Nihil aeternum est!
In the beginning the Crimson Privateers where just a group of commanders preying on the rotten core of the Empire. But in the silence between the stars, we saw the unjust, and we brought Justice. From the bright embers of our anger, we reforged ourselves into a collective, so that we may bend ourselves to this one purpose. To bring down the Imperial Throne.
Thus, the Crimson Privateers became the combat ready arm of the Brethren of the Black. While most communist states rely upon revolutionary troops, the Brethren rely instead on a flotilla of jury-rigged pirate vessels and illegally modified combat ships, with which they raid Imperial space for more followers and supplies. But the Crimson Privateers are elusive foes, deeply bonded to the Imperial criminal underground and its many gangs, anarchists and rebels. All Imperial authorities usually find are local criminal syndicates and rebellious locals, which were propped up by the privateers to support temporal bases of operation. Moving through Imperial space, the privateer’s presence is felt as local authorities struggle to keep black markets under control and as traders get plundered, Imperial promises of security start feeling hollow.
The Crimson Privateers from a gameplay perspective:
As a squadron the crimson privateers stand clearly on the wrong side of the law and that is where we wish to stay. Elite offers quite a lot in gameplay elements for the criminal CMDRs path, unfortunately a documentation of these features hardly exists. Most of the quirks for example, of piracy are not well known, so that the rumor still exists that criminal gameplay doesn't offer much in rewards, which is demonstrably not true. The crimson privateers are a group of commanders, who wish to work together and to help each other on this path in the shadows of the law. Our players have considerable in-game experience, so that we can help those who might feel overwhelmed by the thought of engaging a gameplay path on the wrong side of the law.
To further this goal, we concentrate our PvE and PvP piracy on the confines of imperial power. This also means that we operate under a strict open only policy, undermining a minor faction by piracy must be opposable. On the other hand, we also have a PMF, the communist Brethren of the Black, our own space paradise intended for pirates and rogues. We’re not Starfleet, but it’s dark mirror group, with cutlasses drawn and willing to give no quarter to all that oppose us.
The wrong side of the law is of course meant purely in gameplay terms. We play pirates. Out-of-game we absolutely do not condone cheating or other violations of the Terms and Service and EULA agreed to by all players upon setting up a Frontier account. This includes any form of discriminatory behavior Out-of-game. We expect all members to act like responsible adults, while acting like irresponsible pirates in-game.
While murder may be a tool in the criminal’s toolbox, we are not a terrorist group and as such we wish to avoid the violence that doesn't offer anything, but incurred costs. Traders will usually survive a robbery, even if that means drifting in space without functioning thrusters. One exception though are slavers, this core principle of the empire is loathed by our members and a slaver will not get the favorable treatment of a compliant trader. Pledged Imperials on the other hand will always walk the plank.
We invite all Smugglers, Pirates and Rogues to join us!
Our organization is conceived as a collective of equals, much like the pirate brotherhoods of popular culture. So, you shouldn't expect a rigorous hierarchy. Systems ripe for plunder are mostly created through the BGS itself and we will decide together in which systems black markets and anarchist factions will be pushed to offer a better hunting ground and respite for the criminals of the Empire.
Core player rules of the Crimson Privateers:
- Open only for all BGS action, including piracy
- No combat logging
- No attacks without reason
We are looking for new and experienced players!