The Fed. Corvette we lost...

Hello everyone,

Some you probably know that supposed to be a bit different.
People that never knew about it... well let me show you this pic below.

Corvette was planed as true beast, with 2 Medium, 3 LARGE and 2 Huge hard points...
+ you may not notice it but on the bottom, under the cockpit, there are 2 unused utility slots...

So I wonder, why it was done?
Class 8 Power Distributor and Power Plant would not be enough for it? So FD nerf it due to that?
Or they just thought that it is way to OP?

In the current state, aside of maneuverability and 2 Huge hardpoints Corvette don't have a selling feature.
Speed? It is OK. Same with Anaconda.
Jump? Poor.
Cargo? better then Anaconda, but less then Cutter.
Firepower? Suddenly, Anaconda is superior.
Protection? Shields are middle between Anaconda and Cutter, armor is slightly less then Anaconda... so it is a middle ground again.
So yea... maneuverability is the only thing where Corvette win both big brothers.

So I want to raise 2 questions.
Have any one seen old model with old hardpoints? Is it existent?

And the question to FD's...
Is it possible you would tell us more about it's development on one of your streams? Like you did with Krait?


146761
 
Those are a big "aside" though.

The Corvette's superior turn speed in comparison to the other two is not to be underestimated. Fixed huge weapons become an option.
Also, nothing beats the satisfactory "thump" of two huge PAs hitting the target. :p

You absolutely right! 2 Huge points looks really bad-ass, but...
I think this ship were robbed in it's true potential. Sad really. But I love it any way!
 
The problem is, FDEV could easily start a meta if they 'tweak' this game of cat and mouse of balance. You put one buff on the Corvette, and it'll stick a whole chunk of playerbase noses out of joint.

Sometimes, game balance overrules possibility.

Else you end up with:

View attachment 146765

which would be silly....

You probably right.
But the thing is, most people that chose to fly Corvette, chose it because of aesthetic and 2 huge hardpoints. And there is no area of gameplay where u can say "it is best take corvette here" Nope... you would say "you can take ship 1, ship 2 and you may take Corvette...
 
Those are a big "aside" though.

The Corvette's superior turn speed in comparison to the other two is not to be underestimated. Fixed huge weapons become an option.
Also, nothing beats the satisfactory "thump" of two huge PAs hitting the target. :p
Aditionally the Corvette has vastly better internals then the Anaconda, you can fit a c7 shield generator and two c7 SCBs in it, making raw mj a lot higher then the Anaconda.
Unengineered, the Vette has 7000 mj raw shield strength with a 7A SG and two 7A SCBs, the Conda with 7A SG / 2*6A SCBs only gets 4275 mj.
Engineering makes that even worse.
 
You overlook the dualbanking size 7 SCBs on the ship. That is over 1400 MJ restored in one charge, which is two rings of a decently sized BiWeave. The Cutter has a slight problem there. Two size 8 SCBs would be overkill and use a hell lot of power, plus the shield could only be size 6 then. Size 8 shield and single size 8 SCB is possible, but powerhungry.

Hm, partly ninja'd while typing :D

But yeah, if they wanted to truely differentiate between multirole Anaconda and Warship Corvette, they could have gone with the 2M 3L 2H hardpoints and made some internals smaller. Size 8 distributor would have no problem keeping up with 3 large efficient beams, 2 huge multicannons and 2 cascade hammers.
 
Always hoped the corvette to be superior in turning speed and firepower, but thats not the case in firepower.

I always compared the corvette and cutter together and speed is almost everything, duo cutter speed boost, it can turn pretty fast but they mostly do it in flight assist off to keep their distance as corvette cant catch up with them, the fact cutter can safely run from a combat duo its speed and corvette cant because its so slow.

I hoped they would increased the corvette firepower or either add the 2 hidden utility slots
 
You probably right.
But the thing is, most people that chose to fly Corvette, chose it because of aesthetic and 2 huge hardpoints. And there is no area of gameplay where u can say "it is best take corvette here" Nope... you would say "you can take ship 1, ship 2 and you may take Corvette...

My Corvette is primarily a combat support vessel and not an out and out combat vessel (although I do my fair share).

I have a Repair Limpet Controller on my ship and 1 x small Beam lazer with Concordant Sequence and 1 x small Beam lazer with Regeneration Sequence (I haven't worked out which is better for repairing shields).

I also have a class 7 Figher Bay.

My ship is obviously a big hitter but it can also repair my wingmates.

So I guess it's how you're using it.
 
You overlook the dualbanking size 7 SCBs on the ship. That is over 1400 MJ restored in one charge, which is two rings of a decently sized BiWeave. The Cutter has a slight problem there. Two size 8 SCBs would be overkill and use a hell lot of power, plus the shield could only be size 6 then. Size 8 shield and single size 8 SCB is possible, but powerhungry.

Hm, partly ninja'd while typing :D

But yeah, if they wanted to truely differentiate between multirole Anaconda and Warship Corvette, they could have gone with the 2M 3L 2H hardpoints and made some internals smaller. Size 8 distributor would have no problem keeping up with 3 large efficient beams, 2 huge multicannons and 2 cascade hammers.

I think it is my personal problem that Corvette become a Multi-role ship, instead of Warship.
But yea, I overlooked things about shield sell banks... because I don't like to use them.
 
I think it is my personal problem that Corvette become a Multi-role ship, instead of Warship.
But yea, I overlooked things about shield sell banks... because I don't like to use them.
Nothing makes you feel more invincible than flying in a high CZ getting under attack by a full wing of spec ops and then you destroy your opponents one after the other, casually double-banking after losing a ring of shields to be at 100% again ☺
 
Sad state of affairs when the galactic manure hauler has almost twice the armor
of a Federal Navy flagship. And what genius considered it brilliant when
"equipping" it with 2 small hard points?

Joke..
 
My Corvette is primarily a combat support vessel and not an out and out combat vessel (although I do my fair share).

I have a Repair Limpet Controller on my ship and 1 x small Beam lazer with Concordant Sequence and 1 x small Beam lazer with Regeneration Sequence (I haven't worked out which is better for repairing shields).

I also have a class 7 Figher Bay.

My ship is obviously a big hitter but it can also repair my wingmates.

So I guess it's how you're using it.

I use my Corvette as combat vessel, in case when I need to get some materials for more engineering.
You can take a look on my specs here https://s.orbis.zone/4q1f
 
Sad state of affairs when the galactic manure hauler has almost twice the armor
of a Federal Navy flagship. And what genius considered it brilliant when
"equipping" it with 2 small hard points?

Joke..
small hardpoints are a joke yes! but when small is all you have that jokes no longer funny.....
 
I kinda consider those small hardpoints as utility weapons also...
But depending on the circumstance, I've really made use of a few different combos.

  • long range pulse turret with emissive (can draw ships to you in CZ's and wherever, and they don't disappear)
  • extra ammo frag turret w/drag munitions (handy for swarms of small ships in comp. nav beacons, locks them down so you can finish them quick)
  • If I'm going to run a scramble spectrum, it's a good spot for it.
  • Extra ammo multi w/corrosive for just the salt & pepper when I want to apply the effect. (I'll often run a PvE build which doesn't require ammo refills so I can stay out longer)

I've considered exploring a screening shell frag turret, and I've used a turret cannon with the gimbal disruption effect a little.. not sure how useful it was tho - since the ship is so big.

I like the idea of the feedback rails in that slot... I'm going to probably look into that.
Cheers... o7
 
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