The great big Odyssey Screenshots thread

If Fdev only put a handful of grass here and there, people would moan that it's not enough.

If Fdev put lots of interesting stuff in lots of places, people still moan.

🤷‍♂️🤷‍♂️🤷‍♂️
Well, that's just true about everything. :) The problem with asking the player base for input while the game is in progress, is that we players kinda feel invested in the game and possessive about it, even though our opinions are varied and contradictory.

Try finding consensus in the player base on issues of Open vs Solo, travel times, PvP and punishment, realism vs convenience etc... :)

FWIW, I really want planets with lush flora in the game - it's been 5+ years since Horizons launched, and no new planet types in the game since then - I just don't think it should be on frigid icy planets with scant atmospheres.
 
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Who? is right though, imo, if Fdev struck the balance right in a convincing and believable way, then everyone would likely be happy.
 
FWIW, I really want planets with lush fauna in the game - it's been 5+ years since Horizons launched, and no new planet types in the game since then - I just don't think it should be on frigid icy planets with scant atmospheres.
Yeah true.
I'm hoping that there will be more types of plants out in the black. Something that hasn't been discovered in the bubble yet.
It would make exploring so much better.
 
Yes NMS is way too 'busy'..! And some of these Odyssey vistas and landscapes look stunning, I have to say. Haven't tried them personally yet, but they're beautiful.
 
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Yeah true.
I'm hoping that there will be more types of plants out in the black. Something that hasn't been discovered in the bubble yet.
It would make exploring so much better.

Me too. It depends greatly on how procedurally generated the 'plants' we see now are. They look quite hand crafted, which is either a complement or source of (mild) disappointment. Phase 3 will tell I suppose!
 
Me too. It depends greatly on how procedurally generated the 'plants' we see now are. They look quite hand crafted, which is either a complement or source of (mild) disappointment. Phase 3 will tell I suppose!

From what I recall none of these are procedurally generated.
 
From what I recall none of these are procedurally generated.

That's a shame to some extent. Guess it's a verisimilitude vs variety battle. NMS can plump for the latter at the expense of the former. That's not really a direction Elite can go in, for it's visuals at least.
 
From what I recall none of these are procedurally generated.
That could mean that plant life would be found mainly in the bubble and other busy parts of the galaxy.
I can't see Fdev handcrafting plants on a planet out in the black that no one is going to find.
I would hope that at least some life is procedurally generated beyond the bubble, even if it is harder to find.
 

Viajero

Volunteer Moderator
From what I recall none of these are procedurally generated.
Do you mayhaps have a linky for that? Just curious.

I really hope there is enough variety so we do not find the same exact life form 300 LY away.

Given there is a new Elite rank here I hope there is plenty of variety to avoid "covering" all life forms types too soon.

Ideally, and at the very least, I would imagine it has been a mix of manually designed building blocks and then put into a precedural spin to get endless variations etc.
 
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That could mean that plant life would be found mainly in the bubble and other busy parts of the galaxy.
I can't see Fdev handcrafting plants on a planet out in the black that no one is going to find.
I would hope that at least some life is procedurally generated beyond the bubble, even if it is harder to find.

Umm, they can be handcrafted and procedurally placed, just like the current crop of bio in space and on airless bodes!
 
Do you mayhaps have a linky for that? Just curious.

I really hope there is enough variety so we do not find the same exact life form 300 LY away.

Given there is a new Elite rank here I hope there is plenty of variety to avoid "covering" all life forms types too soon.

Ideally, and at the very least, I would imagine it has been a mix of manually designed building blocks and then put into a precedural spin to get endless variations etc.
Page 40, second column, here. They have also said there would be lots to discover, and with it being linked to the Stellar Forge then of course there's the strong possibility some stuff will not be generated very often depending on what narrow parameters might have been set for some of it to appear.

“There will be a huge variety of organics available to discover in Odyssey with a large number of core species and further variants and subspecies planned for day one. The generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement on that body.”

Edit: There might be some randomisation via colour etc. I dont know, possible. This was discussed a while ago on the forum, here.
 

Viajero

Volunteer Moderator
Page 40, second column, here. They have also said there would be lots to discover, and with it being linked to the Stellar Forge then of course there's the strong possibility some stuff will not be generated very often depending on what narrow parameters might have been set for some of it to appear.
That description suggests indeed a procedural engine based on building blocks designed by devs, yes.
  • huge variety of organics available to discover
  • large number of core species and further variants and subspecies
  • generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement
 
That description suggests indeed a procedural engine based on building blocks designed by devs, yes.
  • huge variety of organics available to discover
  • large number of core species and further variants and subspecies
  • generation of these will take into account numerous factors including the compositional make-up of the planet and atmosphere, along with their geographical placement
I guess you can read it both ways. It does say "Hand crated" but then I guess PG is too, as it doesn't design itself..... "Generation" could also be changed for "placement" or "location", which means they appear according to certain rules, but that doesn't mean they are procedurally generated. Of course there might be a half-way camp as I said above with variations based on colour but with the same design rules. Would be good if @Arthur Tolmie could ask when he has a spare minute! (haah!)
 

Viajero

Volunteer Moderator
I guess you can read it both ways. It does say "Hand crated" but then I guess PG is too, as it doesn't design itself..... "Generation" could also be changed for "placement" or "location", which means they appear according to certain rules, but that doesn't mean they are procedurally generated. Of course there might be a half-way camp as I said above with variations based on colour but with the same design rules. Would be good if @Arthur Tolmie could ask when he has a spare minute! (haah!)

Yeah, although the "hand crafted" part, if you read the context, is referring to the BGS and therefore I´d imagine things like POI base elements (such as the crashed sites etc), settlements, bases and such. I wouldnt think the BGS is linked to flora generation :p

We ll find out soon enough.
 
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