Ok, let's get a little crazy. If you could have a snazzy new module/hardpoint/weapon for you ship, what would it be? The are only 2 rules -
1. It must have some sort of drawback to offset its effect.
2. It must be within the bounds of ED science e.g. no antigravity, no teleportation, no uber A.I. (please correct me if I'm missing something else).
For example - a Shield Siphon. It's functionally similar to a beam laser, but it depletes your targets shields whilst replenishing your own. Fits in a weapon hardpoint. The drawback is that it generates massive amounts of heat to your vessel, and does no hull damage to the target whatsoever.
Yes, my example is kinda boring. Show me how it's done!
1. It must have some sort of drawback to offset its effect.
2. It must be within the bounds of ED science e.g. no antigravity, no teleportation, no uber A.I. (please correct me if I'm missing something else).
For example - a Shield Siphon. It's functionally similar to a beam laser, but it depletes your targets shields whilst replenishing your own. Fits in a weapon hardpoint. The drawback is that it generates massive amounts of heat to your vessel, and does no hull damage to the target whatsoever.
Yes, my example is kinda boring. Show me how it's done!