The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
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    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
Indeed. It's pretty bad form of "balancing" to balance things around the "lowest denominator" (aka, "average lazy gamer"). Things in games like ED oughta take skill to perform.

Wow, I normally agree with you but i'd ask if you've even tried 1.4 interdiction based on these answers.

I'm in an Imperial Eagle vs a NPC Diamondback Explorer. He is mostly harmless and I have a manoeuvrability advantage 6 vs 5 yet find myself with pretty much the hardest interdiction (player or NPC) of my life. Practically 0 chance of winning, all I could do is stall him from pulling me out of SC.
Eventually I just dropped and used the insane IEagle speed to smoke him but I remember thinking what the heck has happened.

It seriously needed changing from before since I remember evading a Python in my T9 with ease but imho they've moved it a touch far. This isn't a "git gud" scenario as you folks are suggesting.
 
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Wow, I normally agree with you but i'd ask if you've even tried 1.4 interdiction based on these answers.

As an interdictor? Yes. I keep failing targets which are supposed to be much nimbler than me, and succeeding with ones that are supposed to be sluggier. So in that accord, I personally don't see anything wrong.
 
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Wow, I normally agree with you but i'd ask if you've even tried 1.4 interdiction based on these answers.

I'm in an Imperial Eagle vs a NPC Diamondback Explorer. He is mostly harmless and I have a manoeuvrability advantage 6 vs 5 yet find myself with pretty much the hardest interdiction (player or NPC) of my life. Practically 0 chance of winning, all I could do is stall him from pulling me out of SC.
Eventually I just dropped and used the insane IEagle speed to smoke him but I remember thinking what the heck has happened.

It seriously needed changing from before since I remember evading a Python in my T9 with ease but imho they've moved it a touch far. This isn't a "git gud" scenario as you folks are suggesting.
^^ This ^^
 
I've done maybe a few dozen dictions since I last posted on a variety of ships, and yes it's got harder but it's not that hard. Perhaps you need to upgrade your dictors?
 
As an interdictor? Yes. I keep failing targets which are supposed to be much nimbler than me, and succeeding with ones that are supposed to be sluggier. So in that accord, I personally don't see anything wrong.

Done some testing since posting.
Using an A4 interdictor on the attacking end yes you are correct. It feels about right. I take back my previous statement.

However, on the receiving end it still feels a bit silly imo. Going to have a mess about in a hostile powerplay system in a Vulture tomorrow. In theory no ship will be able to get me except another Vulture or Eagle or possibly an Elite Sidewinder/DBS/Adder looking at the manoeuvrability stats.
 
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Totally with you OP, I've just updated and keeping my riticule on the enemy ship seems to do absolutely nothing anymore, then in a single moment of losing it they either escape or come severely close to, had one ship bounce back and forth between the two of us winning for so long that in the end I just gave up, I've barely managed a few interdictions and each one has taken way more effort than anything I have ever done in my entire time on E.D it is absolutely ridiculous, submitted a ticket following many other complaints about it from friends and members of the EDC Facebook group all feeling the same way so don't sweat it, you're not alone in this lol.

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@UOcUKAkira
I was thinking that too, probably guna upgrade mine and see if that helps.
 
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However, on the receiving end it still feels a bit silly imo. Going to have a mess about in a hostile powerplay system in a Vulture tomorrow. In theory no ship will be able to get me except another Vulture or Eagle or possibly an Elite Sidewinder/DBS/Adder looking at the manoeuvrability stats.

Manoeuvrability stat though is a tad bit misleading. E.g. a Clipper is pretty nimble (but rated sluggish 2/10), but it has inertia which keeps it going where it was going, regardless of where the nose points.
 
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This is ridiculous. It went all the way as being too easy to interdict or evade NPC interdictions that now, it's the exact opposite! I've been (trying) to undermine in La Tenha for about an hour now. I would say I have around 20% success in undermining and about the same in evading interdictions, all from NPCs. I don't understand the logic. I was able to pull a T-9 but not a Sidewinder????

EDIT: the mini game now seems rigged. When I interdict, I see my blue bar almost full and within a second, it falls to less than half. From there, it's almost impossible to recover. I'm going to file a bug.
 
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Supporting this thread, I've bit a bit annoyed after I interdicted a Clipper while being in the blue zone. It happens several times tonight.
 
Interdiction

Hi anyone else out there having interdiction problems? I tried a few enemy haulers etc and they evaded me easily. They didn't before. I couldn't escape an interdiction just now when usually I could with a ship like that. :)
 
NPC-interdiction has become really difficult, but not impossible. I interdicted an Elite NPC earlier today and evaded another one... was quite a challange, but that's not necessarily bad.

No info yet if something changed for player-interdictions, too, or if they just made the NPCs better.

Maybe we should try to get used to it a bit, before demanding it to be made easyier.
 
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Didn't FD say that ship class/type is irrelevant in interdiction "tide-battles" ?
They said they designed it to make sure it's the skills that made the difference.
Or has that paradigm changed ?
 
Didn't FD say that ship class/type is irrelevant in interdiction "tide-battles" ?
They said they designed it to make sure it's the skills that made the difference.
Or has that paradigm changed ?

Well, evading is definetely easier with a nimble ship. While I can evade most interdictions with my FAS or Clipper, following the escape vector with a Conda or T-9 is usually impossible, so I don't even try anymore.
 
Didn't FD say that ship class/type is irrelevant in interdiction "tide-battles" ?
They said they designed it to make sure it's the skills that made the difference.
Or has that paradigm changed ?


Don't know what they have stated or said. But in my Vulture with an A2 interdictor interdicting a T9 was hard before the update. Now I can't interdict T6s, T7s or T9s. Hawlers and other smaller ships though harder than before are defenitly interdictable.
I have a Python wich is obviously bigger, and I also have a better interdictor on it. But I haven't tryed it after the patch, before there was can barely remeber failing an interdition against an NPC.
I don't mind that they are harder, as they were probably too easy, but it seems that keeping the ship dead center (on the white), when it's one of the T ships, particulary the T9, does not move the bar in your favor at all, just hangs it there, and as soon as it's off of the white,no matter it's still very centered, I start to lose. With smaller ships I can win interdictions even when not perfectly centered. But maybe it depends on the way the NPC is flying his escape as well? I don't know.
 
Huge levels of damage when interdicting in 1.4

Ok so I tend to undermine in PP for a living. I've interdicted just 9 ships on my latest jaunt and I'm already on 80% hull and have a cracked canopy!! :eek:

lol!!! Time for a career change...
 
This was reported as too hard in beta and only the higher ranking, larger ship Commanders had no issue with it then. I was interdicted (which is the wrong word for it anyway) 17 times yesterday in hostile space. Did not win once, I am Expert and flying a Courier, sorry guys, I no longer see the point in playing the blue circle game. The red bar always starts fuller than my blue bar; the blue circle veers off at stupid speeds, with no chance of keeping up and the red side fills much faster than my blue side. Even when I have the blue circle in the middle of the screen. Throttling down, only really works, if you do it straight away, if you fight and then throttle down, it don't count. The game just FSD fails. The last few times, I just submitted and took my chances with the ship in normal space. However, as long as the really experienced players are happy, who are we to complain. Caution; any insults in my direction, will be stamped on.
 
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