The core gameplay is boring

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The core of Diablo is just to kill monsters over and over again, collect items and level up so you can simply repeat it all over again.
The core of angry birds is to fling your birds at stuff over and over again in slightly different ways.
The core of Counterstrike is just to pew-pew at other players over and over again.

And yet, each is (or was) a seriously addictive game that is/was very popular.

Most games at their core are fairly basic and repetitive.

At least with ED you are not fixed into doing a single type of task repetitively. You are free to chop and change as much as you like, and when that gets a little tiring, you can always go and do some pew-pew in CQC if that is your thing.

Diablo, or other hack and slash games are fun because they involve loot and action. There are always surprises in terms of drops, legendaries, unique items, and so on, and also enemy variety, in both look and abilities, that keep you surprised, challenged and entertained while playing. And the play session involves almost non stop action, with no time to get bored, only get burned out after too much clicking.

CS is one of the most popular games of all time, for a good reason. Every round is short, fast paced, with plenty of exciting moments, and leaving you always with a feeling that you can get better, and when you do, and you can get that impossible shot that you couldn't before, or flank an enemy because you know the map, its very satisfactory, and quite opposite of boring, no matter how many hours you put into it.

Elite is very slow paced in comparison, has no surprises, gives no feeling that you can get better, and even if you do get better, most of your enemies are npc's, which again bring no surprises, and so little satisfaction when you beat them. No loot means no surprises in that way, and most activities are monotonous, and involve moving from one place to another while spending a long time looking at a black screen filled with white dots.

In those games you don't need to create your own fun by using your imagination, the fun already exists.
 
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rootsrat

Volunteer Moderator
See, and here's where your wrong...
1st LOTRO, be it somewhat behind a level wall, you could do and go as you please, and if you had read the book, you knew all about hat was going on, yet we (I) still played it (RPing in it was a blast - EDFBs you have no imagination mode? lol). Guess what, it had a story (That personally I found boring, good for it's time, but boring!). (Yes I still have the lifetime pass, in fact only one I ever bought (and got burnt with)).

Never saw 2 & 3 - don't think I want too.

4th - that game was awful. Scripted junk with from what I hear a very bad ending (never looked near the last one - 2 was boring!).

Hope that helped.

That's your opinion and you have a full right to it. Still, your own fault (or your taste's to be more precise), not the authors' and creators'.
 
Agreed with Jex; look at KSP : all you do is launch rockets (designed by yourself). Sounds boring?
The orbital mechanics alone are complex enough to keep you busy for weeks trying different launch profiles; I own KSP for more than a year now and not single week passes by without at least a couple of sessions.
Of course, half the fun comes from your own designs (and their flaws), but still, it doesn't change the fact that a cheap game made by mexicans is keeping me much more entertained than ED...

And KSP only has one (mini) system, while ED has billions of it : if you guys don't know why everyone keeps saying "a galaxy wide, an inch deep" about ED, this is it.
 

rootsrat

Volunteer Moderator
Agreed with Jex; look at KSP : all you do is launch rockets (designed by yourself). Sounds boring?
The orbital mechanics alone are complex enough to keep you busy for weeks trying different launch profiles; I own KSP for more than a year now and not single week passes by without at least a couple of sessions.
Of course, half the fun comes from your own designs (and their flaws), but still, it doesn't change the fact that a cheap game made by mexicans is keeping me much more entertained than ED...

And KSP only has one (mini) system, while ED has billions of it : if you guys don't know why everyone keeps saying "a galaxy wide, an inch deep" about ED, this is it.

But there is no story or depth in KSP, how DARE you enjoy it?! :mad:
 
That's your opinion and you have a full right to it. Still, your own fault (or your taste's to be more precise), not the authors' and creators'.

Indeed, it is my personal choice. And to be honest having read the last few pages I'm not very keen on the fix for ED... We have to become actors!

*logs game*
Ahh, hello old ship, how I miss'd thee!
"Are the cargo holds locked down Ms. Anderson?"
"Yes Cmdr, ship is locked and loaded, ready to depart"
*tap on shoulder*
please leave the library or we'll call the police and straight jacket squad!


