Originally Posted by
David Braben
The reputation decay is a really minor thing. This is a separate thing - it is to help people becoming caught in a hostile relationship with major and minor factions. It doesn't apply to your rating within the Power. The reputation is separate.
@ OP...
I read this answer by David Braben, and frankly it makes no sense. He was probably in a hurry, answering a lot of questions and so this answer ended up pretty unclear.
1) reputation decay is NOT a minor thing at all. Casual players or people who dare have a life will pay higher repair and fuel bills and get interdicted more, which could result in the loss of a T9 with full cargo, losing ~10 million credits between cargo and insurance fee. This hurts casual players especially, as you can't make that back in an hour, not even with the well to earn trading in a T9.
2) "The reputation is separate" - would have been good to spell out which kind of reputation you meant in each case, if one reputation is a minor thing and the other is separate, what are you talking about?
3) letting people loose hostile reputation is all good - that way you don't loose those players, which might otherwise happen, if they end up permanently blocked from participation, unless they figure out some clever scheme with landing on hostile outposts and clawing their way back in an extremely lengthy and laborious fashion. I would wish that hostile reputation for murderers doesn't decay though. They should have to work for it.
And from another FD statement:
4) "Reputation only decays when offline" - now this is the most backwards and unfair thing to happen! If anything, one's reputation should only decay when I'm online, in inhabited space (not exploring) and NOT doing anything for my faction. That way, my faction knows, I'm around but not helping. A reputation decay would make sense.
But getting decayed when offline is patently unfair to casual players and those who need to travel frequently etc.
Basically, the game penalizes you for having a life. That's insane.