Thank you! Thank you!
Thanks for you're help. I got the Joystick dialed in and finally killed that Anaconda!!
Fluke
Thanks for you're help. I got the Joystick dialed in and finally killed that Anaconda!!
Fluke
Nooooooo! Just checked my x52 pro order and they are out of stock...means it will not be at home now for the 15th......
Why did you buy 4... Or did 2 days ago (when I bought the 4th unit!). ...
Don't know where you're based - but if in the US: Microcenter in Houston have 3 in stock. Or did 2 days ago (when I bought the 4th unit!). They're overpriced at $199.99 but they'll gladly price match to $169.99 if you can provide proof of other retailers with similar pricing - which is simple enough, as $169.99 is on the high end in the marketplace generally and also Saitek's MSRP.
Throttle maximum is supposed to be with the throttle stick towards you, and No throttle is away from you.
For those who have had a go with Oculus Rift, are you "totally blind" to the rest of the world - or is it a case of frequently pulling the unit up so that you can look down at the keys/stick and then back to the action?
Every aircraft, real or simulated, that I've ever seen has the throttle control pushed forward to increase. Even in little GA aircraft where the throttle is basically a coffee plunger you still push it away from you for increased power.But every information I've found on the net says that to increase speed you push forward, and to decrease it you pull towards you. (And that's also what we can see in this video of an Airbus take off).
So which way is it?
I know there's no "right" way for spacecraft
I can't find the reference now but I did read somewhere that this wasn't standardised until the early 1930s
Why did you buy 4? Are they so prone to damage ?
That's funny - I should have been clearer: They had 4 units for sale. I bought one unit. Now they have 3 left.
Is this "inversion" something you're seeing in all software or just ED? ISTR ED is a bit quirky when assigning axes and will read not only which axis is moved but in which direction. So if you pull the throttle toward you it will read that as the default "throttle up" direction, which will require either a re-assignment or toggling of the "invert" toggle to correct.Ok, that probably explain the confusion (but not why the actual values of "desktop" throttles seems to be always inverted: 0 is forward, max value toward the user... at least in all the ones I've seen).
That's funny - I should have been clearer: They had 4 units for sale. I bought one unit. Now they have 3 left.
Is this "inversion" something you're seeing in all software or just ED?
It's just looking at the raw values coming from the throttles (e.g. in the Windows device properties). In many games that have a throttle axis those values seems to be inverted by default, so this double inversion makes the throttle work the intuitive way (forward accelerate). There's probably some kind of legacy at work here...
I'm really confused by this...
I discovered recently that I was using my pedals the wrong way (i.e. like a bike handlebar), so when reading this I thought I also had the throttle wrong...
But every information I've found on the net says that to increase speed you push forward, and to decrease it you pull towards you. (And that's also what we can see in this video of an Airbus take off).
So which way is it?
I know there's no "right" way for spacecraft, but since I'm more and more interested in traditional aircraft simulators, I'd like to have a consistent setup between all my games...
Other: CH Products HOTAS
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