Could you show us an example of this "discontentment" over on the LT forums. I'm still having trouble finding what you're refering to.
Well there was the issue i mentioned up thread, over the delay and difficulty in getting video update #21 out? After a monthly video update pattern, there suddenly was not one for two (well sort of three) months, and that DID create some rumblings, from forum users and from Josh himself promising he would do something about that. There have been some personal family issues during this time, so that probably has an effect too. But in general the 'discontent' is nowhere near the levels we are used to seeing on the Elite Forums more or less every day!
There has been ongoing discussion over Josh's work load and how he seems to push too hard sometime, so basically backers and forum goers telling Josh to take more time off (like the weekends etc). Josh has said himself that he is happy managing his workload and we shouldn't worry about him.
There has been ongoing minor grumblings over the use of 'space-rails'. Some people don't like them, some people do, Josh does.
But in all seriousness the biggest grumblings i have read about Limit Theory and Josh seem to come from our own psyron here, so make of that what you will
Josh and the Limit Theory forums are so chill compared to the Frontier Elite Dangerous forums......so yeah i'm kind of interested in what threads psyron has been finding that is a hidden hive of seething Limit Theory discontent? Is there a counter revolution going on somewhere? Are people threatening to get a refund? I'm seriously interested in what these stories are, care to give us some links psyron?
In terms of the claims of 'lack of gameplay', i don't quite see what that is about. Sure a game is a bunch of systems and features, and in each video update Josh has shown (mostly) different systems and features he is building into the game. He has not released any kind of footage of just pure gameplay that i know off, partially because the game is still in development, and outside from what the video's show us, not finished.
From what i can tell so far (in terms of gameplay so far) we have a procedural universe (or is it a galaxy actually? I might be getting mixed up with ED here?) where you control a ship which can be upgraded via cash (like in ED), and to get that cash you can do a number of activities, from mining to trading etc. You can see the AI create factions within a system that competes with the player and other AI factions. There are pirates. There is a very interesting economically based structure to the game, and most AI (and player) actions will flow from that. There is scanning of rare artifacts/materials that looks very interesting. You can shoot stuff, you can help factions out, you can mod the game.
There may be a few things i've missed out, but all those have been shown working in the developing game so far. And that IS gameplay, that is what a computer game is made up off. For sure we have not seen a complete game, because the game is not complete, but through Josh's dev blogs we can get a big picture on what the complete game might be like.
Somewhere between Elite, Freelancer and the X games, single player, moddable. That seems to be the MO he is working from and what comes across from the video's and blogs.