the laughin devs

That is just mostly a sorry excuse for very little depth to the game. Because it's one thing to say players can define their own goals but if the game doesn't give you the tools (communication, player contracts, player organisation, player exchanges etc...) to actually realise those goals it's a shallow and false promise...


Tools are aside the point in concern with my original comment to be honest with you. Yes, I agree, there could be more tools to help you. But my point is that the game doesn't need to hand to you a defined route, a defined role, or a defined anything in order for you to get anywhere in the game. The bottom line is; the game does not define your goals for you (regardless).
 
Tools are aside the point in concern with my original comment to be honest with you. Yes, I agree, there could be more tools to help you. But my point is that the game doesn't need to hand to you a defined route, a defined role, or a defined anything in order for you to get anywhere in the game. The bottom line is; the game does not define your goals for you (regardless).

Seriously ?

My goal is to be an assassin in game. I set this goal alone. How exactly do I realise this goal without the game providing me with the possibility of in game player to player contracts and the exchange of credits from one player to the next ?

My goal is to head a group of mercenaries who sell their service to the highest bidder in the wars and skirmishes between the Empire and the Federation. How exactly am I ever going to achieve this without a minimum of tools enabling player organisation and communication in game ? Without wings ? Without player led organisational structures ?

Answer these questions please...
 
I really don't want or need much else to be happy.

I would like to see the other professions aside from trading have their income buffed up a little.
I would like to see more group oriented stuff, which hopefully will be fixed soon with the Wings update :)
Lastly, I'd like to see some actual war so that I could role play my whole "federation officer" thing a little more. Basically I want more then just finding a random conflict zone between to minor factions. I'd like to fly as a Federation officer and kill some Empire scum.
 
Seriously ?

My goal is to be an assassin in game. I set this goal alone. How exactly do I realise this goal without the game providing me with the possibility of in game player to player contracts and the exchange of credits from one player to the next ?

My goal is to head a group of mercenaries who sell their service to the highest bidder in the wars and skirmishes between the Empire and the Federation. How exactly am I ever going to achieve this without a minimum of tools enabling player organisation and communication in game ? Without wings ? Without player led organisational structures ?

Answer these questions please...

If you paid attention to the post you quoted you will see I damn well agree that there should be more tools to HELP you. But the game still doesn't have to hold your hand or push you in a predefined way toward a self-set goal...

But really, stop picking a bloody fight for the sake of trying to bolster your earlier points/arguments.

And yes in directness to your post; you can't in game - I know. (I refer again to my "I agree it needs more tools to help you") - but it doesn't make it impossible to do, work around it for now until it's implemented. But christ almighty - I think the devs know by now (you've gone on and on and on about this for some time I see...) they need to add more QOL aspects to make these things fully integrated IN GAME rather than relying on out of game tools. - I get it... and again, just so it's gets in for the third time: "I agree it needs more tools to help you"... but it still doesn't stop you in your tracks.
 
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There are a lot of valid arguments here. The game is still in development. You can't just tell everyone, "Oh, you're not using your imagination enough."

This game still needs a lot of work and a lot more fleshing out.

"Use your imagination" isn't a magical fix for everything. Even the devs themselves have openly said they have a lot more work to do on ED.

spongebob-imagination.gif
 
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Any people say Elite is not a 'sim' or not 'realistic' but it sounds like it is a very realistic simulator of what life is, whether that is driving to work in rush hour, or in some far flung future where you are on an interstellar sight seeing trip, nobody or nothing you do is important to anyone but yourself.

Please, tell me what country i can go to an electronics store, buy all their electronics and than drive to the one down the street and sell it all for a 50% profit back and forth, 20 times in one day.

The market, for example is as shallow as my sink.
 
Please, tell me what country i can go to an electronics store, buy all their electronics and than drive to the one down the street and sell it all for a 50% profit back and forth, 20 times in one day.

The market, for example is as shallow as my sink.

Indeed. Some ridiculous debates took place about how realistic this or that is (such as the nonsense about not providing a 3rd person cam to look at your ship outside of combat) but then we have this background sim hailed as such an amazing simulation of the galaxy's economy and politics...

Where you can buy a commodity in one system and ship it to the system next door for a sizeable profit, yet it appears no one apart from elite commanders leverage this information...

ED is trying too hard to be an upgraded copy of the 1984 version. As such it quickly shows it's limitations and poor design, because game design from 30 years ago is dated and mostly obsolete.
 
