The Interdiction discussion thread.

Interditions...

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    Votes: 7 70.0%
  • .

    Votes: 3 30.0%

  • Total voters
    10
  • Poll closed .
Based on the amount of comment on the changes to interdiction I think you can be reasonably confident that there will be a 'balancing pass' on it in the next version.
 
I hope Horizons can pull me back. I just retired and was looking forward spend some great time playing this game. I don't see them fixing this. Started to see many post that say the same thing I'm saying.
 
Based on the amount of comment on the changes to interdiction I think you can be reasonably confident that there will be a 'balancing pass' on it in the next version.

based on the amount you can assume that th evast majority are incapable of adapting and overcoming or when something changes shout fix it its broken i did 3k merits undermining in only slightly more time than usual its down to skill as with most things
 
I hope Horizons can pull me back. I just retired and was looking forward spend some great time playing this game. I don't see them fixing this. Started to see many post that say the same thing I'm saying.

It's a forum. Nothing any of us says is written in stone for what's going to happen unless it's a poster from FD themselves, and even then they change things.
 
I'm very disappointed in Frontier in what they done on Interdiction settings now in 1.4. I'm 62 years old and do not have the best eyesight anymore and Elite has been my favored game since commodore 64 days. I love the powerplay idea and have been trying to make merits by intericting ships. now for me it is almost impossible for me to do this. This was an major part of my love for this game but now its gone. I went out and bought an Alienware Area 51 System and X52 joystick with voiceattack installed just because of this game. I have allways been interested in space. I remember setting in front of the tv and watching the moon landing and wanted to work for NASA. I know ED is probably the only way that I can experience what it is really like to explore and that is why I love the game. Now half of my game enjoyment is gone. I guess when my merits are gone I'm dome with powerplay.

+1 you're right , i also do not understand why they do not hotfix a broken game , to at least make it playable again until the next big update
 
OP, I have changed to a "Imperial currier" for interdiction, the more manoeuvrable the ship you use the better
Also target ships with a lower rating than you, I am elite in combat but noticed ships with lower ranks were easier
The T7 was the hardest !

And the most easy option !! Don't interdict at all ! Once you are wanted just sit and wait for NPC to pull you out
I got from 0 to 750 merits in about 2 hours, half of that was Kumo Crew pulling me out, no interdiction needed ;-)
 
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I hope Horizons can pull me back. I just retired and was looking forward spend some great time playing this game. I don't see them fixing this. Started to see many post that say the same thing I'm saying.

FDev MO so far has been to make gameplay changes that are too big, then make an overcompensating correction in the next patch, and so on, back and forth. I assume that if interdiction is too difficult in 1.4 that it will be too easy in 1.5 (and too hard in 2.1, and too easy in 2.2 etc etc etc).
 
Based on the amount of comment on the changes to interdiction I think you can be reasonably confident that there will be a 'balancing pass' on it in the next version.

Strange... I did two interdictions yesterday, and didn't really notice any difference? Maybe just lucky!?
 
It wasn't ignored as shown by the remark in the ChangeLog, but their adjustment didn't improve the situation enough. If memory serves me right I think during beta interdictions were tweaked at least once before beta ended. Can't remember if it was reported OK then.

I contributed to a thread in the beta bug forums after the gamma update. I would say that my post did not indicate it as being OK.
 
Not sure if it helps but here is my experience with interdiction post 1.4.
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Day 1 of the patch I couldn't interdict anything. I lost to small nimble ships, large multiroles, and even to cargo transports.
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I took to the forums to complain and read many of the posts from people having the same issue.
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I decided not to interdict anyone else until FD acknowledged the problem and fixed it.
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Then last night I tried an interdiction on a whim and was successful. Did 5 more, 4 of which were successful.
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None of the successes was at the 1.3 levels of easy. Took about 30-45 seconds each.
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Maybe I learned something by reading the forum posts. Maybe FD quietly changed something on a server. Don't really know, but at this point I feel pretty happy with the current system. I know that sentiment doesn't help the OP but I just wanted them to know that as of this writing, interdiction isn't impossible.
 