Cancel the posts, ED is fixed, drama over, all is well. Here, have some more cash David, call all promises met! /sails off into the sunset. <the end>. /hangsself
 

Jex =TE=

Banned
People don't seem to understand that the gameplay objectively lacks depth. The mechanics are nice and are constantly improving, but it's still the same thing over and over, with no consequence or meaning. In fact, it's been constantly brought up that exploration does not actually exist in Elite - it's merely space tourism at the moment, yet people seem to think that anyone criticizing the game are witches that need to go play another game if you don't like it, and space is big and some more nonsense.

Anyone using the term "exploration" in ED when it comes to just season one if fooling themselves. With naff looking planets of constant repetition with the occasional difference what is really going on here? There is nothing to "explore".

Let's put this into real world terms. It would be like sailing a ship and only ever getting 10 miles from the coast and never setting foot on it except you already have the coast line mapped out for you, everywhere.

However, on a ship you would at least get to see something like trees and valleys and wildlife and rivers, marshes, estuary's etc. Enter Horizons and it's all similar looking barren landscapes which is 1000 times better but then they ruin them all by having POI's which all look exactly the same across millions of worlds.

Exploring in ED is basically just a slideshow for a circular jpeg generator and how many people are actually stopping in each system and scanning every object in there? Surely if exploring was so much fun they would be going to every system they could. Nope - they have a plan to get somewhere and get there as quickly as they can because they know they wouldn't be able to stand the boredom of scanning a thousand systems. Of course, there's always a few exceptions to this.
 
Agreed with Jex; look at KSP : all you do is launch rockets (designed by yourself). Sounds boring?
The orbital mechanics alone are complex enough to keep you busy for weeks trying different launch profiles; I own KSP for more than a year now and not single week passes by without at least a couple of sessions.
Of course, half the fun comes from your own designs (and their flaws), but still, it doesn't change the fact that a cheap game made by mexicans is keeping me much more entertained than ED...

And KSP only has one (mini) system, while ED has billions of it : if you guys don't know why everyone keeps saying "a galaxy wide, an inch deep" about ED, this is it.

Compare the 2... what is missing? Challenge! KSP is try and try again til you get it right (or it was for me and most vids I've watched), ED is do, do it again, again some more, are we there yet?, do more of the same once again... :)
 
Agreed with Jex; look at KSP : all you do is launch rockets (designed by yourself). Sounds boring?
The orbital mechanics alone are complex enough to keep you busy for weeks trying different launch profiles; I own KSP for more than a year now and not single week passes by without at least a couple of sessions.
Of course, half the fun comes from your own designs (and their flaws), but still, it doesn't change the fact that a cheap game made by mexicans is keeping me much more entertained than ED...

And KSP only has one (mini) system, while ED has billions of it : if you guys don't know why everyone keeps saying "a galaxy wide, an inch deep" about ED, this is it.

Oh man I love KSP. It's still the game I have the most hours in.

rootsrat said:
But there is no story or depth in KSP, how DARE you enjoy it?! :mad:

I know what you are trying to do, but saying there's no depth in KSP is ridiculous. I've probably spent more time in the construction screen alone than in all of ED.

CMDR CTCParadox
 
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dxm55

Banned
wars happen...

What and where are these wars you speak of?

I don't see instances of players battling it out in space for control of a station. Nor do I see stations and their security forces being attacked and taken over by players for their factions.


Damned.... FD should include stuff like this in a game.
 

Jex =TE=

Banned
How about Emperor assassination, missing Federation president, faulty stations, epidemic outbreak few months ago, Unknown Artefacts and Barnacles?

Not enough story?

So ED is basically a book I can read and not interact with. It's meant to be a game, something I can interact with. Everything you described I don't need a game for - you can stick it in a magazine and it becomes a poorly written story. I don't care too hoots about the "story" because I can't do anything with it.
 
Cancel the posts, ED is fixed, drama over, all is well. Here, have some more cash David, call all promises met! /sails off into the sunset. <the end>. /hangsself
Here we go again :)

https://www.youtube.com/watch?v=zYMD_W_r3Fg

- - - - - Additional Content Posted / Auto Merge - - - - -

I don't see instances of players battling it out in space for control of a station. Nor do I see stations and their security forces being attacked and taken over by players for their factions.

