and why mining must mean as making a lot money ? its mining .. take it or leave it ..
p.s. does everything in this game must be for making money ? wrong game then
The reason everyone's so obsessed with making money is that they feel they have more fun in the bigger, better ships with better equipment. This is fair, but I think it points squarely at the balance of progression being off. My feeling is that when you start off in the game, it should be possible to have a whole lot of fun in
any type of career. You should be able to do short-hop courier or haulage missions which aren't lucrative, but also don't take a huge amount of time to complete. You should be able to hunt small bounties or pirate weak traders for a less-than-lucrative results. You should be able to go mining, but expect initial yields to be low. To keep the player interested, there should
always be a goal.
In the first instance, equipment progression should allow you to take on bigger or more lucrative jobs, so the goal should be to get that next bit of equipment. Dual mining lasers will double your ore generation rate, and better refinement units will increase the yield. Toughen up your shields and weapons and you can take on bigger bounties or pirate more heavily armed traders. Increase your cargo hold size and jump drive and you can take on haulage jobs that yield better profits. Eventually you'll need a better ship, which is the next goal. We're clearly still missing some equipment to make mining progressive (e.g. scanners and drones).
On top of this equipment and ship progression, there needs to be reputation balance. Variety of missions (for all careers) is what will keep the game fresh and engaging. Even if the mining mechanic were more engaging, there's only so far you can take that. Supply and demand type missions should be more lucrative than simple market transactions, and opening up more lucrative missions for higher reputation (which in turn could lead to the ability to purchase better equipment) is one way this could be used. If you want to be able to take military missions, your goal should be to gain reputation with the appropriate faction(s). Mission types -- e.g. spy/photography, assassination -- should only become available when reputation is appropriate, so a goal would would be to unlock those mission types.
My feeling is that this balance won't get struck until after the game has released. I don't think there's enough time now, and we're clearly still missing some of the fundamental aspects that will allow the balance to be struck. My
fear is that it'll be too easy to grind up to the best ships and equipment, which would compromise the longevity of the game. The balance that the game needs is to keep the attainable progression rate limited, and balance that limit so as not to be so slow that it'll turn players off from the game and not so fast as to exhaust a player's capacity to progress.