Hi all – I’ve had a nagging concern for the future of VR support in ED for a while. It started with David’s rather discouraging but not entirely inaccurate comments regarding VR generally, and was only exacerbated by some of the recent updates in which VR felt like something of an afterthought.
I know that any supposed leaks should be taken with a pinch of salt, but spacelegs has always felt like an obvious development ambition and I wonder how it could be achieved with VR best practices in mind. Personally, I’ve never had an issue with traditional first-person movement in VR, but a lot of people do.
Also, I noticed that the current iteration of the website appears to make no mention of VR (as far as I can see), whereas previously it was highlighted prominently as one of the game’s core features (“built for VR from the ground up”).
Am I worrying unnecessarily?
I hope that FD don’t follow Unknown Worlds in throwing their VR users under the bus. It’s one of the best VR experiences out there (if not the best), and I’d have no interest in playing the game in pancake mode.
Reassure me, please.
I know that any supposed leaks should be taken with a pinch of salt, but spacelegs has always felt like an obvious development ambition and I wonder how it could be achieved with VR best practices in mind. Personally, I’ve never had an issue with traditional first-person movement in VR, but a lot of people do.
Also, I noticed that the current iteration of the website appears to make no mention of VR (as far as I can see), whereas previously it was highlighted prominently as one of the game’s core features (“built for VR from the ground up”).
Am I worrying unnecessarily?
I hope that FD don’t follow Unknown Worlds in throwing their VR users under the bus. It’s one of the best VR experiences out there (if not the best), and I’d have no interest in playing the game in pancake mode.
Reassure me, please.