The End?

But in 2020, space legs and base-building (and hopefully spaceship interior customization) would add an entirely different dimension to the game for me. So would atmospheric planets and maybe even water worlds! Sure would be nice to have a proper NPC crew as well. Oh, and I'll get a graphics buff from switching to a PS5. Point being, I'm bored with today's game, not next year's game (hypothetically speaking). It's just that late 2020 feels so far away!
Yup. If we got atmo planets now, I have a feeling a large group of explorers would come back. When you get to the point having seen thousands of the same stars and planets, it's not as fun as it used to be. It's like after falling in love, and months later, the small things your partner is doing that used to be cute, now isn't cute anymore. We need new cute things to look at.
 
problem is Elite is trying to create "community gameplay" where masses of players work on something bigger than themselves. Their individual gameplay is completely meaningless and the final result can always be godhanded (and sometimes is) by FDev. I'm looking for more individualist gameplay. I don't go in for that commie socialist stuff. Not going to grind for the greater good. I don't necessarily need to have a visible impact on the game, I just want to have gameplay that doesn't require dozens of lemmings doing the same thing for a reward.

I've always felt that FD want 'the community' to be both the content creators and the content, and just play in the quite amazing game world that they have created, and then throw in new ships from time to time. As a result, the emphasis has always been on community goals and all the wonderful things 'the community' are doing.

I'm sure that works for many people, sadly doesn't for me. I play the game as a lone pilot, zero interest in flying with others, and I have to admit to some disappointment that core activities like the mission system which could engage me and provide me with reasons to fly my spaceships are still, nearly 5 years in, so simplistic and predictable.

So, I log in when I can come up with a new goal for myself. Perhaps a new ship that I want to try out, then I'll spend some time engineering it, perhaps for some specific purpose, use it a couple of times, and then log out for a while.

I certainly can't complain, I've sunk countless hours into the game since the beta, the last couple of years in VR. A truly wonderful experience. I can't help wishing, however, that instead of trying to come up with some new feature to wow me, FD would add depth to what is already there, give me more and better reasons (and scenarios) to fly my spaceships. There's only so may pirate lords assassination missions that are all exactly the same that I can do. Yes, I can mix it up by trying to use different ships, and I do, but even then, after a few I'm left wondering why every single one is an entirely predictable Federal Corvette... :)

Anyway, I dip in and out. For me, I doubt space legs will add anything. I haven't played Elite games to walk around shooting things, I've played them to fly spaceships. Base building might give me a goal for a while, but then I have a feeling I'll be left wondering what to do with the base, just as I'm currently left wondering what to do with all my ships... :)
 
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problem is Elite is trying to create "community gameplay" where masses of players work on something bigger than themselves. Their individual gameplay is completely meaningless and the final result can always be godhanded (and sometimes is) by FDev. I'm looking for more individualist gameplay. I don't go in for that commie socialist stuff. Not going to grind for the greater good. I don't necessarily need to have a visible impact on the game, I just want to have gameplay that doesn't require dozens of lemmings doing the same thing for a reward.

who knows....maybe FDev will implement carriers in a way that enables new individual gameplay without weighing it down with grind. I'm not holding my breath.
Please, don't get me wrong: I'm doing it out of pure altruistic selfishness: I can use the services of the engineers myself, since I intend to stay in Colonia for the forseeable future. The way I see it, I do more with less work, since other players contribute, too. And, since I benefit from the work of others, I see it fair that they benefit from mine. Also, it was a way to discover massacre missions, which I hadn't done since I started playing. Good money!

I brought this up as an example of inspiration, of finding a new "target" in ED. If it's not for you, no problems, CMDR. o7.
 
To be honest I don't feel bored with this game, yet. But I try to do different things in turn and sometimes I search the forums for inspiration. That's how I found out about Operation Montgomery Scott, an effort to increase the levels of Colonia Engineers. I've been in Colonia since. Lately, and in order to scratch the recurring exploration inch, I'm out in The Conduit trying to find Crystalline Shards to top up G4 raw materials. I managed to find 2 planets additional to the one mentioned in the Codex. It's a slow process but I hope to find more.
Maybe you'll get back your inspiration soon.

Fly safe, CMDR.

FD take note: Player generated community goals keep players playing...
 
