spess legz plz
Watch out for the worm hole. Is that a trans with man hands? I'm scared! Why are ruining my space legs?
spess legz plz
He's very obviously referring to the opinion bit of your post:
Weird that.
Its already been quoted in this very thread, but there is a video of David Braben outlining the kickstarter, and he clearly says walking around is part of the games future. If you are really pushed for time or short on patience skip to ~03:01 ;-)
Devari said:Keep in mind that we're never getting anything even remotely close to this type of gameplay.
I see, so you're somehow suggesting that we're actually getting all of those immersive gameplay features Braben originally described?
I can predict with nearly 100% certainty that is not going to happen. I say nearly 100% because I suppose it's possible that Braben is suddenly abducted by Thargoids and required to produce a proper game but otherwise I just don't see it happening.
I've seen the video lots of times. It's on my blog along with many other things Frontier have said will be in the game. My issue is not with the video but with OP's comment,
That's not fact, it's opinion.
Im not sure whether to laugh of cry that someone ardantly defending the shardfest that is SC should be making this comment.
Either way it's opinion not fact until Spacelegs arrives, which it 100% will which I can predict with 100% certainty. (See I can play too!)
An "opinion" that is based on an objective pattern of behavior is an entirely valid way of predicting future events. Calling it an "opinion" doesn't mean it isn't based on a very objective reality that can be easily understood by anyone looking at the situation. I made a very clear statement based on consistently observable behavior from FD over the past 3.5 years.
Again with the SC references. Do you even understand the various criticisms I've levelled against SC's recent behavior and funding model on the SC forums?
With Star Citizen, we know where the money has gone so far. The game is extremely detailed and expensive to produce, both from a technical perspective and from the level of detail with the game content itself, with extremely detailed ship models, high-quality concept art, live-actor motion capture, professional voice acting and other high-quality AAA game features including a fps game perspective. We know that the basic game features are all achievable and working on a basic level in terms of their Alpha 3.0 demo at Gamescon so they have made significant progress on their development, even though the persistent universe itself is around 1-2 years from launch.
With Elite Dangerous, we don't really have any of these things. The scale and scope of the game is nowhere near Star Citizen in terms of detail, Elite relies heavily on procedural generation for game assets and the games uses the much more limited P2P connections instead of a central server. There is almost no "custom" work done with almost of the assets generated by procedural generation, even for unique permit-locked systems. Earth and Mars still have standard Coriolis/Orbis/Ocellus starports in orbit, there is nothing "unique" to see there at all.
Space legs is never going to arrive in the form Braben originally described. We have 3.5 years of Elite development that should be clearly telling you that. At best we might get a rudimentary version of space legs but even that it not likely to happen any time "soon" according to FD.
Given the game has had many parts of it changed and re-worked then predicting anything with Elite is still you just giving your opinion. Dance around it how you like. I dont care that you have an opinion. I do care when I have to read subjective nonsense masquerading as 'fact'.
So you have a habit of intertwining the two on here with some unadulterated laughable rubbish, yet now you cry foul?. Example A
What does 3.5 years of Elite have to do with anything
Calling an objectively supported statement an "opinion" does not instantly invalidate it. Sorry, that's not how a coherent argument works.
So your argument is simply because I started a thread nearly 2 years ago where I made comparisons between Elite and Star Citizen's funding models, that all I have done since then is "defend SC"? You obviously haven't read anything I've posted on the SC forums where I have been highly critical of certain aspects of their development and funding model.
Sorry nice try, but no.
I'll let you explain that to me.
You can tell me what we've seen from the past 3.5 years of Elite development. Whether you can actually describe the development process in a remotely objectively manner will determine whether you can participate in an appropriate discussion on the topic. I'll get some popcorn. This should be good.
I suspect the op is just trolling.
Your views on what it might be like are an opinion based on some artwork and some comments from David Braben. That's fine, you're entitled to it. It's not "100%" though.
You're happy to drag up DB's comments and some artwork from years ago so I thought I'd do the same. Problem? But to be clear, you do defend SC and your facts (as above and elsewhere) have proven to be wrong. Yet here you are stating more opinion as fact. Reflect perhaps?
I just did.
Everything is in the game but if you need a list. What I think of the game is neither here nor there and I'm not the one making assertions about it.
I've said this before, the only thing that appeals with space legs, is being able to get up, exit the ship to perform some kind of space walk ship repair. The idea of doing that in the deepest black with an earthlike somewhere in the background, managing oxygen levels with ship repair, and seeing the ship from a whole new perspective is genuinely extremely appealing to me in a Gravity kind of way.
There has to be direct gameplay attachment to the feature like above, with some kind of peril attached, or it is pointless.
Walking around stations? Get a stopwatch and play X Rebirth and see how quickly you get bored having to get missions from station NPCs rather than from the on board computer.
There’s a ton of players out there barking and chasing after the space legs car. Every time I see a post about it I can’t help but imagine frontier putting off important things and finally saying to hell with it and quickly creating something that will allow you to catch the space legs car so they can stand there and watch all of you look at the coffee maker and in unison abandon the space legs cult and create the let me make a cup of coffee cult which will eventually turn into the why isn’t frontier focusing on the important stuff cult.
I try to understand why anyone wants to log into the game and get up from their seat and go look at some panels or take a closer look at the wires over there. Now if you guys seriously think they are going to create a brand new games worth of content and work just so you can walk around stations and instead of accepting missions from the cockpit having to take a train and navigate endless routes just to talk to an npc and turn around and walk back to your ship to fly off then you are not in touch with the reality of the game.
I’m starting a new cult. It’s called the I really hope frontier is focusing on the real issues and not space legs cult. Feel free to join. The only requirement is that you’re not a barking lunatic chasing disembodied legs in space.
Braben told us what he planned to develop for Elite. Those features have not been developed. That is an objectively observable fact.
Sorry but the thread you've linked has nothing to do with "defending" SC. That was never the point of that thread and SC was only used as a basis for comparison, not as some sort of "defence" of the game. The thread was very clearly focused on a specific criticism of how FD has been using Elite revenue. If you can't understand the difference you need to go back and actually read it.
No you really didn't because you claimed there's "a lot of stuff gone into 3.5 years" as if FD have somehow given us a significant amount of gameplay features or content. They haven't. In fact, they haven't even given us what they told us they were originally working on.
Sorry, how is "everything" in the game when we are clearly missing core features that Braben and the dev team described for the gameplay? That is such a ludicrous statement that you're either trolling or you honestly have no idea how many features are currently missing from Braben's original description of the planned game development.
If you want legs then open the door or get a tread mill
I love space engineers! I always hoped it would have came to the consoles. I still play it
Well it's a fact, but not a very useful one without context.
The quality of your comments on that thread said it all.
And some of it might or might not still appear.
You misunderstand. You wanted to know what had gone into 3.5 years of development. I replied "Everything is in the game" i.e. everything from those 3.5 years is in the game to see. If you dont like it, well that's fine. It's your opinion after all.