No, what you see here are the flock, the flock of disheartened EVE sheeple.![]()
your hate is sick
No, what you see here are the flock, the flock of disheartened EVE sheeple.![]()
That is just mostly a sorry excuse for very little depth to the game. Because it's one thing to say players can define their own goals but if the game doesn't give you the tools (communication, player contracts, player organisation, player exchanges etc...) to actually realise those goals it's a shallow and false promise...
It's what mostly happens to old men as they grow old. They take roots and hate change.
Tools are aside the point in concern with my original comment to be honest with you. Yes, I agree, there could be more tools to help you. But my point is that the game doesn't need to hand to you a defined route, a defined role, or a defined anything in order for you to get anywhere in the game. The bottom line is; the game does not define your goals for you (regardless).
Seriously ?
My goal is to be an assassin in game. I set this goal alone. How exactly do I realise this goal without the game providing me with the possibility of in game player to player contracts and the exchange of credits from one player to the next ?
My goal is to head a group of mercenaries who sell their service to the highest bidder in the wars and skirmishes between the Empire and the Federation. How exactly am I ever going to achieve this without a minimum of tools enabling player organisation and communication in game ? Without wings ? Without player led organisational structures ?
Answer these questions please...
your hate is sick
Or..... Sheep Simulator!If the OP wants a really pointless game, there's always Desert Bus.
Any people say Elite is not a 'sim' or not 'realistic' but it sounds like it is a very realistic simulator of what life is, whether that is driving to work in rush hour, or in some far flung future where you are on an interstellar sight seeing trip, nobody or nothing you do is important to anyone but yourself.
Please, tell me what country i can go to an electronics store, buy all their electronics and than drive to the one down the street and sell it all for a 50% profit back and forth, 20 times in one day.
The market, for example is as shallow as my sink.
Remember this hyper-aggro-station-rules? you do not have permission? WE KILL YA! You land on the wrong pad? WE KILL YA! You did not fly out in certain minutes? WE KILL YA! What is the idea of this?
And if this should not be enough, the pad numbers are not painted on the padsNoooo, they are flickering light and sometimes, yea somtimes you cannot even see this light! So WE KILL YA!
Is there something that can be more stupid in the connection to this? -.-
Yes, yes, yessss... we get it, we get it! You're a bored EVE player who's desperately missing his tabs and offline skill climbing. Yes, yes, yessss ... you're 43 years old yet seem to not have any inkling of what the past Elite games were about or how they played out. Oh yes, and you've played it all. I get it, others here get it, you've come on the forums to whine and moan about how unlike EVE this game is. How unfair it is that it isn't exactly what you personally want in a game, yes, yes, yessss. we get it.
Of course, there is a rather vocal band here which aspire to follow your path of complaining and whining, I am sure you will find solitude in the fact that they will happily slap you on the back and say; "Here! here! old chap! well put! Well done there!" I have an idea, maybe you could start a, "Whiners Group Anonymous"! A private Elite whiners forum where you all can "bleat, bahhh and protest" till your hearts content! Just think of it, you're very own private bleating halls! That would be just wonderful wouldn't it?
You guys could all stand around and be just like this:[video=youtube_share;QcE5aDTszrY]http://youtu.be/QcE5aDTszrY[/video]
Or ...... you could just play Elite Dangerous let the game evolve and cut your bleating.![]()
Yeah I can agree that the stations can be pretty ridiculous. I guess this is the dev's solution to griefing, but why not have stations kill players if they excessively bump into people, or block the entrance? Having to request permission to dock is both cool and immersive, but you shouldn't be blown out of the air for trespassing. How about huge fines beyond the 400cr fine for trespassing? Why not add some sort of arrest function for trespassers who refuse to leave despite the fines? For factions as "humanitarian" as say, the Alliance, they sure do carry out some harsh punishments (death sentences for loitering). There are many things the devs can do to improve stations.
The bottom line is; the game does not define your goals for you (regardless).