Taking "Main Sequence"'s post, I can add the following:
1.1 - CG - use - Nice thing that can only be used in solo or mobius if you're not a) "playing the game" or b) in a fighting wing. Too many "PvP"ers.
1.2 - Wings - use - Not a single day without bugs en masse. Nav lock fails, wing signals instead of ships, dropouts, wrong status shown. A pain.
1.3 - PP - don't use - It was a nuisance in 2.0. - It is unbearable in 2.1. - Constant useless fighting for... nothing.
1.4 - CQC - don't use - It's repetitive at best.
1.5 - Ships - use - All ships lack 1-2 module slots - Still large gaps between ship types.
2.0 - Planetary Landings - use - Not for fun. Only for grinding. It's just plain boring. At least there should be more revenue when trading to compensate for the lost time.
2.1 - Engineers - don't use - I gave them meth heads a chance but I'm burnt out before even getting my first tune up. RNG? In 2016? Seriously?
[/QUOTE]
Although I'm not holding back critique when talking about the game I am an avid fan who's doing his best to keep players in game. Mind you, FDev - your dropout rate on newbies was extreme from the beginning. Now it's the medium-progress and elite cmdrs who are leaving. My friends list has never been so desserted as now. There's an urgent NEED FOR ACTION!
I've been having the same Deja Vu feeling that the Engineers is like Powerplay all over again, something that the community has a love and hate relationship with and another part of the game I probably won't take part in. Looking back at the headline features* of all the updates, of the seven so far, I'm only using two:
1.1 - CG - use - Nice thing that can only be used in solo or mobius if you're not a) "playing the game" or b) in a fighting wing. Too many "PvP"ers.
1.2 - Wings - use - Not a single day without bugs en masse. Nav lock fails, wing signals instead of ships, dropouts, wrong status shown. A pain.
1.3 - PP - don't use - It was a nuisance in 2.0. - It is unbearable in 2.1. - Constant useless fighting for... nothing.
1.4 - CQC - don't use - It's repetitive at best.
1.5 - Ships - use - All ships lack 1-2 module slots - Still large gaps between ship types.
2.0 - Planetary Landings - use - Not for fun. Only for grinding. It's just plain boring. At least there should be more revenue when trading to compensate for the lost time.
2.1 - Engineers - don't use - I gave them meth heads a chance but I'm burnt out before even getting my first tune up. RNG? In 2016? Seriously?
[/QUOTE]
Although I'm not holding back critique when talking about the game I am an avid fan who's doing his best to keep players in game. Mind you, FDev - your dropout rate on newbies was extreme from the beginning. Now it's the medium-progress and elite cmdrs who are leaving. My friends list has never been so desserted as now. There's an urgent NEED FOR ACTION!