The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
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    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
Unless you mean that the interdictor should have an advantage?

Interdiction has always favoured the aggressor. When you interdict someone you must keep their ship under your reticule while the tether buffets your ship. The buffeting is never very strong and the target simply cannot move much from your perspective due to the distances and speeds involved. Meanwhile when you are evading, the escape vector shifts about and can move away from your reticule at speeds far in excess of your maximum pitch rate. It's also much more likely to glitch out since it's not an actual object in the game world with set properties.

As far as AIs go, they have none of a player's limitations like latency or physical flight controls. It's actually harder to make them convincingly bad at something than it is to make them perfect at it.
 
Interdiction has always favoured the aggressor. When you interdict someone you must keep their ship under your reticule while the tether buffets your ship. The buffeting is never very strong and the target simply cannot move much from your perspective due to the distances and speeds involved. Meanwhile when you are evading, the escape vector shifts about and can move away from your reticule at speeds far in excess of your maximum pitch rate. It's also much more likely to glitch out since it's not an actual object in the game world with set properties.

As far as AIs go, they have none of a player's limitations like latency or physical flight controls. It's actually harder to make them convincingly bad at something than it is to make them perfect at it.

If that's actually the case, then interdiction has always been weird for me. The target ship moves erratically and far, often disappearing off my screen or so far to the side that it's impossible to reach.

I am starting to wonder in network lag is impacting this...
 
"I do not think anyone will be able to abuse it especially when you consider the bubble will expand even more making it very unlikely for anyone to lay in wait
somewhere and be very successful. Hahahahahahaha rofl,"

Disagree.
There will always be a limited number of fortification/undermining routes due to limited CC and player focus which causes players to concentrate there.
-Pv-
 
Escaping Interdictions in an Anaconda now impossible?

Has anyone managed this, the Anaconda turns so slowly in frame shift that even making a contest of it is a non starter (It's silly that a large ship can get so easily "hooked" by tiddlers). So now after making 3 attempts to evade I just submit now and jump away (I have a trading Anaconda for Power Play stuff).
 
Well, I have barely evaded 1 in 10 interdictions that I've been through on average in 1.4 so far, and I'm flying an A-spec'd Python. Good luck with the Anaconda!
 
I've read that making interdictions is harder as well so they've seemed to have balanced everything in favour of NPCs. Also I got interdicted (and blown up) in a Python by another player and I really couldn't seem to fight that either, all this needs reworking!
 
I do sometimes, if I'm not short of time. I did get interdicted by a Python and two other enemy Pythons jumped in so that was a bit hairy as you can imagine, that was in 1.3 though and definitely a rare event. My shields aren't that great as I've tried to kit it for maximum jump range.
 
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Aside from the fact that I couldn't escape the interdiction's, my biggest problem has been the back to back interdiction's from NPCs. For example I was 5Mm from my target space station when I was first interdicted and couldn't get there because I was killed on the 4th interdiction after escaping 2 from the same NPC and 1 from different NPC. By the time I jumped to super cruise and realigned with my destination another interdiction had begun. I didn't Have time to cover 4Mm between 4 interdiction attempts that's ridiculous.
 
Aside from the fact that I couldn't escape the interdiction's, my biggest problem has been the back to back interdiction's from NPCs. For example I was 5Mm from my target space station when I was first interdicted and couldn't get there because I was killed on the 4th interdiction after escaping 2 from the same NPC and 1 from different NPC. By the time I jumped to super cruise and realigned with my destination another interdiction had begun. I didn't Have time to cover 4Mm between 4 interdiction attempts that's ridiculous.

It clearly seems like Frontier went a little too far in trying to make interdictions with NPCs harder. It was too easy before 1.4, it now is way too hard in 1.4. Maybe they'll be able to strike a balance in a future patch.
 
So is anyone thinking of ditching the FSI for something else unless tweeks are made, and save the hull damage and just let them interdict...throttle to zero and ..well just expunge them.

Im thinking to add a 4th shield booster in its place if my power plant can take it..
 
sleutelbos had a good explanation on how it works in another thread here: #323. Plus further reading the thread, he replied to one of my post with more useful information here: #350. Might be worth a read, specially the first one as he explains how he evades interdictions.

And I'm not sure why, but this thread has been locked. You can no longer post in it. Bizarre. I don't think that the tone was bad. Maybe Frontier had enough of people complaining about how much harder it is to interdict and evade NPCs...
 
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So is anyone thinking of ditching the FSI for something else unless tweeks are made, and save the hull damage and just let them interdict...throttle to zero and ..well just expunge them.

Im thinking to add a 4th shield booster in its place if my power plant can take it..

I had thought about that, which would have been a shame in terms of gameplay as chasing and interdicting an NPC is generally more fun than continually dropping in on signal sources. But no, I believe they will 'fix' this. They have been investigating it (I think they are aware that quite a few players are unhappy), and it is now assigned to a developer to work on.

Well, fingers crossed, anyway. :)
 
You're in an Anaconda ... JUST SHOOT THEM!
(I know I do.)

So much this.
I read the thread title and just thought - Who tries to escape an interdiction in an Anaconda!?

Even a trading Anaconda should have a size 5 shield, carry 400T and have at least 3 turrets on it.
 
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So much this.
I read the thread title and just though - Who tries to escape an interdiction in an Anaconda!?

Even a trading Anaconda should have a size 5 shield, carry 400T and have at least 3 turrets on it.

Yes the amount of firepower a Tradeconda has should be more than enough to make most NPC's die in a fire with out so much as a scratch on the Conda..
 
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