Since the interdiction debacle in 1.4 was introduced, there have always been a minority of players who's problems are minimal or manageable.
It's not safe at this point to assume your solution or technique will work for everyone, especially those whose problems represent the extreme behavior.
There is an unknown combination of factors which complicates Interdictions for both instigator and recipient, particularly when NPC are involved.
If you are one of those minimally unaffected, just consider yourself lucky the change happened while you had a favorable ship/equipment/rank configuration.
If I were to attempt to paint with a wide brush based on trying to interpret if complainers are talking about inability to interdict or to escape one (many people use the same
description for both operations) I would guess of those who try to interdict NPC, about 50% are having more trouble than is comfortable in balanced play.
Of those being interdicted by NPC, I speculate 70-80% are very uncomfortable with the current operation.
-Pv-