Hi ky4jw and thank you for expressing exactly the same reasons for buying ED as, judging by another threads results on players ages, are held by a huge majority of players. It was, quite simply, the memory of the original game that was the major factor in deciding if to buy, sadly as you are now finding out the initial promise soon dies. Yes there are differences the main one being the online real time function as opposed to the only when I play time of the original but that said there is no need for the various 'updates' currently being used. Reputation decay as discussed in various threads is one such item whereby casual players are penalised by having hard-worked for reputation reduced so that a huge portion of the missions requiring higher reputation are now impossible to achieve even though people still fail to realise that spending the limited online time we have simply re-building reputation isn't gameplay but just boring repetition so eventually you stop trying to achieve it. In the opposite direction you no longer have to bear the consequences of your actions you can shoot up a system, piracy smuggling etc, become 'wanted' with a bounty on your head then after one week all is forgiven and your rep is restored. Hardly realistic or part of the original concept whereby if you decide to break the law you need to deal with the consequences now sadly you only need patience.( that's one less reason to continue playing). Powerplay - a good addition if you spend most days online but again any casual players do finally just stop trying as the time required to maintain a decent level eats into the limited time online at the expense of anything else. The interdiction 'update', 'bug' call it what you like was supposed to align the mini game which was too easy, sadly as you and many others have said it is now impossible to enjoy and is I have been told by support being investigated. it has been said that ED has no relevance to elite, I beg to differ as the whole concept of ED was developed from the original go anywhere do anything gameplay sadly the majority of players who never appreciated that have no concept of the difference. There will be differences generated by the MMO side of ED but none of the original aspects of the game should have to suffer because of them, as you say all that really remains for the casual player is exploration and just how long it takes before the boredom sets in will depend on the individual but with all the initial promise of an updated 'Elite' to be left with only one aspect is, as you say, disappointing.
 
I'm 62 years old and do not have the best eyesight anymore and Elite has been my favored game since commodore 64 days. I love the powerplay idea and have been trying to make merits by intericting ships. now for me it is almost impossible for me to do this.

Great to hear someone of your life experience and wisdom playing games/this game, I'm 43 and considered myself an old timer, no where near of course ;-), but if the change in the interdiction mechanics really are that bad I'm positive Frontier will make changes
I hope so. Dear juniors, :cool: both of you are completely right.
 
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Hi ky4jw and thank you for expressing exactly the same reasons for buying ED as, judging by another threads results on players ages, are held by a huge majority of players. It was, quite simply, the memory of the original game that was the major factor in deciding if to buy, sadly as you are now finding out the initial promise soon dies. Yes there are differences the main one being the online real time function as opposed to the only when I play time of the original but that said there is no need for the various 'updates' currently being used. Reputation decay as discussed in various threads is one such item whereby casual players are penalised by having hard-worked for reputation reduced so that a huge portion of the missions requiring higher reputation are now impossible to achieve even though people still fail to realise that spending the limited online time we have simply re-building reputation isn't gameplay but just boring repetition so eventually you stop trying to achieve it. In the opposite direction you no longer have to bear the consequences of your actions you can shoot up a system, piracy smuggling etc, become 'wanted' with a bounty on your head then after one week all is forgiven and your rep is restored. Hardly realistic or part of the original concept whereby if you decide to break the law you need to deal with the consequences now sadly you only need patience.( that's one less reason to continue playing). Powerplay - a good addition if you spend most days online but again any casual players do finally just stop trying as the time required to maintain a decent level eats into the limited time online at the expense of anything else. The interdiction 'update', 'bug' call it what you like was supposed to align the mini game which was too easy, sadly as you and many others have said it is now impossible to enjoy and is I have been told by support being investigated. it has been said that ED has no relevance to elite, I beg to differ as the whole concept of ED was developed from the original go anywhere do anything gameplay sadly the majority of players who never appreciated that have no concept of the difference. There will be differences generated by the MMO side of ED but none of the original aspects of the game should have to suffer because of them, as you say all that really remains for the casual player is exploration and just how long it takes before the boredom sets in will depend on the individual but with all the initial promise of an updated 'Elite' to be left with only one aspect is, as you say, disappointing.

