the outcome of it. The gameplay doesn't have variety and surprises and has no challenge specially in exploration and mining.
The mechanics are so simple that anyone can play it, from a kid to an older guy. Thats not bad but the game has no depth so when you learn how to play thats it, you're done. The gameplay doesn't go further.
My head exploded when I read that. Literally. Someone help me find all the pieces of my brain.If you enjoy reading text to play-out a video game story then that's okay for you I guess. But I think you'll find most people don't want to go to a video game to read a story.
If you look at the core activities of so many games they are limited to only a few things. ED is no different so I don't understand what you are saying except pointing out the obvious. It's a game.
"Chess is boring, all you do is move pieces around."
Perhaps you're unaware that the Elite Dangerous funded by KS was not a "very ambitious space sandbox for ten years ". Far from it.
It was an Elite remake costing £1.25m to complete in 15months.
Had that been delivered, continuing the project would have been a far more promising prospect.
Everything changed soon after Braben collected the KS backers money ... when he sold a load of the company to stock exchange investors.
So how come the game and the company are in such a mess?
And everyone of those pieces you move has an effect on the rest of the entire game.
Spot the difference?