Which Joystick do you currently own/plan on getting?

  • Black Widow

    Votes: 47 1.5%
  • Saitek AV8R-03

    Votes: 8 0.2%
  • Saitek F.L.Y. 5

    Votes: 93 2.9%
  • Saitek X52

    Votes: 381 11.9%
  • Saitek X52 Pro

    Votes: 653 20.4%
  • Saitek X55

    Votes: 455 14.2%
  • Saitek X65

    Votes: 45 1.4%
  • Thrustmaster T.Flight Hotas X

    Votes: 654 20.4%
  • Thrustmaster Warthog

    Votes: 364 11.4%
  • Logitech G940

    Votes: 52 1.6%
  • Other ... (Leave details on the comments)

    Votes: 690 21.5%

  • Total voters
    3,205
  • Poll closed .
Nooooooo! Just checked my x52 pro order and they are out of stock...means it will not be at home now for the 15th......

Don't know where you're based - but if in the US: Microcenter in Houston have 3 in stock. Or did 2 days ago (when I bought the 4th unit!). They're overpriced at $199.99 but they'll gladly price match to $169.99 if you can provide proof of other retailers with similar pricing - which is simple enough, as $169.99 is on the high end in the marketplace generally and also Saitek's MSRP.
 
Don't know where you're based - but if in the US: Microcenter in Houston have 3 in stock. Or did 2 days ago (when I bought the 4th unit!). They're overpriced at $199.99 but they'll gladly price match to $169.99 if you can provide proof of other retailers with similar pricing - which is simple enough, as $169.99 is on the high end in the marketplace generally and also Saitek's MSRP.

Thanks for the info. I'm in England though. I placed an order for an x52 on Amazon for £99 but then noticed dabs.com had an x52 pro for £109 so ordered that instead. Just have to wait now. Glad I did not sell my fly 5 yet as I just can not get on with the dualshock 4 controller...
 
Throttle maximum is supposed to be with the throttle stick towards you, and No throttle is away from you.

I'm really confused by this...

I discovered recently that I was using my pedals the wrong way (i.e. like a bike handlebar), so when reading this I thought I also had the throttle wrong...

But every information I've found on the net says that to increase speed you push forward, and to decrease it you pull towards you. (And that's also what we can see in this video of an Airbus take off).

So which way is it?

I know there's no "right" way for spacecraft, but since I'm more and more interested in traditional aircraft simulators, I'd like to have a consistent setup between all my games...
 
I bought a Thrustmaster T16000M.

Would probably prefer an X-55 HOTAS as my budget will stretch but I can't find it for sale anywhere and I needed a stick to play premium beta with:)

Had some configs issues which I've cleared up and find it works great!
 
Going with the "russki" option Cobra M5 combined with a Saitek x52Pro Throttle from off ebay.....

Thats if the Cobra ever turns up appears PostNL have lost it....... hohum :)
 
For those who have had a go with Oculus Rift, are you "totally blind" to the rest of the world - or is it a case of frequently pulling the unit up so that you can look down at the keys/stick and then back to the action?

The DK1 has some 'breather holes' along the bottom, so when I need to find the keyboard/mouse/whatever, I can look down through them by swiveling my eyeballs down as far as they will go... :eek:
 
But every information I've found on the net says that to increase speed you push forward, and to decrease it you pull towards you. (And that's also what we can see in this video of an Airbus take off).

So which way is it?
Every aircraft, real or simulated, that I've ever seen has the throttle control pushed forward to increase. Even in little GA aircraft where the throttle is basically a coffee plunger you still push it away from you for increased power.

I can't find the reference now but I did read somewhere that this wasn't standardised until the early 1930s, so I guess if you were to fly vintage aircraft or play WWI simulators you might come across planes with odd throttle configurations.

I know there's no "right" way for spacecraft

Indeed. Lando pulls a lever backwards to enter hyperspace in RotJ, while Sulu clearly pushes forward for warp speed in Star Trek (2009). How are we supposed to know who to emulate? :D
 
I can't find the reference now but I did read somewhere that this wasn't standardised until the early 1930s

Ok, that probably explain the confusion (but not why the actual values of "desktop" throttles seems to be always inverted: 0 is forward, max value toward the user... at least in all the ones I've seen).

Thanks for the info.

It's a relief I don't have to retrain my left hand, only my feet...
 
That's funny - I should have been clearer: They had 4 units for sale. I bought one unit. Now they have 3 left.

I have just got my CH pro throttle yesterday and it really rocks, the thumb joystick works perfectly with thrusters and its very smooth and precise. I recommend for anyone who still have not bought their Saiteks :D
 
Ok, that probably explain the confusion (but not why the actual values of "desktop" throttles seems to be always inverted: 0 is forward, max value toward the user... at least in all the ones I've seen).
Is this "inversion" something you're seeing in all software or just ED? ISTR ED is a bit quirky when assigning axes and will read not only which axis is moved but in which direction. So if you pull the throttle toward you it will read that as the default "throttle up" direction, which will require either a re-assignment or toggling of the "invert" toggle to correct.

This happened a lot when I was using an old MS Sidewinder with alpha 1.x; the tiny throttle control was so sensitive it was more or less a coin toss as to which way would register first when I touched it.

I don't know if other software behaves the same way. The only other games I use joysticks or throttles with are flight simulators and their axes are assigned by drop-down selection rather than by physically moving the desired input.
 
Ordered an X52 Pro & Pedals ... hoping that I'll be able to hit something with them, instead of endlessly overshooting back and forth with that damned 360 gamepad...
 
That's funny - I should have been clearer: They had 4 units for sale. I bought one unit. Now they have 3 left.

Me thinks with all the space games coming along like ED or SC Joysticks will be hard to find, especially when Milestones like Alpha, Beta, Gamma or Release are due.

Lucky we are not with the poor guys who search in vain at official release day.
 
Is this "inversion" something you're seeing in all software or just ED?

It's just looking at the raw values coming from the throttles (e.g. in the Windows device properties). In many games that have a throttle axis those values seems to be inverted by default, so this double inversion makes the throttle work the intuitive way (forward accelerate). There's probably some kind of legacy at work here...
 
It's just looking at the raw values coming from the throttles (e.g. in the Windows device properties). In many games that have a throttle axis those values seems to be inverted by default, so this double inversion makes the throttle work the intuitive way (forward accelerate). There's probably some kind of legacy at work here...

I'd say forward accelerate is not intuitive. I'd say backward accelerate is intuitive as its what you'd find in any aircraft ever made. Spacecraft are an extension/progression of aircraft. Most astronaut pilots come from the air force/navy as to be a astro-pilot you must have at least 1,000 hours of "pilot-in-command" time in supersonic aircraft. So makes sense to not invert the flight controls to be opposite of what pilots are used to. Even if you have never seen the inside of a cockpit in real life you must have seen pilots in movies pull back on the throttle for takeoff.
 
I'm really confused by this...

I discovered recently that I was using my pedals the wrong way (i.e. like a bike handlebar), so when reading this I thought I also had the throttle wrong...

But every information I've found on the net says that to increase speed you push forward, and to decrease it you pull towards you. (And that's also what we can see in this video of an Airbus take off).

So which way is it?

I know there's no "right" way for spacecraft, but since I'm more and more interested in traditional aircraft simulators, I'd like to have a consistent setup between all my games...

I have never before seen an aircraft have a throttle-on away setup. Its always been a down and towards arc, with up and away being throttle off. I'm going to watch your link now and blow my mind.
 
Other: CH Products HOTAS
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NICE, i have the Pro Throttle but want to get the Pedals Too!
 
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