The frustration in suit and weapon upgrade and customization

Yeah, i wasn't clear on the exact situation since i've seen conflicting messages. Some swearing blind its 6 of each, others saying thefts don't count, its 6 of either but since thefts are bugged then you have to do 6 heists.

Anyway, my point stands, 6 (or 12) isn't required to experience the new content.
6 is actually not a lot. By the 6th you will have a good handle on them and be able to make an informed decision as to whether it's worth your time to do them for a particular reward. You don't get that with just one or 2.
 

Deleted member 182079

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6 is actually not a lot. By the 6th you will have a good handle on them and be able to make an informed decision as to whether it's worth your time to do them for a particular reward. You don't get that with just one or 2.
But why would that have to factor into an engineer unlock? If you want to practice you can already do that anyways. It feels almost like forced tutorials (something I'm glad Elite doesn't do, well at least you can skip them if you want, I loathe them in other games). One successfully completed mission should be enough to 'prove' to the game you're good enough to qualify.
 
Yeah, i wasn't clear on the exact situation since i've seen conflicting messages. Some swearing blind its 6 of each, others saying thefts don't count, its 6 of either but since thefts are bugged then you have to do 6 heists.

Anyway, my point stands, 6 (or 12) isn't required to experience the new content.
It's definitely bugged, at least. It took me 7 covert thefts and 3 covert heists...
 
If you can't progress normal game play (Threat level 4~6), then that's mandatory, not optional.
You can choose what kind of activity you do and threat level of it. So it is optional.
If there wouldn't be more dangerous, more demanding missions or combat zones, there would be no point of engineering at all. Just like with Horizons - High level CZ is very hard to do for a noob in unengineered ship, but you have something to do when you have more experience and/or better equipment. If everything was made at the same, low level, the game would be seriously boring.
 
You can choose what kind of activity you do and threat level of it. So it is optional.
If there wouldn't be more dangerous, more demanding missions or combat zones, there would be no point of engineering at all. Just like with Horizons - High level CZ is very hard to do for a noob in unengineered ship, but you have something to do when you have more experience and/or better equipment. If everything was made at the same, low level, the game would be seriously boring.
Highest threat level is 9 (correct me if wrong), and I take its middle and define it as "normal game play" difficulty shouldn't be too unreasonable right? Or you think TL 2 is the normal difficulty? The scaling of CZ and TL is something I don't quite understand though as I didn't play too long ED yet. When I take unengineered equipment to TL4 and feel not enough power, that's a problem.
 
But why would that have to factor into an engineer unlock? If you want to practice you can already do that anyways. It feels almost like forced tutorials (something I'm glad Elite doesn't do, well at least you can skip them if you want, I loathe them in other games). One successfully completed mission should be enough to 'prove' to the game you're good enough to qualify.
The unlocks all direct you to play the game in certain ways (as established in Horizons); that is how FD wants it to be. 🤷‍♂️
 
Highest threat level is 9 (correct me if wrong), and I take its middle and define it as "normal game play" difficulty shouldn't be too unreasonable right? Or you think TL 2 is the normal difficulty? The scaling of CZ and TL is something I don't quite understand though as I didn't play too long ED yet. When I take unengineered equipment to TL4 and feel not enough power, that's a problem.
I have no idea what threat level in Odyssey means exactly. I guess equipment and skill level of enemies. And what that would be at what level I don't know.
How you feel about anything is irrelevant. I can do well in High CZ with Grade 3 equipment from the store and I feel it's fine (it doesn't mean anything other that I feel it's fine. Maybe I'm better or I've chosen better weapons - like plasma shotgun). I never had any real problems with TL4 missions (maybe because there are multiple ways to approach a problem and shooting face to face with multiple enemies isn't always the best? For example I rarely engage in shootout with scavengers at bases, because I take them out from my ship first). For all I know you could be so bad at FPS gameplay that even with fully engineered equipment at low threat it wouldn't make a difference (if you're just standing there with your shields off and shooting shielded enemy with a bb gun f.ex).
So I don't think there's "normal game difficulty". There's difficulty (enemy level or mission type) that fits you. Just find it or upgrade your equipment if you think it would help.
 
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I have no idea what threat level in Odyssey means exactly. I guess equipment and skill level of enemies.
Nor me...

But I do know that I can romp through High CZ on foot with G3 suits and guns brought from the store, and have fun doing so. My dom suit had Combat Movement Speed already installed, Executioner had long range, other weapons no mods at all. I've unlocked a few of the EDO engineers just playing but only added 'deep pockets' and extra ammo so far.

Like a few others who have commented here, I've played EDO since alpha, not bothered with EDH bar moving either of my FCs on my laptop.

I'll probably unlock the remaining engineers eventually, possibly add a couple more mods to my gear. There isn't any rush, for me.
 
After having completed about 14 of these missions in 5 days, I contacted Customer Support and they unlocked Terra Velasquez within an hour for me. (Kudos to Customer Support, they are always great).
A couple of weeks later, I randomly received Terra's invitation email.
Definitely bugged.

Yup, similar experience with Hero Ferrari.

I was counting them as i had heard the count could be bugged. I even did a couple extra. When i was certain i had passed the mark i raised a ticket with FD. Took a couple of days as they wanted screenshot of my codex and they asked me to run just one more CZ. But once i did that they unlocked him for me.
 