Remember this hyper-aggro-station-rules? you do not have permission? WE KILL YA! You land on the wrong pad? WE KILL YA! You did not fly out in certain minutes? WE KILL YA! What is the idea of this?
And if this should not be enough, the pad numbers are not painted on the pads :D Noooo, they are flickering light and sometimes, yea somtimes you cannot even see this light! So WE KILL YA!
Is there something that can be more stupid in the connection to this? -.-

Yeah I can agree that the stations can be pretty ridiculous. I guess this is the dev's solution to griefing, but why not have stations kill players if they excessively bump into people, or block the entrance? Having to request permission to dock is both cool and immersive, but you shouldn't be blown out of the air for trespassing. How about huge fines beyond the 400cr fine for trespassing? Why not add some sort of arrest function for trespassers who refuse to leave despite the fines? For factions as "humanitarian" as say, the Alliance, they sure do carry out some harsh punishments (death sentences for loitering). There are many things the devs can do to improve stations.
 
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Yes, yes, yessss... we get it, we get it! You're a bored EVE player who's desperately missing his tabs and offline skill climbing. Yes, yes, yessss ... you're 43 years old yet seem to not have any inkling of what the past Elite games were about or how they played out. Oh yes, and you've played it all. I get it, others here get it, you've come on the forums to whine and moan about how unlike EVE this game is. How unfair it is that it isn't exactly what you personally want in a game, yes, yes, yessss. we get it.

Of course, there is a rather vocal band here which aspire to follow your path of complaining and whining, I am sure you will find solitude in the fact that they will happily slap you on the back and say; "Here! here! old chap! well put! Well done there!" I have an idea, maybe you could start a, "Whiners Group Anonymous"! A private Elite whiners forum where you all can "bleat, bahhh and protest" till your hearts content! Just think of it, you're very own private bleating halls! That would be just wonderful wouldn't it?

You guys could all stand around and be just like this:
[video=youtube_share;QcE5aDTszrY]http://youtu.be/QcE5aDTszrY[/video]

Or ...... you could just play Elite Dangerous let the game evolve and cut your bleating. :D:eek:

EVE was a nice example of what was missing in a game, to give you chances. I am not that kind of ppl you want me to be, sorry. It's years ago that i played EVE and i am really not wanting my EVE back.

But your hate.... oh really, mmmh and even if "we get it.", i do not think that you get anything at all but your own problems. -.-

Yeah I can agree that the stations can be pretty ridiculous. I guess this is the dev's solution to griefing, but why not have stations kill players if they excessively bump into people, or block the entrance? Having to request permission to dock is both cool and immersive, but you shouldn't be blown out of the air for trespassing. How about huge fines beyond the 400cr fine for trespassing? Why not add some sort of arrest function for trespassers who refuse to leave despite the fines? For factions as "humanitarian" as say, the Alliance, they sure do carry out some harsh punishments (death sentences for loitering). There are many things the devs can do to improve stations.

yea, i think there are some better ways to handle the idea of griefing in stations, etc.. At least the aggressive style doesnt make me feel like i am welcome at all. When you travel 50 times to the same station, there could be some more "hey dude! Welcome back!"-feeling or something like that.

The bottom line is; the game does not define your goals for you (regardless).

Most writers here are right, when they say "define your own goals!" i guess, i did not transport my thoughts very well. I know that and thats what i wanna to enjoy. But perhaps the answer to this quote can help there.

Let's say, my goal is to build a station and start trading there. Then the games say "no sorry, but station-building is not implemented"
Ok, so i choose to setup a trading company, with AI flying for me, a trading coorperation!". Then the games say "no sorry, butthis is not possible"
Then i go to refine ores, getting huge on mining and the game says "it's implemented, but you cannot improve. After 2 days this will get boring. You cannot set up automatical mining by machines or so."
Well, next goal is: buy stuff from players. They mine, station won't buy, but i do! I buy it and transport it to a selling point. The game says "No, there is no transaction between players."
So the next idea of transporting expensive goods and buy some mercenaries to protect me won't work too, because of the missing transactions.-.-

Several goals, none works. When dudes like J.M.Braehe says, "i have my list of goals and it works fine and makes fun! Find your own" - well i try... but most of em won't work, because of missing mechanics. IS that more understandable?
 
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