The Golconda - Overview of Phases

This is setting up for a later II, if the right choices are made ..... ferry passengers from the Golconda down to the atmospheric planet surface .... or alternatively .... "sorry commanders, but you elected for an outpost only, so you won't be getting access to atmospheric planets after all :p"
 

Kietrax

Volunteer Moderator
Not sure about that. The language differs between a 'Planetary Port' vs an 'Outpost'. No guarantee that it isn't the same physical space entry, just with different colour scheme.
The first post is pretty clear - if the Empire wins then the original mission of the ship will be completed and a Planetary Port constructed, if the Federation wins then the will of the occupants will be followed and an Outpost (space station) will be constructed, allowing them to remain space dwellers ... This means Ted is right - an Empire win means the new rare will require the ability to land on planets so need Horizons.
 
Interesting generation ship, it's just too bad the gameplay is the same. There's not much interaction with this huge ship full of living people. Hopefully 2020 changes that.
Yeah just deliver stuff to stations that you've been doing over and over ever since you purchased the game.
Why can't they add anything good like a generation ship has suffered a catastrophic explosion and the nuclear core (or whatever they use) will explode destroying the whole ship within a week.
You fly in to see a the massive ship of fire with lots of mini explosions going off, loads of escape pods floating around to rescue and transport to a temporary planet base that's been setup, see lots of domes/shelters and ambulance type veichles as you fly down to the planet surface.
Could also add a new fire hose module so some people can help try to stop the spread of the fires whilst other people concentrate on rescuing the pods.

That's the kind of stuff I want to see but will never happen.
 
Greetings Commanders.

The ancient generation ship, The Golconda, has been discovered drifting amidst the stars. Contact with the ship's living occupants has revealed that their ancestors chose to remain aboard their ship rather than colonise their original destination. The equipment originally intended for setting up a planetary settlement was cannibalised for materials but now... the Golconda's crew find themselves in need of outside assistance for the first time in a millennia.

Efforts are underway to support the residents of The Golconda, but both the Federation and the Empire look upon this colossal relic with opportunistic eyes. There's a political play to be made here, and the winner stands to benefit greatly.

For this next Interstellar Initiative, we'll be detailing what's at stake over the next few weeks. It's time to back a side, and win!

If you'd rather learn about what happens to The Golconda as the story unfolds, then stop reading now, and keep your eyes on the GalNet feed.

* * * * * * * * * * * * * * * * * * * * *​

Phase 1 (8 November)
The independent faction, Upaniklis Vision Incorporated, has tabled a motion to provide much needed aid to the denizens of The Golconda. Meanwhile, criminal elements prepare their ships in a bid to exploit the supply convoys.

This will mark the beginning of two Community Goals:
  • Trade Community Goal - Deliver Basic Medicines, Advanced Medicines, Aluminium, Ceramic Composites, and Semiconductors to Fozard Port in the Upaniklis system.
  • Bounty Hunting Community Goal - Deliver Bounty vouchers to Fozard Port in the Upaniklis system.
    • Start Date - 8 November @ 15:00 (UTC)
    • End Date - 14 November @ 15:00 (UTC)
Soon after, Imperial and Federation megaships will move into the system and prepare their own plans to support The Golconda.


Phase 2 (18 November)
The Empire and Federation each pledge to help, but with different opposing approaches.

  • The Empire seeks to provide the former colonists with a planetside home, helping them fulfil their original mission. They would provide full member status to the colony and help them become self-sustaining through teaching agriculture techniques.
  • The Federation, however, seeks to honour the colonist's unique culture and provide them with an outpost of their own, allowing them to remain a permanent space colony. Landing pads would allow direct trade and help the colonists remain stocked with medicines and supplies.
Two competing initiatives are set up, with the superpower with the most materials received winning the favour of the Golconda colonists.
  • Empire Trade Community Goal - Deliver Polymers, CMM Composites, Titanium, Beryllium, and Thallium to the Empire Megaship, in the Upaniklis system.
  • Federation Trade Community Goal - Deliver Polymers, CMM Composites, Titanium, Beryllium, and Thallium to Federation Megaship, in the Upaniklis system.
    • Start Date - 18 November @ 15:00 (UTC)
    • End Date - 26 November @ 15:00 (UTC)
Interstellar Initiative Rewards

