The core gameplay is boring

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I think the most depressing thing right now is how the design documents/posts said the game would play like, and what we got with 1.0, and what we have now with 2.0.

For example, mining was supposed to have visibly-different asteroids (you could tell which ones would have minerals and which would have metals), heatmaps for finding specific things, frozen liquids, specialized lasers for different types of mining... not just "blindly shoot rock" that we got (and now "shoot a probe at one rock, but lord help you if you decide you're not going to MINE that rock). Your super-fancy ship computer can't tell which asteroids you've probed already...?

I kinda get what the OP is saying. When I played some months ago, the Federation controlled Asprin Orbital... now it's some no-name faction I've never heard of... only difference I noticed was that they no longer say "friend" when I request docking. Prices of everything stayed the same. Station still looks the same inside.

Never noticed much with PowerPlay.

I'll likely outfit my Python for exploration/surface landings and see how that works out, but after not having played since May, I kinda regret paying for Horizons, and it's been less than a week... I agree that there needs to be some more REAL "players affect the gameworld" going on...
 
they have made it clear they are developing they game they want... so really it is their decision as to what gets added and when...

Really??? They've stated the game they are developing right now on the Horizons store page. That's a one-year roadmap. If they decide a different what and when, there will be trouble.

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Your super-fancy ship computer can't tell which asteroids you've probed already...?.

I don;t think the ED game engine is capable of doing that in general. It just doesn't have a persist game world of anything like that level of detail.
 
Here's another one to add to your signature:
As I've said thirty million times... Anyone who says anything differently probably just doesn't know what they're talking about.
It's not my fault people like you spew literally the same dumb statements all the time. :p
 
The thing is, no sane company would fund the development of a very ambitious space sandbox for ten years because it's damn risky! If it wasn't, we'd be swimming in space games of this scope for years now. Space games were almost dead for more than a decade and it's just reviving.

The only thing left to do was to fund the game through an ongoing development following release through sales of season passes.

Perhaps you're unaware that the Elite Dangerous funded by KS was not a "very ambitious space sandbox for ten years ". Far from it.

It was an Elite remake costing £1.25m to complete in 15months.

Had that been delivered, continuing the project would have been a far more promising prospect.

Everything changed soon after Braben collected the KS backers money ... when he sold a load of the company to stock exchange investors.

FD is made up of and headed by very smart people

So how come the game and the company are in such a mess?
 
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There is no Hero's Journey in this game, unless you build it for yourself.

I like that part, but some apparently don't.

I have a feeling the "Hero's Journey" not only needs to be added but will be!! It would stand to improve the game quite a bit.

The thing is, being this early in development, its silly to complain about having nothing to do or not having enough ships ect. It would be like taking a car in early production which is just a chassis, with not even an engine or wheels and then complaining how slow it is and cant tow anything.

Personally I think Elite could become an epic game, its fairly solid already even in its early stage.
 
I have a feeling the "Hero's Journey" not only needs to be added but will be!! It would stand to improve the game quite a bit.

The thing is, being this early in development, its silly to complain about having nothing to do or not having enough ships ect. It would be like taking a car in early production which is just a chassis, with not even an engine or wheels and then complaining how slow it is and cant tow anything.

Personally I think Elite could become an epic game, its fairly solid already even in its early stage.
Not that it couldn't have a Hero's Journey, but I'm not convinced it needs one. It could do fine as is if the social universe wasn't so disconnected from the player, and 2.1 sounds like a promising step in the right direction. They just need to add reasons to play the game that aren't all about stupid credits. CG's are a good place to go to for that, but they have to be reasonable to play......no silly charity CG's or ones with horrible goals or implementation.
 
I think the most depressing thing right now is how the design documents/posts said the game would play like, and what we got with 1.0, and what we have now with 2.0.

For example, mining was supposed to have visibly-different asteroids (you could tell which ones would have minerals and which would have metals), heatmaps for finding specific things, frozen liquids, specialized lasers for different types of mining... not just "blindly shoot rock" that we got (and now "shoot a probe at one rock, but lord help you if you decide you're not going to MINE that rock). Your super-fancy ship computer can't tell which asteroids you've probed already...?.

Oh man I would love those features. Imagine using a scanner to see the content of the asteroid with a UI. Then you need to set your mining laser acordingly to that specific ore maybe changing the frequency and then moving the ship to follow the spot from the rotatin asteroid. If done wrong it could break the asteroid exploding in a lot of pieces causing damage to your ship. And if you want more of a sci fi approach Imagine "mining" gases with lightning storms and controlling the pressure so it don't go too high.

I Imagine these things and it gives me more excuses to not touch this game. A real shame.
 
When I say this game has very basic gameplay people say to me that what I really want is a story driven game, I don't know why they say this because what I say is really clear...

That's why I open this thread because I don't want to talk about a story:

The core of the game: Combat, Trade, Exploration and Mining are very basic, very easy, simplistic and short.

Everything in this game revolves in those 4 activities, Community Goals, Wings and Powerplay included but there wasn't new content in the core gameplay.

And thats why people say there are very little things to do because its true, its always the same recycled basic tasks.
The basic activities are really short and simple, you can learn all from the begining and the only thing that will change is the ship you use, then is a matter of repeat those simple tasks until bored.