This said, I finally DELETED WoT this week from ALL my computers (again), this time for REAL and EVER after 7 years. Until next time ;)
My version of this is moving ED from my main drive to an external drive (which usually sits in a drawer). I've moved it back and forth more times than any other game, probably more times than all other games put together! I'll never totally delete ED, if for no other reason than it's the best galaxy simulation I own. Even if I fire it up to go visit Jupiter after looking at the moons IRL via my 20x binocs, ED can still serve a purpose in my life. I just don't see "playing" it like I used to, at least not until 'New Era'.
 
He'll be back. You'll see. So will many others, me included.
The game that never ends.
Let's hope FD keeps adding to that.

Oh yeah, we'll be back.

I can't really imagine a time when I fully quit ED and uninstall it.

I do however reserve the right to hang around these forums and moan and complain about all the things that are broken or could have been done better :p
 
I think it would be interesting if squadron leaders could create unique missions for their members. The rewards could be medals or maybe even credits (payed by the squadron collected funds or something), or maybe even pay out in Arx for completion.

Over on Inara I put together some RP missions for people around Rare goods and Permits once. Tied it to some RP posts on the boards. I guess the third party apps are where squadron tools began and if I'm honest I think they do a better job than the Squadron tool in game. Currently.
 
IF and when I ever get my new pc working. I'll continue play ED Commander's Edition on and off switching to my other loves like NMS, Hitman 1 and or 2, Red Dead 1 and or 2. More so as time goes by. Just as most everyone else states, after paying $60 to Frontier and an additional $120 (Two years) to my consoles server's. And investing well over 4,000 hours. I can tell any and everyone who gives a crap or not, that I'll not be buying the next update I believe is for sale in 2020 regardless of any new content. And though it doesn't work yet but will; "NO, YOU CAN'T HAVE MY STUFF"! LOL
 
Over on Inara I put together some RP missions for people around Rare goods and Permits once. Tied it to some RP posts on the boards. I guess the third party apps are where squadron tools began and if I'm honest I think they do a better job than the Squadron tool in game. Currently.
Well, that's part of the problem too. Since those tools aren't tied in to the game in some seamless way, it takes some pushing on the squad to get them to sign up on Discord, Inara, EDSM, and more, just to be able to play the game. Elite's biggest problem is that it depends on 3rd party tools to be communal. The game design is heavy on lone-wolf/single-player on its own.
 
Well, that's part of the problem too. Since those tools aren't tied in to the game in some seamless way, it takes some pushing on the squad to get them to sign up on Discord, Inara, EDSM, and more, just to be able to play the game. Elite's biggest problem is that it depends on 3rd party tools to be communal. The game design is heavy on lone-wolf/single-player on its own.

You aren't wrong.

I have found though that because so much of the community side requires you to make an extra effort it does seem to weed out the casuals and the people you are left with do actually want to achieve something and seem motivated to do random things together.

Like flip Aegis systems or Buckyball across a planet or what have you.
 
... For me, I doubt space legs will add anything. I haven't played Elite games to walk around shooting things, I've played them to fly spaceships. Base building might give me a goal for a while, but then I have a feeling I'll be left wondering what to do with the base, just as I'm currently left wondering what to do with all my ships... :)
This is why I want Frontier to use Subnautica as a model for legs. I don't want to walk around shooting things COD-style, either. However, being able to walk around my ship, customize the layout (placing modules in Outfitting like we build a house in Sims), hang pictures on the wall that I take with my space camera, EVA over to a derelict ship and explore it from the inside, etc. That's what excites me.

As for bases, if they could have purpose and meaning beyond cosmetics (I've built a variety of mining and farming colonies in No Man's Sky), I would enjoy this greatly as well. The one thing I'd like to see ED have that Subnautica lacks and NMS kinda does okay with is hireable NPCs to run my bases and to man my larger ships. I would love a "gang" to hang out with, like I have in Red Dead Redemption 2.

And that brings us back to topic - I think perhaps playing these other games has shined a spotlight on what I'm really missing in ED. FWIW, ED does the same to other games as well. I quit NMS long before ED because NMS was nowhere near as good as ED as a spaceship / galaxy simulator. Same goes with just about every other space game I've tried. Subnautica is the closest "ED Killer" game I've played, but it has nowhere near the size and scope of ED.
 
Let's put aside bugs and shadows and elephant butt leather for a moment and focus just on the game itself. I fired up Elite Dangerous after a few months on hiatus, did some things, and then exited with the thought, "I think I really am done with the game..." It just doesn't 'scratch the itch' like it used to. This is not a critique, as the same thing happened to me with other "open ended" games like Skyrim, Spider-Man, and even MMOs like DCUO and ESO. I just never thought it would happen with Elite.

