Id still say that the first few weeks of robigo during the slave era were some of my best experiences in gaming.. the balance of risk and reward (over and above gains with the possibility of losing it all instantly,1.5 hours per run) and the fact there was real learning required made you really feel like a smuggler.
Really nothing has come close.. remember the first dozen or so times you were being raised out of the hanger with a full load of slaves, not certain if youd make it, looking over the gas giant, and went 'here we go!'. Amazing stuff.
That pretty much describes how it felt for me too. I'm not a huge gamer or sumthin', but the Robigo Run was easily the most fun I've had in a game and gave ya that Han Solo feeling. It's also the only non-combat gameplay I've had in Elite where I needed to practice and improve my flying skills to be good at it.
That's why it boggles my mind why it'd get removed, since it's the sort of feeling Elite should be going for. I'd agree with players who may have felt it needed more depth, but removing it doesn't solve that nor solve the accusations of there not being enough fun things to DO in the game.
I don't know who to bug about this though. I doubt I can go to Frontier Expo and corner Sandro for an hour and bully the devs around a bit till they see the light, and I don't know enough about these forums to know if people in charge actually read stuff.
And going by the countless streams I've watched and comments I've read with the devs, I'm not even sure if most of them know the state of smuggling currently. Elite is such an enormous game with so many moving parts, I can't blame them for being unaware how bad the smuggling career is right now if it doesn't relate to what they're working on currently.
Over on Reddit players get wistful when talk about the old days of smuggling comes up, and I really hope Frontier sees they have an already-made career they could easily give a boost to and make a lotta players happy (during the long wait for Q4, it wouldn't be a bad idea to give us smuggling back and make folks go YAY FRONTIER!).
In the long run, I'd like the high end smuggling to get even riskier, maybe involving installations and surface bases and other places that don't just allow ya to boost through a mailslot.