The Elite Dangerous ingame reputation system thread

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1) Missions always affect rep. The side that you support goes up, the side whose ships you were shooting go down. This can lead to the funny situation of taking a mission from a faction and getting money for shooting their ships down - you lose rep but they still pay you!
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2) See 1.
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3) Yes, just like normal.
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4) If you do warzones without taking missions, just cashing in combat bonds, you only get +ve rep with the side you fight for, the opposition doesn't seem to get upset.
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5) Don't know, but can't imagine why not.
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6) They're usually at Hi intensity zones and one of the sides needs to be Fed or Imp and in control of the system (I think).
 
1. You should gain reputation, but the display lags a bit, about 10 minutes after you hand it in.
2. The disconnect resets your rep loss display (which is instant), so not red arrows is because of that.
3. RES bounty hunting pretty much requires A sensor to be efficient. Even then you lose several ships that spawn and leave outside your range.
 
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1) Missions always affect rep. The side that you support goes up, the side whose ships you were shooting go down. This can lead to the funny situation of taking a mission from a faction and getting money for shooting their ships down - you lose rep but they still pay you!
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2) See 1.
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3) Yes, just like normal.
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4) If you do warzones without taking missions, just cashing in combat bonds, you only get +ve rep with the side you fight for, the opposition doesn't seem to get upset.
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5) Don't know, but can't imagine why not.
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6) They're usually at Hi intensity zones and one of the sides needs to be Fed or Imp and in control of the system (I think).

Thanks a lot for the answers!

I found out something else in the meantime: Apparently, there are also warzones related to empire or federation fighting independent factions, crime syndicates etc.. So going to one of those and doing the missions would just get you hostile towards that particular independent faction - (potentially) loosing the ability to dock with only a small number of stations in a few systems.

This type sounds a lot more palatable.


My remaining issue is, that I failed to locate any... I tried the galaxy map and google. Some post said you can get them from Galnet, but there isn't anything on Galnet that's current. The last one I found there is long gone.

I see no filter for war zones in the galaxy map :p Checking every system for "status: war" manually is out of the realm of the possible...
 
Reputation decay is a really bad idea

Since PowerPlay is seemingly being released with the stupid Reputation decay intact, and the thread discussing Rep decay has been archived along with the whole PowerPlay sub-forum, I'm starting this thread to continue discussion of this pretty unpopular change.

David Braben says he thinks Reputation decay is just fine, which is presumably why it's still included in PowerPlay:
The reputation decay is a really minor thing. This is a separate thing - it is to help people becoming caught in a hostile relationship with major and minor factions. It doesn't apply to your rating within the Power. The reputation is separate.
Sadly they don't seem to understand that their "solution" is far worse than the problem(s) they are trying to solve.

As a reminder, here is Sandro's description of exactly how Reputation decay works:
Another sticky post to clarify where we are at with changes to reputation and keep you good folk updated on direction of travel.

So, first some clarification for the current implementation:

* Major and minor faction slowly decays over time to just inside friendly/unfriendly boundaries if above/below them.
* This decay takes at most (if you're right at the extremes of reputation) around 20 days.
* This decay only occurs when you are offline.


There are two reasons for this decay:

It helps Commanders to escape a potentially permanent hostility trap with minor and major factions.

It makes it slightly harder for Commanders to be allied with multiple major factions at the same time.

We've been looking at the various feedback and the system to see if there were any finesses we could apply, and it turns out that *maybe* there are.

What we're going to try out is the following change, which we think is an improvement:

* Both minor and major factions will still slowly forgive Commanders who they are currently hostile with.
* Only major factions will slowly lower reputation over time with Commanders that they are allied with.


Your reputation with a minor faction is a combination of minor and major reputation.

What this change would mean is that if you work hard to become allied with a minor faction, even the over-time decay of the major faction reputation would not be enough to drop this down to friendly (obviously, actively working against a major faction would be enough to drive down the minor faction rep).

This system allows Commanders to become "heroes" with minor factions they put effort into supporting, helps Commanders slowly creep back from hostile status (just) and still allows the major factions to influence to drain slowly if you're not actively supporting them.

Obviously, we'll continue to look at how this plays out, including speed of decay, maximum decay levels and so on - the background simulation is still important to us, even with the launch of Powerplay.

Again, I hope this helps the debate and gives a clearer indication of our intent.

My objections & suggested fixes follow:

First, if the main aim is to prevent permanent hostility trap with major factions, THEN DON'T DECAY NON-HOSTILE REPUTATION.

But if Frontier still need to decay non-hostile reputation (for some unstated reason), then please only decay it when I am ONLINE. Doing it offline just punishes casual players for having a life outside of Elite Dangerous (and for playing games other than ED).
It also makes little sense for something to only happen when I'm not playing.

If you want to make it harder to be allied with multiple factions, offline rep decay is completely the wrong way to go about it (casual players have their positive rep punished, while hardcore players will hardly loose any negative rep). There have been suggestions of much better solutions, such as (say) 10% reputation gain in one major faction giving you a (say) 3% reputation reduction in all other major factions


I had hoped that PowerPlay would give me incentive to play ED more than I do, but with Rep decay it's going to do exactly the opposite: I'll know that it's pointless to work at increasing my Friendly status to Allied (because the game will automatically reduce it while I'm not playing), so I simply won't bother. i.e. One less reason to play ED, because it will steal any work I put into increasing my reputation above Friendly. Hard core players will probably be fine, because they'll be doing enough jobs to counteract the offline decay, but more "casual" players like me probably won't. It would be far fairer to decay only while I am online, although I think rep decay is the wrong tool for fixing the problems Frontier claim to be trying to fix.
 
