So around January logged in and jumped from KP Tauri , to Sol hadn't played in 9 + months due to no Off ship storage and the lack of exploration focus, and nothing has changed on that front
Jumping to Sol was just to keep my Third party apps updated and working by testing in game with a small trip..
On the way to Sol was interdicted, by a random nutter screaming the same old same old "HAND THOSE MARSHMALLOWS OVER" I do the same old same old, to avoid dying and dock.
Last night 6 months later I log in to Jump from Sol back to KP Tauri , third party app updating testing once again.
AND once again I'm messaged by a nutter screaming for my cargo of MARSHMALLOWS... oh its you again NPC nutter, must be boring waiting in space for 6 months, craving marshmallows
Interdiction's make no sense you cant see the threat coming RADAR IS USELESS as the NPC magically appear demanding your goods. NPC's apparently see your cargo with their X ray eyes since I've NEVER been scanned by a NPC first. But we all know the NPC is been magically messaged about your cargo as the mission guy cant secure their own network to stop thugs knowing where and what you'll be transporting, its all so REALIST
The static Menu Game is bad enough without the static NPC rinse repeat even with a 6 month absent it gets so very old fast...The trip back to KP Tauri took less than 10 mins testing third party apps And that 10mins was enough for me.
I spent more time sitting in the dock listening to Radio sidewinder and tweaking Voice attack than flying..
In space no-one can hear you scream, in Elite dangerous, the screaming never stops by players, wanting vast improvements to core game play mechanics
The real truth about Elite Dangerous the space sim ?, is its the Third party apps that make ED a 'game', and failures like No Man sky will most likely do it all much better in the years ahead, of providing a World you can build an interactive with, which is just so sad
The infrastructure ED was build on , was a mistake... ED should have been server side game, thus allowing very different gaming outcomes and player interaction, instead we have a static game.
Ive never liked 'instance' coffee , no mater how its dressed up, as it never taste real !
The future;
I'm currently docked (forever) knowing somewhere out in the vastness of space there's a NPC sitting forever too!, waiting to steal my cargo of marshmallows.
Making the NPC wait gives me a sense of purpose
PS the 'Game' looks good and sounds great , but then so does my stereo.
Jumping to Sol was just to keep my Third party apps updated and working by testing in game with a small trip..
On the way to Sol was interdicted, by a random nutter screaming the same old same old "HAND THOSE MARSHMALLOWS OVER" I do the same old same old, to avoid dying and dock.
Last night 6 months later I log in to Jump from Sol back to KP Tauri , third party app updating testing once again.
AND once again I'm messaged by a nutter screaming for my cargo of MARSHMALLOWS... oh its you again NPC nutter, must be boring waiting in space for 6 months, craving marshmallows
Interdiction's make no sense you cant see the threat coming RADAR IS USELESS as the NPC magically appear demanding your goods. NPC's apparently see your cargo with their X ray eyes since I've NEVER been scanned by a NPC first. But we all know the NPC is been magically messaged about your cargo as the mission guy cant secure their own network to stop thugs knowing where and what you'll be transporting, its all so REALIST
The static Menu Game is bad enough without the static NPC rinse repeat even with a 6 month absent it gets so very old fast...The trip back to KP Tauri took less than 10 mins testing third party apps And that 10mins was enough for me.
I spent more time sitting in the dock listening to Radio sidewinder and tweaking Voice attack than flying..
In space no-one can hear you scream, in Elite dangerous, the screaming never stops by players, wanting vast improvements to core game play mechanics
The real truth about Elite Dangerous the space sim ?, is its the Third party apps that make ED a 'game', and failures like No Man sky will most likely do it all much better in the years ahead, of providing a World you can build an interactive with, which is just so sad
The infrastructure ED was build on , was a mistake... ED should have been server side game, thus allowing very different gaming outcomes and player interaction, instead we have a static game.
Ive never liked 'instance' coffee , no mater how its dressed up, as it never taste real !
The future;
I'm currently docked (forever) knowing somewhere out in the vastness of space there's a NPC sitting forever too!, waiting to steal my cargo of marshmallows.
Making the NPC wait gives me a sense of purpose
PS the 'Game' looks good and sounds great , but then so does my stereo.