I would say 6 is a lot for those who don't like doing them.
I don't like doing them either and 6 was fine. :p I actually had to do 10 for the unlock. Thefts are really easy, heists are a bit harder. By 6 I knew I wouldn't do them unless I was really desperate for the reward. Maybe I'd do thefts. Heists would have to be really desperate.
 
I don't like doing them either and 6 was fine. :p I actually had to do 10 for the unlock. Thefts are really easy, heists are a bit harder. By 6 I knew I wouldn't do them unless I was really desperate for the reward. Maybe I'd do thefts. Heists would have to be really desperate.

I think i'll steer clear of thefts since they don't seem to be counted all the time.
 
Highest threat level is 9 (correct me if wrong), and I take its middle and define it as "normal game play" difficulty shouldn't be too unreasonable right? Or you think TL 2 is the normal difficulty? The scaling of CZ and TL is something I don't quite understand though as I didn't play too long ED yet. When I take unengineered equipment to TL4 and feel not enough power, that's a problem.
Highest threat level in Horizons/ships gameplay is 9 [1]. Highest I've seen in Odyssey is 5, I think? So TL2/TL3 is closer to the midpoint there.

Basic G1 Odyssey equipment is certainly usable for TL2 - though it's fairly tedious and involves a lot of running away if there's more than a couple of enemies. The G3 equipment you can buy pre-upgraded just for credits is more than sufficient for TL2/TL3 encounters, so again I think that's okay.


[1] That said the Horizons TL scale is a bit of a mess anyway - plenty of TL9 activities which can involve no combat at all and be completed in a Freewinder. TL7 for a mission means "opposition from a mid-ranked FAS or two" ... while TL7 for a signal source means "engineered and tanked-up Elite Anacondas". The Odyssey scale is more reflective of the sort of opposition you might actually face, but still only describes the equipment of an individual enemy and doesn't say anything much about whether there'll be two of them or twenty of them.
 
I think i'll steer clear of thefts since they don't seem to be counted all the time.
Ahh.. I was wondering why I was having to do so many of these things. It's annoying because the covert thefts are a lot easier than the covert heists.

Having said that, I'm also aware that when I've actually unlocked everything and have all the stuff I'll have less motivation to actually do a lot of these missions and these missions are actually where the fun of the game is. So I enjoy the journey rather than fixating on the destination. I'd say that next to the flight model and the galaxy itself, they're the best thing in the game.
 
and I shouldn't use the word "fair" but my brain kinda stuck and can't find a batter word.
What I've found in ED that wasn't "fair" was the method Frontier used to expand the Colonia Region.
By having a 'popularity factor' method to 'claim' a System out there was a slap in the face to us Independent pilots, that spent month's getting Jaques Station up & running again.
I'd guess that half of the Faction's out there, their cmdr's would have had to look up where the place was!

I'd have still been there now, but for that expansion method.
Didn't like it, so I moved away........OP doesn't like method used in Odyssey, I suggest the same.
 

Deleted member 182079

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Highest threat level in Horizons/ships gameplay is 9 [1]. Highest I've seen in Odyssey is 5, I think? So TL2/TL3 is closer to the midpoint there.

Basic G1 Odyssey equipment is certainly usable for TL2 - though it's fairly tedious and involves a lot of running away if there's more than a couple of enemies. The G3 equipment you can buy pre-upgraded just for credits is more than sufficient for TL2/TL3 encounters, so again I think that's okay.


[1] That said the Horizons TL scale is a bit of a mess anyway - plenty of TL9 activities which can involve no combat at all and be completed in a Freewinder. TL7 for a mission means "opposition from a mid-ranked FAS or two" ... while TL7 for a signal source means "engineered and tanked-up Elite Anacondas". The Odyssey scale is more reflective of the sort of opposition you might actually face, but still only describes the equipment of an individual enemy and doesn't say anything much about whether there'll be two of them or twenty of them.
I can provide a recent (last night) example of an on-foot mission. It was an assasination one; straightforward find and kill, no issue with alarms etc. but the warning in the missions screen was that the target was capable, and the mission TL was in the red (can't quite remember which, perhaps a 6 or 7?).

Apex'ed to the destination, thankfully the target waltzed around in the settlement outside a building so no need to infiltrate secure buildings with more guards. But the target had shields up, and rank wise featured a fair number of chevrons with a little star. So high level (I don't remember the actual rank either).

Took them out in two shots with my G3 Executioner (no mods), took all but 3 seconds. They didn't even have the chance to pull their weapon. That was it - too easy for my liking in terms of what the mission suggested/warned me about, but I took it, and I guess it'd have been a bit more difficult with G1 gear, and/or if the target was in the CMD or PWR building or something. Doesn't happen too often but RNG sometimes works in your favour. I usually ignore the threat levels these days for that very reason, be it on-foot or in my ship.
 
As Florenus posted, G3 stuff is enough get most players through......probably not me, as I'm :poop: at pewpew.

If you or I want to make it easier or better or more powerful, then just like your Ships you can upgrade & mod to your hearts content.

Everything here is OPTIONAL & not MANDATORY.........you think it's "unfair" then don't do it......simples:ROFLMAO:
"But its optional" is the first refuse of people defending bad games.

Everything in every game ever is optional. The universe will not end if someone doesn't play it.

But some of us would rather have games be fun than not fun.
 
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