Damned.... FD should include stuff like this in a game.
No, they really shouldn't :)
 

Jex =TE=

Banned
Compare your hours played to other games in your library. I bet Elite is near the top of the list. So yeah, you will get bored of every game if you play it long enough, but I bet it took you a lot longer to get bored of Elite vs most other games, so calling it boring isnt fair. The beautiful thing about Elite its constantly changing, and new things are being added. This spring alone there will be an expanded mission system and a new loot. You will also be able to craft exotic weapons and modules for your ship!! Thats going to give you plenty new stuff to do/discover and experience. In the summer you will have ship launched fighters. And later in the year passenger missions and multi crew with friends.

Thats what I love about this game, it gets better with time, and I cant say that for majority of the games in my library.

ED's one of the lowest games in my library actually because it's boring. There are some nice things about it, it's not the worst game ever made at all but the shallow gameplay does not feed the imagination nor the intellect.

ED is not "constantly changing" and new things are not being added - like what? Landing on planets? Didn't buy it. What has been added from the launch that's different?
 
What and where are these wars you speak of?

I don't see instances of players battling it out in space for control of a station. Nor do I see stations and their security forces being attacked and taken over by players for their factions.


Damned.... FD should include stuff like this in a game.

Wars are very polite in ED. Everyone is careful to keep to their assigned conflict zone.
They keep score and the team with the most frags at the end wins.
Very civilised, the Imperials probably thought it up.

CMDR CTCParadox
 
What and where are these wars you speak of?

I don't see instances of players battling it out in space for control of a station. Nor do I see stations and their security forces being attacked and taken over by players for their factions.


Damned.... FD should include stuff like this in a game.

There is not enough player density to warrant established in game systems to govern player to player wars. The best the game can do right now is player to NPC wars, which are the CZs.

The advantage of this mechanic is to enable a war in a particular system to be drawn out so everyone can participate in their own time instead of having to organize something beforehand and be there on time. If the game had a smaller game area and a larger number of concurrent players at any given time, with a more limited number of possible activities to choose from, p2p wars would be a regular thing.

The game is a PvE game at it's core. It is intentional, not a side effect of another decision or the number of players being less than FD hoped for. The game was designed with this vision in mind. A virtually infinite gameplay area with a very small player density at any particular location. Even if the game supported more than 32 players per instance, we'd rarely get that number of people duking it out. It's just not that game. This is not a flaw as there are rules in basketball preventing players from beating each other up is not a flaw.
 
I've got an idea!

Let's each of us spend 10 minutes thinking of one positive and concrete idea that we feel would make ED more enjoyable.

It can be background radio chatter in busy areas of space, or the navigation computer retaining a list of the last 20 systems visited in an easliy selectable list, or perhaps large-volume missions being able to be completed in multiple trips - so whatever it is, it needs to be a solid concept that can be encapsulated in one short sentence.

Then, once we've got this clear idea in our minds, let's head over to the 'Suggestions & Feedback' portion of the forum, and see if we can find that idea there, and add some positive energy to that debate.

However, if we can't find our idea, then that's great as it's a fresh idea, and it's time for you to start a new thread in that section.

My suspicion is that the S&F section of the forum may well be where FDev lurk the most... so let's get those great ideas rolling... :D
 

Jex =TE=

Banned
HAHAHAHA when I play DCS with my friend we talk like everyday without any terminology. Sometimes its really funny!

Yea, thats something I don't undestand about "use your imagination" feels really weird in a PC game from the year 2016. You did that when you were a kid and imagined a wooden stick would be the controls of a star ship.
Its cool to have player groups, really cool but the ones I've seen are really boring but its not their fault, its because of the lack of complexity of the game.

Its no different to fight for a faction in a group than doing it solo, you're doing the same stuff. (of course playing coop with people always be better)

However it would benefit you to learn some brevity because it's directly applicable to the game.

When fighter pilots use brevity, they're not just talking to sound cool, they are talking because they need to relay lots of information in the quickest time. As you and Kenny can probably appreciate, there isn't a lot of time when you're engaging air- air contacts when you're closer speeds can be in excess of 2000mph.

So saying something like "Tally, two bandits, left eleven low, 3 miles, nose cold" tells you everything you need to know (it's been a while so some of that might not be correct) which is a lot quicker than "I see to enemy planes heading away from us they're to the left, kind of low and flying away from us at my left front side area"

It's also a lot more immersive to use a little brevity. You don't need to go overboard and in the times in between getting to our objective, the "boring" bits of the flight we talk about anything. Politics, weather, games, news lol
 
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