4 - Rear-view camera module. It would be nice to be able to bind a key to look out a rear view camera, kind of like ELITE 1984. Down side is I'm not looking forward when looking backward.
Fixed that for you.

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4 - Rear-view camera module. It would be nice to be able to bind a key to look out a rear view camera, kind of like ELITE 1984. Down side is I'm not looking forward when looking backward.
Oh god. NPCs with turret rails.On the subject of weapons (if we're to count them as "modules"), I don't really see why there aren't gimballed/turreted versions of ALL the weapons.
They already come "pre-nerfed", compared to fixed weapons, by virtue of being more expensive, less powerful, less accurate and being vulnerable to chaff so it seems a bit OTT to also just flat-out deny people the ability to buy them at all.
Let's face it, if a gimbal/turret system can move a giant cannon/laser/MC around, there's no reason why it shouldn't work with things like PAs too.
I'm surprised no-one has suggested cloaking technology so you can perv at the other ships in the starport.....
Must just be me then
V2k.
I Like the idea of some form research modules which gather data and might be specific to certain environments. like maybe a geology scanner that can show areas of a planet where you might find certain minerals. Or scanners specific to alien life/biology. Even maybe an IR filter(or some such gidgimgadget) for orbital flight to help identify areas of interest from orbit. .... but mainly i liked the thread title .... reminded me of:
I have a funny feeling that I spotted both Oddjob and Scaramanga in this photo - does that mean we will get a flying-hat module with steel rims?!
An upgrade to the current multi-cannon, the tri-barrel:
https://bethesda.net/data/images/event/124/DOOM_ChaingunTurretMod_Full.jpg
pro's: MOAR BULLETS
con's: MOAR HEAT
Maybe something to actually add more depth/interest/variety/quality of gameplay, other than more/bigger pewpew?
We've had 3 years of bigger and bigger pewpew and precious little improvement in depth of gameplay...
I wouldn't mind a "match velocity/rotation" limpet. Perhaps this functionality could be added to prospector limpets.
While I'm on a mining bent, what about a mining SLF? It could act as a prospecting limpet and collect fragments (not cargo, but maybe the equivalent to 3-4 cargo units) to return to the mothership's refinery.
Op asked for modules, hard points or weapons.. I can't really think of modules that would work without having to change large portions of the game, or introduce entirely new features too dependent on other things that don't yet exist (e.g.: science station in a ship for the study of stars, planets, plants, animals, alien tech and anything else one finds on their journey through space).
So, weapons it is .. and I happen to REALLY like tri-barrel Gatling guns. xD
See, I wouldn't have thought of that .. but it did make me think of probes.Turret detailed surface scanners... There you go... A weapon hardpoint being used for something other than more pewpew... I suspect there's plenty more...
Maybe something to actually add more depth/interest/variety/quality of gameplay, other than more/bigger pewpew?
We've had 3 years of bigger and bigger pewpew and precious little improvement in depth of gameplay...
I like your thinking. Perhaps a grappling hook / tractor beam we could use to snag slightly-damaged abandoned ships floating in space so we can tow them home and fix them up and fly them ourselves! NMS has something kinda like this (salvageable ships).
I like your thinking. Perhaps a grappling hook / tractor beam we could use to snag slightly-damaged abandoned ships floating in space so we can tow them home and fix them up and fly them ourselves! NMS has something kinda like this (salvageable ships).
See, I wouldn't have thought of that .. but it did make me think of probes.
However probes wouldn't be a weapon hard point focused. I guess it might go into utility, or take up a slot similar to a hanger? Depending on the size of the probes.
Land-based probes
Flying probes (ground/atmo scanning)
Water probes
This is precisely the type of game-play I'm looking for.I mentioned exploration drones earlier in the thread to allow you to micromange the parallel exploration of bodies in your system using the orrery map. Or crazier still, actually allow a crew mate to control them...