The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
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    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
If you reduce your speed to 0 at the moment of interdiction, does it still reduce your damage? That seemed to work for me in 1.3 when interdicting, I'll check it out tonight when I get in but might be worth trying....

Shorn
 
I expect they will fix it quickly. It really sucks right now. Much harder npc interdictions are ruining the instance when I jump back out and can't see the players that were just there.
 
Ok so I tend to undermine in PP for a living. I've interdicted just 9 ships on my latest jaunt and I'm already on 80% hull and have a cracked canopy!! :eek:

lol!!! Time for a career change...

The cracked canopy is not new.
It seems that if the interdiction is rather rough it happens sometimes. It can happen after 9 interdictions, but also sooner, or never.
It was quite rare in 1.3 though.
80% hull seems somewhat excessive.

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I expect they will fix it quickly. It really sucks right now. Much harder npc interdictions are ruining the instance when I jump back out and can't see the players that were just there.

I did not find npc interdictions to be harder at all.
 
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If you reduce your speed to 0 at the moment of interdiction, does it still reduce your damage? That seemed to work for me in 1.3 when interdicting, I'll check it out tonight when I get in but might be worth trying....

Shorn
No mate - it makes no difference zeroing. I zero throttle when I tether by default. I actually started to wonder if that was causing the issue, but keeping the throttle 'blue' also made no difference.

I'm wondering if damage is linked to how long you are tethered for. Now interdiction seems very hard to accomplish under 1.4, I've literally found myself in the interdiction mini game for up to 40 seconds - maybe even more. Takes ages to win now.

I don't mind the change actually. Will add a very interesting dynamic to Power Play where undermining wont be anywhere near as easy as it has been.
 
The cracked canopy is not new.
It seems that if the interdiction is rather rough it happens sometimes. It can happen after 9 interdictions, but also sooner, or never.
It was quite rare in 1.3 though.
80% hull seems somewhat excessive.
Believe me, I live in rank 5 in PowerPlay on 50m credits a week almost exclusively doing interdictions. I've interdicted thousands of ships, and in the past have been at it days between docking and repairing. In my whole time I've cracked a canopy once, and that tends to follow low hull strength, but this is very different.

The new 1.4 game is shockingly different for underminers. 80% hull after 9 is a undermining game changer. Could be very interesting for PP. Quite looking forward t seeing how this goes.
 
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Right I've heard from Frontier Help and there IS a problem with it which they are fixing. So the people who've accused others of "needing to learn how to interdict" Go and take a long jump off a short pier. :)
 
Believe me, I live in rank 5 in PowerPlay on 50m credits a week almost exclusively doing interdictions. I've interdicted thousands of ships, and in the past have been at it days between docking and repairing. In my whole time I've cracked a canopy once, and that tends to follow low hull strength, but this is very different.

The new 1.4 game is shockingly different for underminers. 80% hull after 9 is a undermining game changer. Could be very interesting for PP. Quite looking forward t seeing how this goes.

Iterdictions was broken in 1.3 they fix it now and have the same damage than 1.2
the problem is that when something is broken but generate a benefit for the user, the user dont want the fix xD
 
Now, I'm not trying to wind anyone up here, but, I have interdicted 14 ships and failed one - a viper!..and that one looked pre-determined to me, which I have no problem with, as there should be some doubt to keep your interest..whether I'll feel the same way after looking for my mission target for 20 mins, remains to be seen!
Previously, I could guarantee 100 times out of a 100 interdicting my target ship, so this is a welcome addition. This is my first chance to try out 1.4, so due to the furore surrounding interdictions, I decided to attempt to evade any also, to test how difficult it is - with 100% success, granted only 6 times, so the significance level of this sample is hardly conclusive.
I use an A2 interdictor and as I implied, this post is merely to tell anyone that the mechanics are not broken, because there are, quite frankly, some ridiculous posts about how impossible it is!

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Right I've heard from Frontier Help and there IS a problem with it which they are fixing. So the people who've accused others of "needing to learn how to interdict" Go and take a long jump off a short pier. :)

long WALK on a short pier, you dullard.. in your version the length of the jump or the pier doesn't matter, does it?
 
