The Elite Dangerous ingame reputation system thread

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I remember reading that your rep would only decay down to "friendly, a little below allied" and stop decaying from there. So, I imagined CMDRs would only need to do a few missions to hit allied again if they wanted to bring the rep back up. Is this still the case? If so I don't believe this is a huge deal at all. Does anyone else remember where this quote is?
 
Until they re-look at this and hopefully remove it.I won't be buying anything from there store.
Why should i get punished for a game i can only play once in a while.

Shame i cannot get a refund for that lifetime expansion i bought.
 
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Yes AND no! Read what Sandro says. But TLDR; minor factions rep only decays if negative, but major factions rep always decay (if Allied/Hostile).

Ok thanks for the update, its been hard to follow all of whats been going on with all the threads running on the subject. Is there going to be a more detailed official description of how exactly the new mechanics work for 1.3?

For example : " Adjusted power defection times"
This doesn't really tell me anything other than that I need to go digging around somewhere for more info.
 
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I know many on here dont need much excuse to throw their toys from their prams but dont you think that you are getting a bit carried away. From the way I read it you will pretty much be able to restore allied status within a short period of playing time focusing on the factor concerned. Not sure what the issue is? If you havent been around for ages what is wrong with a factions opinion of you dropping slightly?
 
Your already punished for being offline as everyone online is making money while you aren't.

On the other hand, everyone online is getting punished as you are off skiing, making bagels, walking the dog, spending time building up wife faction, having friends round, going to a footie match with your kids, watching a sunrise, dancing naked in a field, building a Jenga tower out of mars bars, repainting your idol to heathen gods, rescuing jack sparrow from davy jones' locker etc...

So everyone wins!
 
I like rep decay, but it should be very slow.
I think 20 days is too fast. 40-60 days is more like it.
 
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Your already punished for being offline as everyone online is making money while you aren't.

On the other hand, everyone online is getting punished as you are off skiing, making bagels, walking the dog, spending time building up wife faction, having friends round, going to a footie match with your kids, watching a sunrise, dancing naked in a field, building a Jenga tower out of mars bars, repainting your idol to heathen gods, rescuing jack sparrow from davy jones' locker etc...

So everyone wins!

what ever u do u cant build up that faction lol
 
Seems designed to encourage you to play on a regular basis. Sorry, but when games try to force me to play like this I play less and less.

Totally agree, I don't care if this is a minor effect on my rep, if it happens when I am offline and therefore I am not involved in the imaginary world of Braben, then leave my save alone.

If they want a system to help others get out of hostile status then they could perhaps design a proper faction mechanic that allows more ways to EARN the rep back while the player is ONLINE but don't punish those that have earned good rep and/or are offline having a life.

If it is a case of preventing players from being allied with all major factions then they should have designed a realistic working faction system instead of what can only be described as a placeholder mechanic. I really thought faction rank, reputation and missions would have formed a major part of the powerplay update instead of what PP is looking like to me, a tacked on system that doesn't really mean anything outside of itself.

I have found myself playing less lately mostly due to some really fantastic games coming out and waiting for 1.3/PP. The PP part of the update is not what I had hoped for (a decent faction system that matters) and has left me totally underwhelmed which is making me less likely to stay onboard. Why play a game that tries to infringe on my offline time when there are so many great games yet to play. It makes me sad :(
 
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I always thought it strange that i could be allied with Empire, FED and Alliance at the same time. Whats was even stranger was that i have been cashing in bounties and generally farting about empire space without suffering any rep decline from thew others. At least now you get to pin your colours so to speak. And its only down to friendly from allied, which as other have said is easy enough to get back up. Dont see what your beef's are to be honest
 
And its only down to friendly from allied, which as other have said is easy enough to get back up. Dont see what your beef's are to be honest

True about it being minor'ish but the fact that it happens offline outside of ingame actions is just out of order.
A commander that has acquired bad rep can just wait for it to go away without any need to work it off, while those that have worked for their rep watch it float away on an FD whim
Actions in game are what should effect rep not whether I logged in this week, this just seems a lazy, unimaginative and easy cop out by FD and I expected better to be honest.
 
From DB
Absolutely understand about family pressures and pressures of work. Applies to me too...

The reputation decay is a really minor thing. This is a separate thing - it is to help people becoming caught in a hostile relationship with major and minor factions. It doesn't apply to your rating within the Power. The reputation is separate.

The reputation decay down from 'Allied' only applies to Major Factions - and as long as you gain some reputation with a Minor Faction then it doesn't decay.

I think the decay is only to the extremes of your major rep i.e. the rep that follows you everywhere. According to this, your rep with minor factions doesn't decay.
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I read this that you can be very naughty in a system and get a really bad rep across the empire i.e. get attacked in every imperial system. If you go away for a month you will only be unfriendly across the empire (rather than "attack on sight") but will still have the terrible rep in the system you were bad in.
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Doesn't seem so bad.
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Ultimately, with a real time evolving narrative like we have, there has to be some sort of real time timer on things like missions. otherwise I could start a mission to kill traders in system X for power Y, wait a few months buy which time system X has totally changed and power Y has disappeared but I'd still be killing traders.
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Once you have accepted real time missions (and as someone with a small child I regard them as a bit of a pain), things like rep decay automatically follow.
 
Ultimately, with a real time evolving narrative like we have, there has to be some sort of real time timer on things like missions. otherwise I could start a mission to kill traders in system X for power Y, wait a few months buy which time system X has totally changed and power Y has disappeared but I'd still be killing traders.
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Once you have accepted real time missions (and as someone with a small child I regard them as a bit of a pain), things like rep decay automatically follow.

Such a situation could still be easily resolved by removing that mission if the faction disappears or the mission doesn't make sense any more for other reasons.
 
As it stands now, v1.3 been live for about eight seconds.

I plan on giving this a try over the next month, and will form an opinion after actually experiencing it for a while.
 
As it stands now, v1.3 been live for about eight seconds.

I plan on giving this a try over the next month, and will form an opinion after actually experiencing it for a while.

In the time it took for me to upgrade to 1.3 and login my rep arrows are red and pointing down. Silly really. You shouldn't need a month to see that this penalizes players.
 
Such a situation could still be easily resolved by removing that mission if the faction disappears or the mission doesn't make sense any more for other reasons.
Which is exactly what the real time mission timers do. Ok, you could make a more nuanced system that determined if a mission was still relevant but then you'd get complaints about missions "just disappearing" probably just as someone was about to cash it in. The timer system is simple and lets the player know exactly how long before the mission "disappears".
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As I said, you pretty much have to have "mission decay" if you have a moving storyline. If you have mission decay, then some sort of reputation decay follows.
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That being said, it needs to be careful implemented so that players with less flexibility in their play sessions (people with real life commitments) are not disadvantaged vs people who an do mega sessions.
 
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