Missions are based on your reputation with minor factions. Rep decay effects major faction reputation, and only drops to friendly, never lower. Once allied with minor factions it'll not drop due to rep decay. In other words, rep decay does not limit the missions for casual players. Our own actions can, though.
 
Once again I'm drawn to how MP ruins games for many people. Needing a global difficulty for fairness in an MMO is in actuality not fair. People have differing skills and someone who has bought the game has EVERY right to be able to enjoy it fully. I have hated the interdiction mini game since I first encountered it, It's probably the worst aspect of the game for me.
 
Reputation decay as discussed in various threads is one such item whereby casual players are penalised by having hard-worked for reputation reduced so that a huge portion of the missions requiring higher reputation are now impossible to achieve even though people still fail to realise that spending the limited online time we have simply re-building reputation isn't gameplay but just boring repetition so eventually you stop trying to achieve it.

Reputation decay doesn't exist.
 
I'm very disappointed in Frontier in what they done on Interdiction settings now in 1.4. I'm 62 years old and do not have the best eyesight anymore and Elite has been my favored game since commodore 64 days. I love the powerplay idea and have been trying to make merits by intericting ships. now for me it is almost impossible for me to do this. This was an major part of my love for this game but now its gone. I went out and bought an Alienware Area 51 System and X52 joystick with voiceattack installed just because of this game. I have allways been interested in space. I remember setting in front of the tv and watching the moon landing and wanted to work for NASA. I know ED is probably the only way that I can experience what it is really like to explore and that is why I love the game. Now half of my game enjoyment is gone. I guess when my merits are gone I'm dome with powerplay.
What ship are you flying? I heart it is easier with smaller ships.
 
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Once again I'm drawn to how MP ruins games for many people. Needing a global difficulty for fairness in an MMO is in actuality not fair. People have differing skills and someone who has bought the game has EVERY right to be able to enjoy it fully. I have hated the interdiction mini game since I first encountered it, It's probably the worst aspect of the game for me.

I really do agree that everyone who buys this game should have the right to enjoy it, and also accept that some simply won't. That said, making a game too challenging without the option to somehow 'opt out' of challenges that one doesn't feel ready for (or 'opt in' if you do want greater challenge) is IMO a mistake. When I was a 'noob', in a Hauler, trying to get credits to buy a better ship, and not experienced at all in combat, I escaped from interdictions often, and it allowed me to continue to progress in the game. I can only imagine how frustrating it is for players now to be constantly dragged out of SC, unable to evade.

As for the OP, I understand his disappointment too. As a now more experienced player who is also struggling mightily with interdictions, I have simply pretty much stopped doing them, and reverted to dropping into random signal sources to find targets. It's really very exciting and immersive... ;)

Up until now, FD have done a great job in making challenge an 'opt in' thing. Want tougher NPCs, try strong signal sources for example, but this change to interdictions, while it has some valid gameplay reasons, has IMO gone a bit far.

Reputation decay doesn't exist.

Err.. Yes it does, but as sleutelbos explains, only major faction rep declines (or increases if you are hostile), so it doesn't really affect your ability to do missions given by minor factions.
 
Once again I'm drawn to how MP ruins games for many people. Needing a global difficulty for fairness in an MMO is in actuality not fair. People have differing skills and someone who has bought the game has EVERY right to be able to enjoy it fully. I have hated the interdiction mini game since I first encountered it, It's probably the worst aspect of the game for me.

wowzor

This is gonna be fun

Insert Dave, Dave hates interdictions so they remove it for him

Insert John, John is an elite pvp master - he disables interdiction because "lol" and now he is ripping people apart.

IF u make the game easy for some people, everyone can take advantage of it. Be it trading, pve, interdictions. Ur not just making it easy for the bad people, your making it easier for the pros and they can make advantage of it.

you give Dave an uber gun that increases his kills by 20%, John uses the same uber gun and now his kills go up 150%
 
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