I hang out here in the forums because I have a lot of nostalgia and good memories from my early days of playing Elite, and I have hope that perhaps new gameplay, missions, stories, etc. will someday be added to draw me back. Still, I'm kinda disappointed that the ride is over.

Like I said, this is not a critique or slam against Elite. I have plenty of those, but that's not the purpose of this thread. I'm not done because of bugs or even graphics, but rather that I just don't derive the joy of doing the things ED has to offer like I once did. I got over 2 years out of the game, which include some of the best memories in my gaming history, so I'm not 'rage quitting', just walking away into the sunset on a distance moon. Surely I'm not the only one to go through this. If you have a similar story, I'd love to hear it. Misery loves company, after all!

And no, you can't haz my stuff. If space legs and base building truly are coming to the game someday, I'll be back!

You hit the nail on the head, I'm right there with you.
I could elaborate but it would just be repeating what you said.
 

DeletedUser191218

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There are occasions I've fired up Elite sat in a station for a minute before realising I have nothing to do and changing game. Never had that with ESO tbh. I think the difference is narrative/story. There are always new plot arcs in ESO to engage with. Elite is just a handful of mission types with little to no engagement or purpose behind them, all of which are also boring and samey to complete.

Fingers crossed for 2020.
 
This is why I want Frontier to use Subnautica as a model for legs. I don't want to walk around shooting things COD-style, either. However, being able to walk around my ship, customize the layout (placing modules in Outfitting like we build a house in Sims), hang pictures on the wall that I take with my space camera, EVA over to a derelict ship and explore it from the inside, etc. That's what excites me.
Yup.

And I want to be able to walk in the space stations, planetary stations, and I would enjoy doing the scan missions by actually sneaking in to the buildings at those planet bases and find the right console and download the data "by hand" instead of scanning a lamp post.

As for bases, if they could have purpose and meaning beyond cosmetics (I've built a variety of mining and farming colonies in No Man's Sky), I would enjoy this greatly as well. The one thing I'd like to see ED have that Subnautica lacks and NMS kinda does okay with is hireable NPCs to run my bases and to man my larger ships. I would love a "gang" to hang out with, like I have in Red Dead Redemption 2.
True. It would be interesting if you can grow things to sell in future Elite, or maybe have some form of manufacturing facility to produce "X" product to sell. Won't happen though, but it's a fun thought.

And that brings us back to topic - I think perhaps playing these other games has shined a spotlight on what I'm really missing in ED. FWIW, ED does the same to other games as well. I quit NMS long before ED because NMS was nowhere near as good as ED as a spaceship / galaxy simulator. Same goes with just about every other space game I've tried. Subnautica is the closest "ED Killer" game I've played, but it has nowhere near the size and scope of ED.
NMS is coming out with an update soon. Probably the reason why I'm playing Elite right now, because I probably will be busy with NMS for a while.
 
I think it would be interesting if squadron leaders could create unique missions for their members. The rewards could be medals or maybe even credits (payed by the squadron collected funds or something), or maybe even pay out in Arx for completion.
I was a bit surprised this was not a thing when they releases squadrons. It's such a basic feature.
 
I have found though that because so much of the community side requires you to make an extra effort it does seem to weed out the casuals and the people you are left with do actually want to achieve something and seem motivated to do random things together.

Like flip Aegis systems or Buckyball across a planet or what have you.
I don't consider myself a "casual", yet I have no interest in signing up for multiple external accounts and tools (Inara, Discord, EDSM, etc.) to play a game. Nor is it trivial to coordinate my schedule with an entire group of people, unless the schedule is incredibly flexible like Enigma Expedition was. That's why I like the concept of CGs: an in-game community goal that brings random people together at random times for a common cause. Thing is, those common causes and the methods to achieve them tend to be very boring (with the occasional exception like rescuing escape pods from Thargoids).

Now imagine if Frontier gave us community goals to flip a system using whatever BGS-flipping tools we want, or a community goal to circumnavigate a planet in an SRV. That would allow us "casuals" to participate in events like these without having to hire a personal secretary to organize our online appointments with Inara, Discord, in-game meetups, etc.
 
How about there were ways to create space race "missions" with beacon/buoys you have to scan to check-in your arrival time. A race that can be done solo and any time you want, but could then be on leaderboards as well.
 
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