The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
  • .

    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
So here are what I recomend doing.

-What grade of Interdictor do you have? better class , better rank = easy interdictions
-Manage your power distrubution ; when in interdiction all pips to engine.
-when you are turning in the interdiction tunnel throttle down into the blue zone
-when you are in the escape vector set throttle to 100%

so what you need to do :
-all pips to engine
-throttle down to blue when turning
-throttle to the max when in the escape vector

Fly Safe

While it's very nice of you to post your suggestions for how players having problem with interdictions can try to solve them, you should note that all your suggestions are merely anecdotal, and not based on any hard facts.

The hard facts that FD have let out are that players trying to interdict ships smaller than their own will have a greater challenge, and players trying to interdict NPCs of higher ranks will have a greater challenge. The same criteria will affect players trying to escape interdictions, they will find it harder to escape from smaller ships and higher ranked NPCs.

As others have said, it's great that you've not had a problem with the new system, and don't think that all the players that are having problems simply want to ruin your game, I don't believe they do, they just want to be able to play theirs. :)

For what it's worth, I have tried all your suggestions (they are not new), and none of them worked at all for me (I am trying to interdict rather than escape interdictions). I had no issues prior to 1.4, so either I have suddenly got very bad at doing something I did OK before, or there may be issues with the new implementation that might be affecting me, but not you.

- - - Updated - - -

[snip]
If I were to attempt to paint with a wide brush based on trying to interpret if complainers are talking about inability to interdict or to escape one (many people use the same
description for both operations) I would guess of those who try to interdict NPC, about 50% are having more trouble than is comfortable in balanced play.
Of those being interdicted by NPC, I speculate 70-80% are very uncomfortable with the current operation.
-Pv-

Not sure what the numbers are, but for those players struggling and failing to escape an interdiction, the problem is a serious one that I can see would be a potential game breaker, not fun at all.

For me, as someone who is having issues trying to interdict, it may not be game breaking, but it is frustrating, and I hope that FD are able to come up with a more reliable way of handling interdictions that can satisfy the majority of the player base.
 
Interdicting is working fine for me

Hello CMDR'S,

I was on pirate hunt yesterday. Spend some time in a RES but also spend some time interdicting. Six ships in a row and no problems. Just had the speed in the blue and everything was fine.

Just wondering about the many "interdicting is broken" Post after 1.4 or "1.4 destroyed the game". Had no gamebreaking bugs so far.

In fact I really like this update so far!

Greetings and fly safe!
 
Same here, love 1.4.

I guess you fly a small vessel? Looks like only Anaconda/Python players have problems with interdicting Sidewinders.
 
Now it works as it should.
If someone cannot avoid interdiction, he should learn more about it. Thats all.
It is not a problem of game mechanics, it is a problem of not well educated players. Not everyone should avoid interdiction, not everyone should win. If someone do not know how, he should loose (and die, in game of course, with all consequences, rebuy ship, loose cargo or declare bankrupcy). If someone is still not good with avoid interdiction he should learn how to escape:
https://forums.frontier.co.uk/showthread.php?t=130815

If someone still dying, then he should learn more about the game and playing, as other players does :)
This should not be a game 'everyone must always win'.
 
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I've flown by your rules and others not mentioned since before 1.4 and I still have issues where I cannot interdict many Elite targets. This is with my cross-hair dead-center on the target. Glad to hear at least one person isn't having trouble, though.

NPCs can stay at center as well, if they are doing just as good as you do it's logical that you don't win the interdiction. Try a smaller vessel.
 
OP, i think your post is a little confusing for some. Cold you clarify the original post for the different scenarios (interdicting / being interdicted)

my personal observations for example:

-when being interdicted it does not matter if you have an interdictor mounted. what matters is the class and rating of your engine. higher class/ rating makes it easier to evade

-when interdicting you should throttle down to 0 when not turning (instead of full throttle)
 
I've had trouble evading interdictions, but that's in a Type 7, usually against ships like Adders, Vipers, Couriers, etc, small ships that should be able to intercept a flying brick like the Type 7.

I haven't had much trouble interdicting NPCs though, even Elite ranks. Sometimes the chase lasts a while, but that should be expected with Elite pilots.
 
interdictions

so what happened to interdictions? in my anaconda i could easily interdict fx an eagle or whatever now i cant even interdict a T-7 no matter what i do my conda just cannot keep up which i get in combat because its a slow ship but in supercruise you use your FSD so whats going on?:mad:
 
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So here are what I recomend doing.

-What grade of Interdictor do you have? better class , better rank = easy interdictions
-Manage your power distrubution ; when in interdiction all pips to engine.
-when you are turning in the interdiction tunnel throttle down into the blue zone
-when you are in the escape vector set throttle to 100%

so what you need to do :
-all pips to engine
-throttle down to blue when turning
-throttle to the max when in the escape vector

Fly Safe

Thanks for the tips.
 
So I was flying an A-rated Cobra and was interdicted by an NPC Imperial Clipper. Should have been an easy evasion, right? Never got anywhere close to the escape vector. Hard rolling and yawing when off to the side, pitching up or down whenever it's above or below, throttle always in the blue for maximum maneuverability, but the escape vector was *always* somewhere at the edge of the screen, didn't line it up once through the whole interdiction.

