The Mining nerf was likely the worst implementation of a Balancing in Years...

For the first time in 5 years we see Frontier put skill and reward in the same sentence, how about a little faith for a change? Supposedly you're here because you still think the game can be made better.

I have Hope.
But no Faith Sorry.

Experience just Teached me to not put my Faith in FDEV ;)

I would Gladly be Proven wrong of course.


But as I said above. The Update of a Single Step Nerf makes no Sense.
Delaying the Buffs for other Activities makes even less Sense.

My Hunch Remains. That there will be no Big Changes.
They wanted to End the Goldrush on Painite Mining.
And they wanted to do it without Admitting Fault on their Side and without making Community too Angry about it.
So they Disguised it as part of a Big Rework of Economy.

So now that they Nerfed Mining.
In a few Weeks they will just Claim that thanks to Mining Nerf Economy is mostly good. And will do some Minimal Buffs to Bounty Hunting and Mission Rewards before calling it a Day.
I just dont see them doing any Major Changes to the Balance.

Just as before. They only wanted to End the Goldrush. Nothing else.
 
This new "balancing" has already unbalanced BGS. Any station that buys Gold/Silver etc can now easily be boosted by Max Inf trading at the drop of a hat.

I appreciate that balancing this game is like Kerplunk, but FD only seem to look at 1 color marble at a time.
 
OP seems to completely fail to grasp the concept that if you change everything all at once with no feedback, then even if things improve, you have no idea which thing you changed had an effect.

Let's say you had an old analogue TV. The picture is poor. So you turn it off, adjust the antenna by five degrees, turn the tuning dial a little bit to the left, and swap out the antenna cable for a shorter one. You turn it back on. The picture is slightly better, but not perfect.

So was the problem the cable? The antenna alignment? The tuning? Did you improve one of those things but inadvertantly make another of them worse? If you'd adjusted and checked them one at a time you might have noticed that all that needed changing was the cable, and messing with the tuning or antenna wasn't necessary and in fact screwed up your otherwise decent picture.

I know you have a low opinion of fdev but demanding they make all the changes at once before seeing what happens? There's a term for it. It's called Shotgun Debugging, and it's generally not favoured for a good reason.
 
And now they Say they first want to wait for Feedback before doing further Changes.
I am not even sure that there will be notable Changes any time soon.
They might do some minimal increase of Bounties and Mission Rewards to claim they Improved the Situation.
But in Total I have a Feeling this will go the same way as the last 5 Years and effectively they just wanted to Remove the Gold Rush without Admitting it was an Accident.

But mining is still one of the most profitable activities in the game and its still insanely easy to make megabucks, even for starter players.
 
This new "balancing" has already unbalanced BGS. Any station that buys Gold/Silver etc can now easily be boosted by Max Inf trading at the drop of a hat.

I appreciate that balancing this game is like Kerplunk, but FD only seem to look at 1 color marble at a time.

I think its even worse than kerplunk. There are just so many interacting parts that i'm not sure its even possible to balance things.
 
To me it sounds like you're playing the game to make virtual money, which will mean nothing in 5 or 10 years, if that, when Frontier shuts down the game, rather than to enjoy the game itself. When I enjoy a game, I want to play more of it, not less.

The money counter increase tickles. So does seeing an enemy going boom or running some missions or hearing the howl of an interceptor going puffff.
So yea, i'm playing to have fun. And fun can mean different things, even for the same person.
Mining was a fun activity - not anymore. Core mining was even funnier, not anymore either since PWS bugs and before that due to "fixing" the Ice rings.

So now there are other fun activities, like trading and combat and AX while mining is down at the bottom.
 
OP seems to completely fail to grasp the concept that if you change everything all at once with no feedback, then even if things improve, you have no idea which thing you changed had an effect.

Let's say you had an old analogue TV. The picture is poor. So you turn it off, adjust the antenna by five degrees, turn the tuning dial a little bit to the left, and swap out the antenna cable for a shorter one. You turn it back on. The picture is slightly better, but not perfect.

So was the problem the cable? The antenna alignment? The tuning? Did you improve one of those things but inadvertantly make another of them worse? If you'd adjusted and checked them one at a time you might have noticed that all that needed changing was the cable, and messing with the tuning or antenna wasn't necessary and in fact screwed up your otherwise decent picture.

I know you have a low opinion of fdev but demanding they make all the changes at once before seeing what happens? There's a term for it. It's called Shotgun Debugging, and it's generally not favoured for a good reason.

As an Electrician I am Offended by this example lol.

Because this is not a Single System with an unknown Fault we need to Find.
This is a Bunch of Interlinked Systems with several Faults whose Positions we are aware off.

So an Electricion will actually First Fix these Known Faults. And then after that Check how things work and if anything is still Amiss.
Not Play around with one Fault and then See if the other Faults Improve lol.



Also.
I dont demand them making all Changes at once.
But making only 1 Change which does not actually Change Balancing is a Horrible First Step.
 
I think its even worse than kerplunk. There are just so many interacting parts that i'm not sure its even possible to balance things.

Yes.
And thats the thing.
Balancing has not Changed. Mining is still the go to Method.
Everyone who wants to make Money will still go for Mining.

So whats the Point of Waiting for new Feedback ?
I mean let me Ask you Honestly.

Has this Changed anything about the Feedback that Bounty Hunting needs to be Buffed ?
Has this Changed anything about the Feedback that Solo Missions Pay Badly despite having almost the same Requirements as Squadron Missions ?
Has this Changed anything about the Feedback that Exploration has a Horrible Profit per Hour Invested Payout ?