Only one of the two opposing Superpowers may be victorious in this Interstellar Initiative. Backing a specific Superpower will result in different rewards:

  • If the Empire are successful:
    • An Empire-affiliated Planetary Port will be added to the Upaniklis system.
    • From 5 December to 16 December, any Empire Rank will be earned at a double rate alongside a discount to Imperial ships.
    • A Rare Good, Apa Vietii, will be introduced and become available for purchase at the new Planetary Port.
    • 'The Golconda' decal will be available to commanders who dock at the Planetary Port from 5 December to 16 December.
  • If the Federation are successful:
    • A Federation-affiliated Outpost will be added to the Upaniklis system.
    • From 5 December to 16 December, any Federation Rank will be earned at an double rate alongside a discount to Federal ships.
    • A Rare Good, Apa Vietii, will be introduced and become available for purchase at the new Outpost.
    • 'The Golconda' decal will be available to commanders who dock at the Outpost from 5 December to 16 December.
Nice one Stephen, thank you
And Cheers to the one that picked the name for the rare 🍻
 
so this is what you're doing with this bit "narrative"? not surprised, lackluster cookie-cutter CG yet again, i thought you said you were going to get a lot more creative with Interstellar Initiatives , but all i see is you doing the same.. thing.. over and over again.
trade - deliver commodities
combat - CZ or bounty hunting..

absolutely NO innovation, no iteration of interesting new mechanics, just some story fluff, why am i not surprised?
 
I will help with the supplies they need and asked for, but I will help neither the Feds or the Imps. The denizens of the Golconda asked for supplies but to be left alone. They do not want any interference in their society.
I wish there was a third option...
Oh but there is!:devilish:

The Federation and Empire must be made to leave these people alone. Anyone aiding either superpower must be stopped from reaching the delivery station by any means necessary! It is wrong to be using these people as political pawns.
 
How much exactly would the discount be though? Are we looking at a return of the 30% discounts we saw in past CGs? If so count me! Otherwise it's a waste of time.
Shouldn't you better ask if Cutter and Corvette are included too this time? Apart from that, I quite don't believe you're in lack of money 🍻

O7,
🙃
 
I will help with the supplies they need and asked for, but I will help neither the Feds or the Imps. The denizens of the Golconda asked for supplies but to be left alone. They do not want any interference in their society.
I wish there was a third option...
I'm getting some serious Star Trek: Insurrection vibes here.

You're right. There should be a third option. And the Alliance should be it. A superpower who fought for independence, who now have their own ships, and they just.....what, stand by and watch while a mega-ship full of people who wish to retain their independence, are forced to choose which superpower to cuddle up with?

And the best part? The people on the Golconda don't get to choose their fate. They have no say whatsoever. Fair enough if the air on the megaship is so infected that the only way to save them is to get everyone off it, but I've not seen or heard anything in the logs to indicate that. Did I miss something?

It would be funny if, at the end of Part 2, the Golconda transmits a message saying "OK, we're all good now, ta for the help, bye!", before jumping out of the system, leaving stunned Federal and Imperial 'Relocation' Officers looking at the high-wake and saying:

"........Wut?" o_O
 
For someone who play both sides this time I will only help the Federation due to I think it will be better for them to be in space. But i will be using my cutter for the task if that make the Empire feel better.
 
Although i like the idea of a planetary base comissioned by the empire. For once im gonna have to side with the Feds... The Gen ship colony wish to stay in space. As they have been for the past 1200+ years.

And the Fed orbital base is the best way to respect their wishes and at the same time help them "upsize".
 
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