JW:E Has a lot of things I really enjoy. Sure, I think the game needs a lot of work and isn't worth $60 yet. But I definitely wouldn't call it a bad game. This thread is all about the aspects where the game shines such as:
- Dinosaur models. The animals look and feel amazing. Some of the best in the industry and second only to the Isle in my opinion.
- Dinosaur diversity. My favorite dinosaurs in JW:E are the obscure herbivores that are rarely represented outside of journal articles. I was very impressed that beautiful creatures like Pentaceratops, Sauropelta, and Muttaburasaurus finally have a worthy video game form.
- Dinosaur accuracy. Yeah the theropods lack feathers and have pronated wrists but give credit where credit is due. The Majungasaurus has appropriately tiny forelimbs, the central digits on the hadrosaur forelimbs are fused (save for the grasping pinkie), the Kentrosaurus has a proper long neck, etc. Frontier did a great job of bringing Julius Csotonyi's artwork to life and have maintained a great balance between film accuracy and scientific accuracy.
- Dinosaur animation. The animation in this game does have its fair share of issues. But you can tell a lot of love was put into how large carnivores grab hadrosaurs by the neck or how ceratopsians impale their enemies in the eye. It's not the direction I would have wanted, but I admit it's a cinematic experience.
- Genetic Modification. I wasn't really excited for this feature of the game but it's a system that's really grown on me. Being able to customize my dinosaurs' traits, appearance and name gave my JWE experience a lot of unexpected charm. Some find it shallow but I thought gene modification added a lot to the game without going overboard (please don't make the Stegoceratops a thing Frontier).
- Sound Design. The dinosaurs sound amazing. From the T-rex's iconic roar to the whale-like songs of the sauropods. That Suchomimus soundboard [heart].
- Soundtrack. The music in this game is stellar, offering a wide variety of tracks to suit every situation. Things like the playful orchestra score that introduces your first Struthiomimus and the haunting chorus that accompanies your first Tyrannosaurus elevate the Jurassic Park experience to a whole new level.
- Power/Path management. At first I thought power/path management would be a huge annoyance throughout the entire game. Turned out to be one of my favorite aspects of the core gameplay. Strategically placing pylons, substations and power plants to address my parks electricity demands engaged my management skills more than JPOG or Zoo Tycoon ever did. Though I did find constant path connections a hassle, I eventually felt that I was creating an integrated and practical facility.
- Disasters. Chaos is central to the Jurassic Park experience and this game has plenty of it. The dinosaur rampages, sabotage, and tropical storms are a huge change of pace from JPOG. This a game you spend waiting for something to go wrong and fixing it is extremely enjoyable and involved.
- Experiencing your dinosaurs. The dinosaurs are the stars of the show and you get a plethora of ways to get up close to them. You photograph them from jeeps, monitor them using 2 in-game camera angles, ride along side them in a gyrosphere or use Nvidia Ancel to get the perfect shot.
- Jeff Goldblum. Jeff's dialogue and wit are complete gold. Dr. Malcolm was suspiciously absent from JPOG but he's back and boy does he want you to know it. Dr. Malcolm's chaos quips were the perfect encouragement/discouragement for me to make Jurassic World a reality.
What do you guys like about JW:E? It's far from a perfect game but there are plenty of other threads for its problems. This thread is about the great stuff and there's a lot to love in it.
- Dinosaur models. The animals look and feel amazing. Some of the best in the industry and second only to the Isle in my opinion.
- Dinosaur diversity. My favorite dinosaurs in JW:E are the obscure herbivores that are rarely represented outside of journal articles. I was very impressed that beautiful creatures like Pentaceratops, Sauropelta, and Muttaburasaurus finally have a worthy video game form.
- Dinosaur accuracy. Yeah the theropods lack feathers and have pronated wrists but give credit where credit is due. The Majungasaurus has appropriately tiny forelimbs, the central digits on the hadrosaur forelimbs are fused (save for the grasping pinkie), the Kentrosaurus has a proper long neck, etc. Frontier did a great job of bringing Julius Csotonyi's artwork to life and have maintained a great balance between film accuracy and scientific accuracy.
- Dinosaur animation. The animation in this game does have its fair share of issues. But you can tell a lot of love was put into how large carnivores grab hadrosaurs by the neck or how ceratopsians impale their enemies in the eye. It's not the direction I would have wanted, but I admit it's a cinematic experience.
- Genetic Modification. I wasn't really excited for this feature of the game but it's a system that's really grown on me. Being able to customize my dinosaurs' traits, appearance and name gave my JWE experience a lot of unexpected charm. Some find it shallow but I thought gene modification added a lot to the game without going overboard (please don't make the Stegoceratops a thing Frontier).
- Sound Design. The dinosaurs sound amazing. From the T-rex's iconic roar to the whale-like songs of the sauropods. That Suchomimus soundboard [heart].
- Soundtrack. The music in this game is stellar, offering a wide variety of tracks to suit every situation. Things like the playful orchestra score that introduces your first Struthiomimus and the haunting chorus that accompanies your first Tyrannosaurus elevate the Jurassic Park experience to a whole new level.
- Power/Path management. At first I thought power/path management would be a huge annoyance throughout the entire game. Turned out to be one of my favorite aspects of the core gameplay. Strategically placing pylons, substations and power plants to address my parks electricity demands engaged my management skills more than JPOG or Zoo Tycoon ever did. Though I did find constant path connections a hassle, I eventually felt that I was creating an integrated and practical facility.
- Disasters. Chaos is central to the Jurassic Park experience and this game has plenty of it. The dinosaur rampages, sabotage, and tropical storms are a huge change of pace from JPOG. This a game you spend waiting for something to go wrong and fixing it is extremely enjoyable and involved.
- Experiencing your dinosaurs. The dinosaurs are the stars of the show and you get a plethora of ways to get up close to them. You photograph them from jeeps, monitor them using 2 in-game camera angles, ride along side them in a gyrosphere or use Nvidia Ancel to get the perfect shot.
- Jeff Goldblum. Jeff's dialogue and wit are complete gold. Dr. Malcolm was suspiciously absent from JPOG but he's back and boy does he want you to know it. Dr. Malcolm's chaos quips were the perfect encouragement/discouragement for me to make Jurassic World a reality.
What do you guys like about JW:E? It's far from a perfect game but there are plenty of other threads for its problems. This thread is about the great stuff and there's a lot to love in it.