Achievable steps?
Achieved! FDev just needs to copy-n-paste the code:
[video=youtube;nslTmnV9JvM]https://www.youtube.com/watch?v=nslTmnV9JvM[/video]
Achievable steps?
Ok, let's get a little crazy. If you could have a snazzy new module/hardpoint/weapon for you ship, what would it be? The are only 2 rules -
1. It must have some sort of drawback to offset its effect.
2. It must be within the bounds of ED science e.g. no antigravity, no teleportation, no uber A.I. (please correct me if I'm missing something else).
For example - a Shield Siphon. It's functionally similar to a beam laser, but it depletes your targets shields whilst replenishing your own. Fits in a weapon hardpoint. The drawback is that it generates massive amounts of heat to your vessel, and does no hull damage to the target whatsoever.
Yes, my example is kinda boring. Show me how it's done!
Wouldn't be surprised if Thargoids will have just that with their corrosive weapons.Thinking about other games I realise we are missing something. A damage over time weapon for lower instant damage. Imagine being able to hit with a round that will apply bleed damage or a limpet that will slowly disassemble a module/hull.
That could be interesting but ridiculously annoying and unbalanced if say you got hit and died in supercruise or inches from a station.
a luxury habitable ring module with swimming pool, gym, bedroom, kitchen, automated laundry and washing dishes, a cinema, robots cleaning everything.
It's a bit counter-intuitive, but an ELW -according to modern science/astronomy- doesn't even have to have an atmosphere, or support human life - as long as it can support life, and/or passes some specific conditions (location/size/orbit etc etc etc).
Over a year and a half ago I was getting dismayed at ED's progress so I gave myself an exploration goal to get to the most distance system in the disc.
On my return back from that I literally docked and exited ED for a good while. My game play since then has been spuradic and at the moment is basically nill.
Exploration needs layers and layers of mechanics and also visual elements to witness. eg: Being able to find a location on a (non life) atmospheric world, next to a huge waterfall. It's dark, but the electrical storms in the distance light up the scene from time to time. Far off on the horizon, some aurora borealis flicker, and high above, arcing across the sky is a huge comet trail.
I'm sure there's a myriad of things that can add visual and gameplay variation. eg: Common envelopes, or mass coronal mass ejection ejections that not only look funky, but maybe introduce fuel scooping or heat side effects.
It's interesting that I raised a thread about this nearly three years ago - https://forums.frontier.co.uk/showthread.php?t=95448
I think that's the biggest exploration killer for me .. knowing there isn't much to find out or do in deep space.
Yes, Frontier have stated there is stuff players haven't found .. but I mean come on.. our galaxy covers about 39 million million cubic light years, and with nothing to fill the gap between these big finds Frontier has put in ... ehhh.. thanks, but no thanks.
One ELW looks like every other (why are all ELW's blue and green, btw?).
One dust bowl looks like every other.
There's nothing crazy to find.
Imagine you come across this:
And you can mine from it for incredibly rare, and incredibly valuable minerals.
Nope.
All planets are static and boring.
No asteroids hurtling through space that you should be able to land a probe on and tag, or mine or whatever.
Apart from holes and pulsars, no stellar phenomena to speak of..
Gamma-ray bursts,
Carbon detonation,
Superflare,
Superluminous supernova,
Tidal disruption events,
Plage (hell, there aren't even dynamic solar flares .. it seems there's just "hard coded" flare.. apart from the "hot animation" .. stars in ED look quite static).
Exploration in ED is about flying to the same systems over and over again, taking screen shots and then moving on.
That is mind-numbingly boring for me.
My longest jaunt was about 3000ly.
I self-destructed due to the immense boredom of having nothing to do.
/rant![]()
Afterburner thrustersor a kitty cat harness for the co-pilot seat.