Why is interdiction against other players so hard?

Please try and avoid any flame wars about the morality of interdicting other players. I'm here seeking advise about what I might be doing wrong with a legitimate game mechanic.

So about 6 out of 10 interdiction attempts against other players fail, even when I am hitting the blue 95+% of the time. What gives? I've held the blue perfectly and watched either no gain on my blue, or the red climb higher. There is also what seems to be a bit of a lag problem in higher populated systems that makes it much harder to keep on the blue spot, but this only happens against other players. When there's an AI interdiction it's buttery smooth, but against players it's extremely laggy, jagged and jolting all over the place. Of course that causes me to lose the interdiction attempt also, more confusingly though is the times when I literally couldn't have done any better and I still fail the interdiction. Why is that? It's becoming quite annoying and something I haven't seen happen to other people on youtube/twitch.

I originally had a class 2 interdictor on the Cobra and ran in to all these issues, and I've since swapped out a 32 cargo rack for a class 4, and it's made absolutely no improvement.

Have any of you got any advice about this?
 
They have done something. Its way harder to get successful interdiction's. Last powerplay cycle i got 5000 merits without one failed interdiction. Bang bang bang diction after diction no worries, but now its slow and tedious trying to pull them out of supercruise. Even a type 6 managed to dodge me. Now just for 600 merits i got 6 failed interdiction's. Im so not grinding to 10k again. Lavingly can go sit on a star picket post for all i care.
 
So about 6 out of 10 interdiction attempts against other players fail, even when I am hitting the blue 95+% of the time.

Well, it could mean that 6 out of 10 of the players you interdicted were hitting "the blue" even better than you.

There is also what seems to be a bit of a lag problem in higher populated systems that makes it much harder to keep on the blue spot, but this only happens against other players. When there's an AI interdiction it's buttery smooth, but against players it's extremely laggy, jagged and jolting all over the place.

That could also explain it. Bad connection, slow PC... it can have many reasons. Did you have the problems before 1.4?
 
Ok so I tend to undermine in PP for a living. I've interdicted just 9 ships on my latest jaunt and I'm already on 80% hull and have a cracked canopy!! :eek:

lol!!! Time for a career change...

What ship you piloting? I interdicted 1200 merits worth of ships last night and ended up with 96% hull. I'm flying a pimped Clipper.

Try to stay aligned with the target as best you can when you drop from frameshift. I always interdict with throttle in middle of blue and never touch it.
 
What ship you piloting? I interdicted 1200 merits worth of ships last night and ended up with 96% hull. I'm flying a pimped Clipper.

Try to stay aligned with the target as best you can when you drop from frameshift. I always interdict with throttle in middle of blue and never touch it.

Flying a pimped Vulture in a tank config! Will give the throttle balance a go.
 
LOL the Duke of Dork strikes - ouch!

I've got a worse failure rate than that, post 1.4, but I can vouch that it is definitely possible with practice. Doesn't everyone agree it was way too easy before? In another thread, people have suggested upgrading your FSI device AND using thrusters and throttle more actively in an interdiction. I didn't, personally, know that was possible so I'll definitely give that a shot. So I think they maybe pushed it a bit too far, but it needed to be changed.
 
Believe me, I live in rank 5 in PowerPlay on 50m credits a week almost exclusively doing interdictions. I've interdicted thousands of ships, and in the past have been at it days between docking and repairing. In my whole time I've cracked a canopy once, and that tends to follow low hull strength, but this is very different.

The new 1.4 game is shockingly different for underminers. 80% hull after 9 is a undermining game changer. Could be very interesting for PP. Quite looking forward t seeing how this goes.

Have you ever thought that's maybe why its been changed then .. To make it harder, to make you spend more of your in game wonga.

Lots of whining about 1.4 it seems today .. Anything that makes the game harder is a step in the right direction in my book ... This isn't Elite Dangerous : Loads of Easy Wonga Edition
 
lag

peer 2 peer

de-sync

pick your poison.

Sometimes you might get lucky enough to see the interdiction target go behind you or fly side ways.
 
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