The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
  • .

    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
If I see a ship that is WANTED, but that is also from a faction I'm allied with, will I lose rep with that faction if I kill him?

If the bounty is from the same faction, then no. Otherwise, yes.

For example, Federation system, the ship is shown as wanted and its faction belongs to the Federation - you are free to attack without reputation loss.
But a ship of some completely independent company operating in the system (or for example an Imperial or Alliance ship), even if wanted by the Federation, won't like it if you destroy their ship.
 
What happened to "Parley"?

What i do? Depends on how i am approached... A friendly pirate gets containers, one with inappropriate behavior gets ordnance. Oh... And those who think a logoff might save them get a report.
Isn't "Parlay" a term to create a truce between rival pirates in the world of pirates? There is no Parlay when your standing on the business end of a gun, there's only give up or die. To coin a phrase, "your money or your life".
 
Do you happen to be talking about the interdiction issue where the interface goes into a seizure fit? Cause I hate when that happens.

Me too, but that wasn't what I meant in this case.
My problem was that I can interdict anything up to Master, but Dangerous, Deadly and Elite NPC always win the interdiction, without any obvious skill. Their red bar just moves up quicker than my blue bar.
Yesterday after getting the new controller, the difference seemed to be much smaller.
 
Aye parlay... as set down in The Code by Morgan and Bartholemew. Of course, ye have to be a pirate for the code to apply, poppet.

:)
 
Interdicting Damage

Question... Is there a way not to get damaged every time you instigate an interdiction, other than the target submitting? Just seems that no-matter what I try such as slowing down or completely shutting down engines, centering the target on the HUD, etc I always 1-2% damage and a long FSD cool-down.

Is this a changed mechanic to prevent people from spamming interdiction all the time? Do I have the wrong FSD drive or Interdiction Device on my ship?

Thanks
 
You take dmg from dropping out of sc above the safe speed limit.

I've never interdicted but always submit. I don't receive dmg but have never bothered asking my interdictee whether he or she did.
 
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I don't know why people run when interdicted... I'm occasionally doing some pirating in viper and the number of people trying to run is quite high. But what's the point? He'll end interdicted few seconds later anyway, but then there's no: "This is a robbery sir! Drop 10% of your cargo and you're free to go" . So from my perspective it's like this: 1. if he submits to interdiction, that's nice, we talk about it, 2. if he doesn't I'm annoyed a bit but cool, I'll still drop a line at him. 3. if he runs, I'm firing 4. if he manages to escape I'm interdicting him few seconds later again and again and again untill he's dead. 5. If he's in python, I keep interdicting him just to drive him nuts, if he doesn't want to throw out cargo :D

so I would say it's more like this for traders:
1. cobra, type 6,7, 9, clipper, asp - just submit
2. python - fight or give cargo

but to be honnest even python's should just submit and drop some cargo. You'll loose way more time and money stuck in multiple interdictions if you have good route.

and pirates do need to make for living so don't be greedy! :p
 
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I trade in a Python, guess what I do?? ;)

BTW where's the poll?

I've never had a python turn and fight straight away, and i deliberately target them. The closest i got was one who dropped then tried to assassinate me when i was scooping, he got 10/10 from me for courage I even let him live to honour his courage!

Incidentally if you are in a conda or a clipper, this threads probably not for you because your immune to piracy other than extremely strange pirates :p
 
Yep, that.
PvP piracy is basically non-existent anymore due to solo-care-bear-try-hard-must-farm-money-traders and some occasional encounters that usually go like mentioned above (which is frustrating and not worth the hassle).

Awesome game design, really.

No, it's broken because currently there are effectively zero consequences for any actions. You're not exactly a 'scourge of the space lanes' when you can merrily wave at passing policemen and go and have a drink in the local space traders' bar... ;)
 
Depends on what has interdicted me. If its a player, run run run. If its an NPC. Depends on what they are flying. I have killed off numerous Sidewinders, Eagles, Adders, and even one Viper with my Type 7.
 
Good luck fighting a combat-equipped ship in your cargo-equipped ship. Even the same ship will still be weaker since all trader ships drop their shields a class or two.

If it gets to the point where the fight is going poorly, then running is no longer an option.

True Jordan, however, I traded in an A spec'd Asp with fully increased cargo space. Best of both worlds, I now have a Clipper, which will also be fully A spec'd with 180 ton cargo space, it is currently giving me nearly 1.5mil per hour earning capability so I can A spec it. Pirates...I ain't chicken, this Trader bites back..
 
This is a post I made in the suggestion forums relating to mines and torpedo's a while back that got a grand total of 0 response. These should be a trader's best friend imo and should make non fully capable pirates think twice about interdicting traders carrying them. Unfortunately they are both joke weapons currently, but maybe some responses in there or tweaks to my suggestions even could end up with some strong defensive equipped traders instead of logoffski's/submit FSD shufflers/dead. I think we can all agree the current defenses for traders vs pirates is absolute and needs a huge buff.

https://forums.frontier.co.uk/showthread.php?t=127491&highlight=
 
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