So how do I beat that?
 

Deleted member 38366

D
So I was flying an A-rated Cobra and was interdicted by an NPC Imperial Clipper. Should have been an easy evasion, right? Never got anywhere close to the escape vector. Hard rolling and yawing when off to the side, pitching up or down whenever it's above or below, throttle always in the blue for maximum maneuverability, but the escape vector was *always* somewhere at the edge of the screen, didn't line it up once through the whole interdiction.

So how do I beat that?

In a Cobra? Forget it. You might be lucky, but most of the time the Escape vector will move at speeds far exceeding your maximum possible roll/yaw rates - which is the key to winning/losing any Evasion.
If that happens and you can't "manage" the Escape vector (place your aim slightly ahead of its path of motion to stabilize it), it is physically impossible to evade under the current conditions.

Only Ships with good lateral maneuverability or extremely good roll rates stand a good chance to Evade right now.
 
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In a Cobra? Forget it. You might be lucky, but most of the time the Escape vector will move at speeds far exceeding your maximum possible roll/yaw rates - which is the key to winning/losing any Evasion.
If that happens and you can't "manage" the Escape vector (place your aim slightly ahead of its path of motion to stabilize it), it is physically impossible to evade under the current conditions.

Only Ships with good lateral maneuverability or extremely good roll rates stand a good chance to Evade right now.

Not sure. I was interdicted about 5-10 times yesterday with my ASP and only lost 2 times.
 

Deleted member 38366

D
Not sure. I was interdicted about 5-10 times yesterday with my ASP and only lost 2 times.

The Asp has a high mass, which helps it during times of not being exactly on the Escape Vector.
It takes higher Class of Interdictors to negate the Mass of the interdicted Target (as least that's how I percieve the Interdictor Classes work).

A loaded Type-9 evading being 60 degrees off the Escape vector for a few Seconds loses about the same like a Sidewinder being off just a mere few degrees over the same time.

I managed to evade numerous NPC Interdictions, but anytime the Escape Vector became "on the loose" it was an auto-lose for me. Never had a chance to catch it back in although I'm very good at evasions (incl. PvP).
In the Cobra, the physically yaw/roll-rate limits were the killer. Even aggressively repositioning to get the nose back in (which I can manage easily) didn't help, it kept running off beyond my turn/roll rate limitations (despite running A-Grade Thrusters).

Anytime the Escape vector started bugging/warping away, it was an Auto-FSD failure. Absolutely zero chance and it now happens to fast, there's not even time anymore to emergency-submit.
 
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So here are what I recomend doing.

-What grade of Interdictor do you have? better class , better rank = easy interdictions
-Manage your power distrubution ; when in interdiction all pips to engine.
-when you are turning in the interdiction tunnel throttle down into the blue zone
-when you are in the escape vector set throttle to 100%

so what you need to do :
-all pips to engine
-throttle down to blue when turning
-throttle to the max when in the escape vector

Fly Safe

I thought I was going to learn something. You should put on the list, do not fly in large ships. Or quit the game until it is playable again for those who like to fly large ships. I'm surprised a hotfix hasn't shown up yet, I'm starting to worry that I will not be purchasing Horisons.
 
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The Asp has a high mass, which helps it during times of not being exactly on the Escape Vector.
It takes higher Class of Interdictors to negate the Mass of the interdicted Target (as least that's how I percieve the Interdictor Classes work).

A loaded Type-9 evading being 60 degrees off the Escape vector for a few Seconds loses about the same like a Sidewinder being off just a mere few degrees over the same time.

I managed to evade numerous NPC Interdictions, but anytime the Escape Vector became "on the loose" it was an auto-lose for me. Never had a chance to catch it back in although I'm very good at evasions (incl. PvP).
In the Cobra, the physically yaw/roll-rate limits were the killer. Even aggressively repositioning to get the nose back in (which I can manage easily) didn't help, it kept running off beyond my turn/roll rate limitations (despite running A-Grade Thrusters).

Anytime the Escape vector started bugging/warping away, it was an Auto-FSD failure. Absolutely zero chance and it now happens to fast, there's not even time anymore to emergency-submit.

Interesting, so the ASP is harder to interdict and has the more jump-range than the Cobra, while the Cobra can boost away.
I'd say this makes the ASP still the better ship for smuggling since getting away once interdicted is still rather easy. Thanks.
 
They only thing an observer can learn from the tips and tricks is that it is all guesswork, trial and error and perhaps something that might help for some of us. What is obvious is that FD has failed to write a manual or something written about the changes that they did to inderdiction. Wouldn't it be polite to warn us in advance saying 'he guys changes are coming, and if you want to know what we changed look at the changelog' and give us some tips how we are supposed to do our thing. Where are the Devs now? Even the Mods are quiet, didn't you notice? Come on, give us a clue how to take on Interdictions with big ships, with small ships, with whatever we fly. But saying nothing, giving no comment is really meh.
 
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