Say WHAT???
Where, when, what, why and oh yes, how??
I'm pretty damn slick at the ol' swoop and splat style of landing, don't often take a hit to the shields, NEVER damage my ship (an ASP no less!), but this is news to me. Be specific, talk me through this: enjoy my eternal thanks![]()
Most stations are the same .. and when you're approaching a support beam .. the center line of the beam takes the place of the nine markings at the far end of the station. (see pic one) Pick the set that are inline with your designated pad. (green cross hairs between 3 and 0)(white box to the right are the 9 dots for the next line of pads over) Pick out the center-center dot and start maneuvering such that those 9 dots and specifically the center-center one ends up roughly between the two digits of your pad number holo-marker. (see pic two green cross hairs) centered vertically and horizontally.


As you approach the number holo-markers for your pad (~15% throttle with gear down), the numbers will begin to fade. A split second after they've faded completely, ALL STOP!
Descend straight down keeping your aiming pip centered on the vertical structure in front of you (convenient ain't it) and you'll end up darn near 0,0 on the pad. (see pic 3)

There are a few other visual cues that help with proper landing alignment. As you're approaching the pad and the holo "box" is still visible, you can use it and the horizontal lines in the Proceed to Landing Pad message to check your ROLL angle. Placing the nine dots centered on the numbers will verify your PITCH and YAW angles.
This method is what I use for any hull that doesn't have a view forward and down. Example, T9,T7, & T6 versus Cobra, Python, etc. The smaller hulls you can simply "fly" right at the pad and at the last second pitch up.
Hope this is clear and helps those that enjoy doing it themselves.... wait ..what ??