I don't mind to do repetitive things when the gameplay is fun!

I know there will be people who will say "this game is not for you move along" "don't come to the forums to say bad things about the game", but I have hope in this game.

In this game you choose an instance and the difficulty, it never ends, it has no goals and you know the outcome of it. The gameplay doesn't have variety and surprises and has no challenge specially in exploration and mining.

The mechanics are so simple that anyone can play it, from a kid to an older guy. Thats not bad but the game has no depth so when you learn how to play thats it, you're done. The gameplay doesn't go further.

I thought the same about a lot of other games. Some of them I've put in hundreds or thousands of hours. WoW, Rift, SWTOR, World of tanks, Insurgency. They all have the same thing in common. Kill mobs, get new gear, kill mobs. WoW is really 'collect X tulip petals' or kill re-skinned BOSS 23 - all of them with variably stupid NPCs or artificial mechanics to make them seem harder. In most of them you can't affect the game in any way at all. In most games you only have 1 thing to do - kill enemy tanks, kill enemy shooters. The DayZ Arma mod was probably the closest to being originally interesting but even there your ability to affect the environment only lasted until the next server reset (although personal bases were interesting even if they did attract people who wanted to get shot).

If you look at the core activities of so many games they are limited to only a few things. ED is no different so I don't understand what you are saying except pointing out the obvious. It's a game.
 
If you enjoy reading text to play-out a video game story then that's okay for you I guess. But I think you'll find most people don't want to go to a video game to read a story.
My head exploded when I read that. Literally. Someone help me find all the pieces of my brain.
 
If you look at the core activities of so many games they are limited to only a few things. ED is no different so I don't understand what you are saying except pointing out the obvious. It's a game.

First of all I dont play any of those games you mentioned because I don't like them.

Imagine if you could only play as 1 profession. Could you play this game only as miner/explorer/trader/combat for a reasonable period of time? lets say a few weeks for example. Just one of those. It would be engaging enough to play it or you will be tempted to do another one? I gues the mojority of players wont enjoy it. Thats why people change their activities all the time.

But what would happen if that activity could be more challenging, complex and deep. With dynamic scenarios where you need to adapt, with more equipemnt and tools which require you to operate them with their own mechanics. Something where you don't know what the outcome would be when you enter the instance because of the dynamic aspect of it.
Then Im sure you will be playing that profession a lot longer.
Maybe combat is the most "dynamic" where you are actually doing something.

Its a challenge I know, but doing the game bigger wont change the real nature of the game.
 
Whilst no one knows me from Adam since I've never posted on here before, I thought I'd share my opinion (which is all it is, just my thoughts).

I've had elite since it launched. It's become a bit like an episode of hospitals, I might watch one or two in a six month period and find it briefly entertaining before completely forgetting about it. My problem with this however is that, TV license fee notwithstanding, I haven't forked out 65 quid on hollyoaks. I constantly feel cheated with elite, especially when I'm told that the game I thought I was getting will eventually be playable, but I'm going to have to keep paying for it over and over.

As a side note, to those who say things like you get out what you put in and you can play the game however you want, I would argue this: if the game decides you aren't getting to do something then it doesn't matter what you do, how much time and effort you put in, you will not get to do it. 7 interdictions you can't possibly escape by randomly generated npcs all spamming you with the same message 5 seconds away from your target system every time you pick up a simple cargo mission proves that. That isn't gameplay, that's laziness on the part of the game developers.

Anyway, that's just my two copper pieces, take from it what you will. I'll continue to pick up the game once every few months and maybe one time I'll be surprised and actually have a game to play.
 
I agree with you, OP. But what brings me down mostly is not the boring gameplay, which can be relaxing sometimes, its the bugs. For example, the LFT 37 cheaper ships bug, that was only good for the first people to notice it, made me take a break from Elite. I lost about 15 million credits of potential revenue, even though I was in the top 25% at the event. FD at least shouldn't have removed it so fast so other people could take advantage of it, not only the people who discovered the glitch first. It's simply unfair.
 
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Perhaps you're unaware that the Elite Dangerous funded by KS was not a "very ambitious space sandbox for ten years ". Far from it.

It was an Elite remake costing £1.25m to complete in 15months.

Had that been delivered, continuing the project would have been a far more promising prospect.

Everything changed soon after Braben collected the KS backers money ... when he sold a load of the company to stock exchange investors.



So how come the game and the company are in such a mess?

I don't know where you got the first part because the KS was only done to gauge response and see if a ten year ambitious plan of a dream Elite game would be worth attempting. If you really believe a 1.25m pound game of 15 month production time was the end goal, I think you'd be surprised to know that FD already existed and David Braben himself could have funded that out of pocket without batting an eye. There was no need for a KS anyway if that was the goal. They would simply have made the game and sold it. They did a KS to gauge interest and form a community then went on to expand the project to what they intended from the start. I think this is a pretty smart way of going about things. Testing the waters before you attempt something big. Also selling of stocks and finding outside investment is standard procedure of running a production company. That's how they operate. They minimize risk through various business arrangements.

The game being such a mess only means players can't comprehend what an ongoing software production looks like, nothing more. As to the company being in a mess, I'd like to see your sources because they seemed pretty solid last I looked at numbers they released.
 
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