The Elite Dangerous ingame reputation system thread

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David Braben says he thinks Reputation decay is just fine, which is presumably why it's still included in PowerPlay:

But hey, at least we got that draconian 10% module sell-back penalty that was still way more lenient than practically any other game's sell-back penalty ever rejected! </sarcasm>
 
Decay sucks really bad. However if it really stops at friendly I could actually live with it just barely. I would just think of my friends who just stop being my friends because I went on vacation? This will hapen exactly in a month when I am gone for 3 weeks .... This so seriously makes no sense ...
 
I think some of the problem is due to the fact that with Power Play several systems that used to be associated with a power are now Independent.

My Trade Route was between 2 systems. In V1.2 one was Alliance and one was Federation (Both showed Green as I was Allied to Both Major Powers).
Now with V1.3 , both are Independent and I am Allied to neither.
 
FWIW: It appears to be fairly quick and easy to get back to allied from friendly than it was previously. Took me a couple missions and a little bounty hunting (about an hour or so and that also affected my Alliance rep positively too). If this holds true, then a slow rate of rep decay probably won't be objectionable to most people. I was initially incensed to see it happen, but not so much now.

Fair post, but at this point, your observation is actually not worth much, because your reputation barely had any time to decay. Lets say you go on vacation for 20 days (offline) you will be only barely above friendly and it will be quite a slog to get back up, with increased repair and fuel prices and increased interdictions, that could really cost you.

You had a decay for less than 1 day since patch, ending up just below allied on the scale between friendly and allied, so a couple of missions did it for you. That's no reason to call off the alarm, especially for casual players, this change is poison.
 
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Originally Posted by David Braben

The reputation decay is a really minor thing. This is a separate thing - it is to help people becoming caught in a hostile relationship with major and minor factions. It doesn't apply to your rating within the Power. The reputation is separate.

@ OP...

I read this answer by David Braben, and frankly it makes no sense. He was probably in a hurry, answering a lot of questions and so this answer ended up pretty unclear.

1) reputation decay is NOT a minor thing at all. Casual players or people who dare have a life will pay higher repair and fuel bills and get interdicted more, which could result in the loss of a T9 with full cargo, losing ~10 million credits between cargo and insurance fee. This hurts casual players especially, as you can't make that back in an hour, not even with the well to earn trading in a T9.

2) "The reputation is separate" - would have been good to spell out which kind of reputation you meant in each case, if one reputation is a minor thing and the other is separate, what are you talking about?

3) letting people loose hostile reputation is all good - that way you don't loose those players, which might otherwise happen, if they end up permanently blocked from participation, unless they figure out some clever scheme with landing on hostile outposts and clawing their way back in an extremely lengthy and laborious fashion. I would wish that hostile reputation for murderers doesn't decay though. They should have to work for it.


And from another FD statement:

4) "Reputation only decays when offline" - now this is the most backwards and unfair thing to happen! If anything, one's reputation should only decay when I'm online, in inhabited space (not exploring) and NOT doing anything for my faction. That way, my faction knows, I'm around but not helping. A reputation decay would make sense.


But getting decayed when offline is patently unfair to casual players and those who need to travel frequently etc.

Basically, the game penalizes you for having a life. That's insane.
 
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I know I posted before, but thought I would add to this one since it is now the one and only!

This game (remember it is a game and supposed to be for fun) basically resets my stats every time I go to work....I (and at least 3 other people I know who play) work at sea, we do not have a normal job and are away for weeks on end, so what is the point of trying to raise our reps if every time we go away they deteriorate again?

I would guess it is the same for people with families and who work shifts.

From the feedback I have seen so far, the idea of PP is a good one, the update is a positive step for the game, but this one bit is a real butt kicker for those who just cant play every day or even every week...
 
* You need more and more Minor Factions to be Allied with you to get the Naval Rank progression missions to pop
* If you are working one, you're online, and the others will be ticking down. If you're offline, they all are.
* There is no way to see, unless you're in the same system, which Minor Factions now are only Friendly to you.
* Therefore, actually ranking up in any Navy just got much, much harder. How much harder requires playtesting, but you won't be able to do that easily because you won't know where you've lost crucial reputation and...
* The missions popping also had a random component it seems, so you won't be able to prove conclusively missing Minor Faction rep is the issue.

Reputation decay is terrible; that it got through where as the 10% Module Cost penalty did not is because not enough people fought against it, rather than the people who fought both were wrong.
 