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Since PowerPlay is seemingly being released with the stupid Reputation decay intact, and the thread discussing Rep decay has been archived along with the whole PowerPlay sub-forum, I'm starting this thread to continue discussion of this pretty unpopular change.

David Braben says he thinks Reputation decay is just fine, which is presumably why it's still included in PowerPlay:

Sadly they don't seem to understand that their "solution" is far worse than the problem(s) they are trying to solve.

As a reminder, here is Sandro's description of exactly how Reputation decay works:


My objections & suggested fixes follow:

First, if the main aim is to prevent permanent hostility trap with major factions, THEN DON'T DECAY NON-HOSTILE REPUTATION.

But if Frontier still need to decay non-hostile reputation (for some unstated reason), then please only decay it when I am ONLINE. Doing it offline just punishes casual players for having a life outside of Elite Dangerous (and for playing games other than ED).
It also makes little sense for something to only happen when I'm not playing.

If you want to make it harder to be allied with multiple factions, offline rep decay is completely the wrong way to go about it (casual players have their positive rep punished, while hardcore players will hardly loose any negative rep). There have been suggestions of much better solutions, such as (say) 10% reputation gain in one major faction giving you a (say) 3% reputation reduction in all other major factions


I had hoped that PowerPlay would give me incentive to play ED more than I do, but with Rep decay it's going to do exactly the opposite: I'll know that it's pointless to work at increasing my Friendly status to Allied (because the game will automatically reduce it while I'm not playing), so I simply won't bother. i.e. One less reason to play ED, because it will steal any work I put into increasing my reputation above Friendly. Hard core players will probably be fine, because they'll be doing enough jobs to counteract the offline decay, but more "casual" players like me probably won't. It would be far fairer to decay only while I am online, although I think rep decay is the wrong tool for fixing the problems Frontier claim to be trying to fix.


Reputation decay... Well, I said many times, on the Power Play beta forum, why I was strongly against such an arbitrary off-line punishment mechanism.
It is their game, they'll do whatever they want with it regardless what some of us think.
All I hope now, is that my motivation is not going to decay as well each time I"ll think about playing Elite Dangerous.
 
FWIW: It appears to be fairly quick and easy to get back to allied from friendly than it was previously. Took me a couple missions and a little bounty hunting (about an hour or so and that also affected my Alliance rep positively too). If this holds true, then a slow rate of rep decay probably won't be objectionable to most people. I was initially incensed to see it happen, but not so much now.
 
Agreed, this is not a good solution solution. It means that anyone who maybe only has the time to play ED once a week will barely have any opportunity to build major faction rep, and will also barely see the consequences of negative rep.

It's a system which affects people proportionally to how much they play the game, as in the less they play the game, the more it affects them, which seems ludicrous.

But they can't just flip it to online-only either, without changes. If they do that, it'll arbitratily hurt explorers.

Here's a suggestion: Major faction rep slowly decays, in both directions, but only does so when you are both online and, in the case of positive rep decay in the space of another major faction. That way:

If you're Hostile to Major Faction A, you should stay out of their space for a while (either exploring or in Faction A/C space) and gradually that'll improve.
If you're Allied to Major Faction B, that rep starts to cool if you're spending time with Faction C or A, but if you're off exploring then you're basically 'frozen'

I don't think this is perfect (e.g. it would affect long haul traders more), but it seems a bit closer to what they want, if they really have to have this decay concept.
 
I don't think it is a severe as people think. It seemed if you play casually,you should still be able to keep your rank. Just not maybe allied with all 3, which really shouldn't be possible.
 
I agree, this reputation decay is a weird and unfair punishment for people who don't have the time/mood to play that much.

I have no idea why they still left this weird change inside the update, while most of the community was against it.
 
I don't think it is a severe as people think. It seemed if you play casually,you should still be able to keep your rank. Just not maybe allied with all 3, which really shouldn't be possible.

Unless you, for example, take a holiday. Or play another game. Or have a computer fault and it takes a while to repair it.

Or whatever.

The game shouldn't really try to monopolize my gaming time like this anyway. It's starting to stray into standardized MMO territory and it doesn't sit well with Elite.
 
I don't think it is a severe as people think. It seemed if you play casually,you should still be able to keep your rank. Just not maybe allied with all 3, which really shouldn't be possible.

if elite want to be a second job then he better start to sent the paychecks too...
 
Exactly. The problem that they are trying to solve should specifically target what they are trying to do. Rep "Decay" should only go one way: up. From hostile to neutral.
 
I... I kinda like this change.

It always felt weird to me that I could be allied to all three major factions, and basically need to do nothing to keep it that way.

It is said that the decrese will stop just below the friendly/allied border. So, really, you just have to log in, do one good thing for the faction, and you're back to allied. Not hard, not much time needed, and just makes the rep system still relevant in the "end-game".
 
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