Recently one of the devs brought up the notion of low hanging fruit, i.e. things which are relatively easy to implement and also carry little risk of introducing new bugs or game crashes. And sometimes it really is the small things that make all the difference. What are your low-hanging fruit? What UI modifications, number tweaks, graphical details, keybindings etc. would you like to see?
Here are mine:
Here are mine:
- Eagle top speed changed to 300 (only with A-rated thrusters).
- Fragment cannon and rail gun max ammo changed to 100.
- New commodities: soy (would include stuff like tofu; produced by agriculture systems), spaceship components (industry or high tech), glass (refinery).
- Key binding for system map.
- More instances of the "rich" starport interior, especially at worlds that are high tech and/or wealthy.
- More variation of pirate ships at resource extraction sites, not just the same 3 spawn tables (Sidewinder, Cobra, Anaconda).