Effectively.
The most Profitable Method of making Money has been Nerfed by 60% and is still the most Profitable method of making Money.
Which as I say again. Was clearly needed. And this being the case Demonstrates that Perfectly.

But whats the Point in Waiting with the Buffs for the other Activities ?
 
As an Electrician I am Offended by this example lol.

Because this is not a Single System with an unknown Fault we need to Find.
This is a Bunch of Interlinked Systems with several Faults whose Positions we are aware off.

So an Electricion will actually First Fix these Known Faults. And then after that Check how things work and if anything is still Amiss.
Not Play around with one Fault and then See if the other Faults Improve lol.



Also.
I dont demand them making all Changes at once.
But making only 1 Change which does not actually Change Balancing is a Horrible First Step.
gee it's almost like they're fixing one massive well-known unbalanced outlier that throws the whole credit-balance system out of whack, whose position they are aware of, then stopping to check how things work so they can see what is still amiss
 
Yes.
And thats the thing.
Balancing has not Changed. Mining is still the go to Method.
Everyone who wants to make Money will still go for Mining.

No, mining is not the thing anymore. Not with this demand and not with those prices.
Just do supply/delivery missions.
Getting 34 millions to deliver 180t of gold to a station that is 1 jump away... what can be easier and more profitable that that?

Has this Changed anything about the Feedback that Bounty Hunting needs to be Buffed ?
Has this Changed anything about the Feedback that Solo Missions Pay Badly despite having almost the same Requirements as Squadron Missions ?
Has this Changed anything about the Feedback that Exploration has a Horrible Profit per Hour Invested Payout ?

They are dealing with mining now, Combat will come later
Exploration is paying enough. More than enough if you consider that exploration is not a one day activity and the risks are much reduced by the carriers spread all over the galaxy
There are people that have 10-20 bn only from exploration. Pretty much the same way i got the same amount only from mining.
And Exploration has other benefits - you wont see my name on an asteroid or in the Codex because i mined 20bn, but an Explorer will get his name all over the galaxy along with the money to show off when he gets back
 
For the first time in 5 years we see Frontier put skill and reward in the same sentence, how about a little faith for a change? Supposedly you're here because you still think the game can be made better.
Oh, I actually like Elite as a game quite a lot and have a posive outlook that Odyssey will make it even better. Simultaneously I have rather tempered expectations how drastic changes FDev is capable or even willing to make to the game itself, unlike people expecting complex dynamic economies for example. I'm merely worried that people just won't bother doing something that is low skill, boring and pays peanuts. Probably won't do it myself at all if it drops down to the bottom reward rung, good riddance.

And in many ways mining is a good example of an activity that is difficult to make super exciting game- or skillwise. Most MMOs have similar activities where the main catch isn't really having great time during the activity itself rather than gathering resources to do something else. I'd say ED engineering mat gathering is even better example of epitome of boring where only the end result justifies the activity.
 
Yes.
And thats the thing.
Balancing has not Changed. Mining is still the go to Method.
Everyone who wants to make Money will still go for Mining.

So whats the Point of Waiting for new Feedback ?
I mean let me Ask you Honestly.

Has this Changed anything about the Feedback that Bounty Hunting needs to be Buffed ?
Has this Changed anything about the Feedback that Solo Missions Pay Badly despite having almost the same Requirements as Squadron Missions ?
Has this Changed anything about the Feedback that Exploration has a Horrible Profit per Hour Invested Payout ?


Effectively.
The most Profitable Method of making Money has been Nerfed by 60% and is still the most Profitable method of making Money.
Which as I say again. Was clearly needed. And this being the case Demonstrates that Perfectly.

But whats the Point in Waiting with the Buffs for the other Activities ?

No idea. I don't see the point either, but hey, its what they are doing.
 
gee it's almost like they're fixing one massive well-known unbalanced outlier that throws the whole credit-balance system out of whack, whose position they are aware of, then stopping to check how things work so they can see what is still amiss
...given the profits possible on missions following this morning's server restart, I'm not sure that "fixing one massive outlier" is what they're doing. They changed over 60 market prices and behaviours on Monday, mostly upwards.

"Making the next massive outlier even bigger" so people don't notice (non-mission) mining is slightly less profitable now, perhaps. I'm pretty sure with the right combination of systems and missions, a wing of large trade ships could easily make >400M/hour each from them [1]. Maybe even >500M/hour, they're that easy and commonplace.

One station I just docked at, nowhere special, was offering wing missions worth a total of ~260M [1] for a total of ~4300t of cargo. So two round trips for a full wing, thirty minutes at most (much less, if carrier assisted) ... by which time more missions will likely have shown up.

I'm almost feeling disappointed that I don't actually need the money for anything, because I quite like haulage missions.

[1] Three of them would pay more than that, too, if it wasn't for the 50M cap per mission.
 
Meh, I think some people here are getting a wee bit hyperbolic. I love mining. It's the main thing I do in this game. Spent a LOT of time laser-mining Painite. Yes, Painite prices have tanked but Osmium and Platinum prices have shot up to 200-300K per ton. It's not the end of the world, people. I'm actually finding this a lot more fun now because now I'm eagerly watching each prospector for signs of either Osmium or Platinum and when I find them I giggle inside. It's still going to be fairly easy to build up your bank account and afford to buy new ships through mining. Will it take a bit longer than before when LTDs and Painite were like mana from Heaven? Yes, yes it will. Not much longer though. Cheer up, all.
 
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