Indeed. I wrote though that cheaper ones could come off easier.I think that just having high value ores be hard to find is risk/reward enough. No need to make the mining time longer.
Indeed. I wrote though that cheaper ones could come off easier.I think that just having high value ores be hard to find is risk/reward enough. No need to make the mining time longer.
I think the foundation for mining is quite good. Suggestions:
- make mining possible with every asteroid, rock in the galaxy.
- add a scanner upgrade so people can scan asteroids before mining. Now players mine a lot of useless stuff because they don't know the composition.
- add a tractor beam upgrade to auto-scoop the little rocks when you're nearby. Manually scooping gets too tedious.
- the mining effects should be more persistent until after say 10 minutes or when you leave the instance.
- add options to hire a NPC or a player to help you with mining. For example one does the mining, the other scoops valuable resources.
Indeed it feels like a bigger ship should be able to mine faster. I tested with the Cobra and 1 mine laser, and it takes it time which im fine with. With a bigger ship though it would be nice if it could be fitted with a way to suck up the ores faster and maybe use dual lasers to burn off the ores fast form the rocks.Give this guy a cigar.
Maybe the process of mining will apply an electro magnetic charge to the rock, then the "tractor beam" is nothing more than a giant electromagnet like at a scrap metal shop that pulls it in.
Been mining for a while and compared to missions/bounties/market trading.. mining is useless for making money, it just takes a too long for such a small reward IMO
Thoughts?
Give this guy a cigar.
Maybe the process of mining will apply an electro magnetic charge to the rock, then the "tractor beam" is nothing more than a giant electromagnet like at a scrap metal shop that pulls it in.
First is to divide up random areas on each asteroid that holds random amount ore (random amount of divides as well on each asteroid). This way you have to "probe" the asteroids a bit instead of just aiming on the first best place and hold the trigger until you have all ores that are in the rock. Nicer to have to search probe a bit, and the good feeling of seeing it break off and go "yes! i knew there were more ore on here". It would still hold 1 type of ore like now. Something like this:
?
My suggestion is why not allow multiple refineries? If I want to sacrifice 2 internal slots to them then it is at the expense of something else. It makes the ship outfitting more flexible and means if you really want to get kitted out for mining then you can do it. You would just end up with the combined total of hoppers.
[*]Why lasers? Burning rock with lasers and calling it mining never made much sense to me