It just does not seem to add much to the game. I`m finding is bizarre that it decays while you are offline. Online would make more sense and would be fair towards both active players and more casual approach. It´s not like sitting idle at station, docked, is a good use of electricity and whatever meager server resources it takes. Especially if someone idles in open and reserves a docking port. :p
 
Frontier's Reputation Decay...

Seriously

Stop allowing your marketing and newsletters to dictate release cycles (Yes, you need to market the releases - but you don't have a good enough history of low-issues releases to let marketing dictate the day you push stuff out - where is the project manager or product owner's say on this?!?).

Stop releasing major patches on a Friday - even if you have staff available, it's also the busiest time of the week for your players and in some cases the only time people can play.

Stop releasing major releases out of Beta until you are sure there are no major bugs. Up until Friday, and continuing today, people are still advising of bugs.

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I like a few here have been here a while, and your CC is decreasing amongst us. You only have to look on here, reddit and I'm sure on Steam to see many unhappy people (and you don't have enough resource to put out the fires). Of course there are people who thing you can do no wrong, and they are entitled to their opinion - but keep on this path and even they will not be able to white knight soon enough.

Many of us, who are experienced software developers (myself 15+ years) have said it's a bad idea to release on a Friday - yet you continue to. And every time we see major issues in the first few days. It's like you're extending the beta cycle, except on productions severs.

This is not a good thing. I know from my own groups Teamspeak tonight that this is the first time some are back in a while and they are not impressed. You are the butt of many people's jokes.

Seriously! Stop it, take stock and improve what your doing before many people just walk away from this game.
 
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I think Titus makes some valid points but a few bugs and connectivity problems just after a release isn't something that angers me very much and I tend to expect it having gone through loads of game releases and patches. I tend to get upset about other stuff. Largely I've been playing the game trouble free since 1.3 was released. :)

I was surprised they released PP live without warning but we could have seen outages and bugs even if it was released on Tuesday. That all said I think it might be worth opening up PTR access to more people in future so the game can be more exhaustively tested. ;)
 
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Really no-one was expecting this so quickly following Beta8 .... i think releasing that on thursday kinda made everyone realise nothing before monday .... it certainly needed a beta9 & 10...
Its a massive release and still seems to have a reasonably massive list of issues

They needed to take their time on this one
 
Really no-one was expecting this so quickly following Beta8 .... i think releasing that on thursday kinda made everyone realise nothing before monday .... it certainly needed a beta9 & 10...
Its a massive release and still seems to have a reasonably massive list of issues

They needed to take their time on this one

I'm having flashbacks to Premium Beta 2.

*shudders*

And yet nearly a year later, it seems little has been taken in.
 
I am mildly miffed I admit but only because I get to play but once a week. On a saturday night.

That said I am confident they will sort it, possibly before I go to bed. And if not then fine. When I get back to it next week I'm sure everything will work just fine.
 
As regards the "reputation" of Frontier, there are many more issues which seriously undermine their position. Just imagine you are a brand new customer you cough up £40 for the download version and find that what you are catapulted into is a galaxy which bares virtually no resemblance to the "manual" - how does this new customer figure out how to get into the game when you need to crawl through reams of forum posts to find out what is going on. The other poor customers who fork out £45 for the boxed DVD edition discover that it is not in fact (as advertised) the full edition, it contains the installation files for a PC.

Seriously, the management need to grasp the bull by the horns and say "stop" - let's fix this before we expand it further. I mean seriously, you can't fix the graphics to make a KWS or ECM unit look like anything other than a hat sink/chaff launcher, you can't fix the landing pad graphic in space stations, you can't fix the timings of the medium pad heat shield? These things are really minor but they make the product look ridiculously unfinished.
 
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People hype these patches. FD hype the patches...

Seriously guys, its been long enough that everyone should know what to expect. Have any of the patches gone off without a hitch?
 
Well, on one hand, most players play videogames in the weekends because of obvious reasons (free from work/school/whatever), so releasing a game update right before that is perfect as long as it has been tested thoroughly.

On the other hand, thousands of players all playing a new release will always cause some unforeseen problems, that should be fixed but can't be because like the players, most developers have the weekend off and can't solve the problems until after the weekend....

I think that so far though without a few hiccups in the beginning of the release things are going smoothly now. It seems that powerplay beta period is definitely working its magic.
 
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